Author Topic: collied  (Read 7294 times)

Offline grizz441

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Re: collied
« Reply #120 on: November 11, 2009, 03:41:33 PM »
Correct me if I'm wrong here, but a collision is two planes, if one didn't collide, then a collision didn't happen and nobody should hit the deck. If a collision did happen then both planes should eat dirt, I'm just not understanding the lag thing I guess, but something ain't right about it.

Hey Sunbat, wow man, I'm a big fan of yours. Every reply I garner for you is a feather in my cap man, by all means keep talking. You make me feel all squishy inside.

So you'd prefer having your right wing torn off when a plane buzzes by you 200 yds off your right wing?  Phantom collisions, that sounds a lot more desirable... :rolleyes:

Offline dedalos

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Re: collied
« Reply #121 on: November 11, 2009, 03:45:04 PM »
 I would like to see someone with actual hard testing and hard data to back up the claim that it is possible.  I do not think anyone can. :aok

I thought I did that
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline twitchy

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Re: collied
« Reply #122 on: November 11, 2009, 03:45:15 PM »
So you'd prefer having your right wing torn off when a plane buzzes by you 200 yds off your right wing?  Phantom collisions, that sounds a lot more desirable... :rolleyes:
Yeah that's what I'm saying grizz...  :huh
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Offline Karnak

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Re: collied
« Reply #123 on: November 11, 2009, 03:53:22 PM »
Eventually it seems like it would make all of us more careful about avoiding the situation to begin with IMO.
-Twitchy
Because the situation you are asking people to avoid is that of getting within 100 yards, 200 to be safe, of each other.  It isn't practical, and it would be grossly abused.


You take off from your base and fly for 10 minutes to reach and attack mine.  I see you coming on DAR and take off.  1 minute after I take off, I intentionally ram you, though to you it looks like I passed 75 yards behind you, and kill you.  You just spent 10 minutes to my 1 minute, a massive win for my side in terms of expended effort.

I thought I did that
Sorry, no.  You try what you described in the game and you'll be shot down by the bombers.  Much easier to shoot them down.
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Offline dedalos

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Re: collied
« Reply #124 on: November 11, 2009, 04:00:54 PM »

Sorry, no.  You try what you described in the game and you'll be shot down by the bombers.  Much easier to shoot them down.

And hub called me stubborn lol.   
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline twitchy

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Re: collied
« Reply #125 on: November 11, 2009, 04:03:14 PM »
...to you it looks like I passed 75 yards behind you
That's what I'm not getting, why are you 75 yards behind me on mine and colliding on yours to begin with? If we collide on either of them, then we collided, right? Is there that much of a difference, and why do I get the feeling my gunnery, or lack thereof, is affected here as well somehow? I'm not a physist obviously, but it seems to me that this would give an advantage to a slower connection then?
I'm honestly not trying to argue, I just don't get the lag thing I think.
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Offline Lusche

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Re: collied
« Reply #126 on: November 11, 2009, 04:05:04 PM »
That's what I'm not getting, why are you 75 yards behind me on mine and colliding on yours to begin with?

Because signals need time to travel from your to my computer.
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Offline RTHolmes

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Re: collied
« Reply #127 on: November 11, 2009, 04:06:51 PM »
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Online The Fugitive

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Re: collied
« Reply #128 on: November 11, 2009, 04:10:49 PM »
That's what I'm not getting, why are you 75 yards behind me on mine and colliding on yours to begin with? If we collide on either of them, then we collided, right? Is there that much of a difference, and why do I get the feeling my gunnery, or lack thereof, is affected here as well somehow? I'm not a physist obviously, but it seems to me that this would give an advantage to a slower connection then?
I'm honestly not trying to argue, I just don't get the lag thing I think.

What you see on your computer at the same time I'm looking at mine is NOT the same thing. Due to lag, it could easily be half a second apart. So while you see you P47 crashing into my zero, I have half a second to roll out of the way and avoid the collision. You go down, and I fly away with the kill. If you "force" both planes to go down I'm being penalized for good flying and avoiding your P47  :huh


Offline Karnak

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Re: collied
« Reply #129 on: November 11, 2009, 04:11:02 PM »
That's what I'm not getting, why are you 75 yards behind me on mine and colliding on yours to begin with? If we collide on either of them, then we collided, right? Is there that much of a difference, and why do I get the feeling my gunnery, or lack thereof, is affected here as well somehow? I'm not a physist obviously, but it seems to me that this would give an advantage to a slower connection then?
I'm honestly not trying to argue, I just don't get the lag thing I think.
The reason is that it takes time to transmit data across the internet.  Data moves through the internet, generally, at 40-60% the speed of light so the further you are from your opponent and the HTC servers the greater the delay in your computer being told what they other player is doing.  The term "ping time" is the number of milliseconds it takes for data to reach its destination, this is displayed on the screen where you choose your arena.  If you have a ping time of 100 and I have a ping time of 150, that means that there is a quarter second delay between me making a move and the image of my plane making that move on your system.  In effect, everything you see happened a brief time before your computer displayed it.  In a quarter of a second at 450mph you will travel 55 yards.
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Offline twitchy

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Re: collied
« Reply #130 on: November 11, 2009, 04:16:24 PM »
http://trainers.hitechcreations.com/lag/lag.htm
That really helped, thanks for posting that.
That said though, it would be great IMO to see nobody get a kill out of the deal, or just get rid of collisions all together.
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Offline Lusche

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Re: collied
« Reply #131 on: November 11, 2009, 04:17:36 PM »
That really helped, thanks for posting that.

That was one of the first things being posted in this thread...message #3... ;)
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Offline Karnak

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Re: collied
« Reply #132 on: November 11, 2009, 04:19:41 PM »
That said though, it would be great IMO to see nobody get a kill out of the deal, or just get rid of collisions all together.
That would create other, equally gamey, issues.

Until we get FTL communications (good luck with that) what we have is the best solution.
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Offline twitchy

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Re: collied
« Reply #133 on: November 11, 2009, 04:20:28 PM »
That was one of the first things being posted in this thread...message #3... ;)
Yeah I'm almost done with Tolstoy's War and Peace, so I'll get to it.  :lol
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Offline grizz441

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Re: collied
« Reply #134 on: November 11, 2009, 04:30:06 PM »
That really helped, thanks for posting that.
That said though, it would be great IMO to see nobody get a kill out of the deal, or just get rid of collisions all together.

It's not that hard to avoid collisions, pass on the HO shots and get better gun solutions.  That's not very difficult in a Spit16 either.