Author Topic: collied  (Read 7207 times)

Offline ink

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Re: collied
« Reply #135 on: November 11, 2009, 05:53:28 PM »
The reason is that it takes time to transmit data across the internet.  Data moves through the internet, generally, at 40-60% the speed of light so the further you are from your opponent and the HTC servers the greater the delay in your computer being told what they other player is doing.  The term "ping time" is the number of milliseconds it takes for data to reach its destination, this is displayed on the screen where you choose your arena.  If you have a ping time of 100 and I have a ping time of 150, that means that there is a quarter second delay between me making a move and the image of my plane making that move on your system.  In effect, everything you see happened a brief time before your computer displayed it.  In a quarter of a second at 450mph you will travel 55 yards.

not to be argumentative,  but I believe your percentage is wrong, you say "data moves through the internet generally at 40-60% of the speed of light"  for some reason I think that is way off, the speed of light is (without googling it) some where past the 660,000 miles a second.

well I was wrong 186,000 miles a second, still way beyond the data traveling through the internet, at 40-60%, say 50% that's 93,000 miles a second,   I wish the internet was that fast, Lag would be a thing of the past. 
  the earth's circumference is 24,901.55 miles at the equator(yes Google)  it would take about 3.7 seconds to go around the world once, traveling at half the speed of light, yes this would be a good thing :aok well good in the since that lag would be gone.

Offline grizz441

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Re: collied
« Reply #136 on: November 11, 2009, 06:01:12 PM »
Yeah that's what I'm saying grizz...  :huh

You said if two planes come close to one another and one sees the collisions, both should go down.  So if a player in Europe you are fighting against crashes into you on his end, and you are 200yds off him on your end, you want both planes to go down.  So in essence, you would prefer to die to phantom collisions.  Did I misunderstand your intentions?  Perhaps you are still confused on how it works.

Offline Karnak

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Re: collied
« Reply #137 on: November 11, 2009, 06:05:12 PM »
not to be argumentative,  but I believe your percentage is wrong, you say "data moves through the internet generally at 40-60% of the speed of light"  for some reason I think that is way off, the speed of light is (without googling it) some where past the 660,000 miles a second.

well I was wrong 186,000 miles a second, still way beyond the data traveling through the internet, at 40-60%, say 50% that's 93,000 miles a second,   I wish the internet was that fast, Lag would be a thing of the past. 
  the earth's circumference is 24,901.55 miles at the equator(yes Google)  it would take about 3.7 seconds to go around the world once, traveling at half the speed of light, yes this would be a good thing :aok well good in the since that lag would be gone.
I pulled the 40-60% from a tech article I read some time ago.  I didn't do any calculations myself.
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Offline boomerlu

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Re: collied
« Reply #138 on: November 11, 2009, 06:17:57 PM »
The distance from Dallas to London is about 5000 miles.

The latency at the speed of light would be 0.032 seconds. That is 32 milliseconds.

Given that Euro latencies are (anecdotally from this thread) approximately 300 ms, then Internet data travels at around 1/10 the speed of light at least in the realm of HTC.
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Offline Motherland

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Re: collied
« Reply #139 on: November 11, 2009, 06:43:02 PM »
  the earth's circumference is 24,901.55 miles at the equator(yes Google)  it would take about 3.7 seconds to go around the world once, traveling at half the speed of light, yes this would be a good thing :aok well good in the since that lag would be gone.
You would get disconnected if you had a 3.7 second latency. That's insane

Offline boomerlu

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Re: collied
« Reply #140 on: November 11, 2009, 06:51:40 PM »
You would get disconnected if you had a 3.7 second latency. That's insane
He screwed up his calculation. The latency using half the speed of light is 0.267 seconds. 267 milliseconds.

Edit: NASA actually has to deal with insane latencies in controlling its satellites. It's 180 or so light-seconds to Mars.
« Last Edit: November 11, 2009, 06:56:05 PM by boomerlu »
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Offline Softail

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Re: collied
« Reply #141 on: November 11, 2009, 07:43:18 PM »

If you get a collision, you caused it, directly or indirectly.
There is virtually no way to "ram" someone where you won't take more damage than the person your trying to hit.


So....guy fly's in behind me....I am flying straight and level....he hits me....but I die...because...somehow...."I" caused it?

Nope...not buying in on that is "the best" model theory.

I have been rammed whily flying level bombers.....the guy diving in hits me with A6m....bang....I die....he flies away.

How did "I" cause that?



Offline grizz441

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Re: collied
« Reply #142 on: November 11, 2009, 07:50:29 PM »
So....guy fly's in behind me....I am flying straight and level....he hits me....but I die...because...somehow...."I" caused it?

Nope...not buying in on that is "the best" model theory.

I have been rammed whily flying level bombers.....the guy diving in hits me with A6m....bang....I die....he flies away.

How did "I" cause that?


You didn't cause it, but your failing to avoid it is the 'indirect causation' that ghosth refers to.

Offline Bronk

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Re: collied
« Reply #143 on: November 11, 2009, 07:58:04 PM »
So....guy fly's in behind me....I am flying straight and level....he hits me....but I die...because...somehow...."I" caused it?

Nope...not buying in on that is "the best" model theory.

I have been rammed whily flying level bombers.....the guy diving in hits me with A6m....bang....I die....he flies away.

How did "I" cause that?



By not taking action to avoid it.
See Rule #4

Offline dedalos

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Re: collied
« Reply #144 on: November 11, 2009, 08:09:14 PM »

By not taking action to avoid it.

I agree, he failed miserably to avoid it and his SA needs some TA time.  It would have been so easy to maneuver the buffs out of the way especially while he is in a gunner position.  People come in here and whine for no reason  :O

Thats like saying that if you get into a car accident it is your fault no matter what, simply because you could not avoid it.  Lets say you were crossing at a green light and you got t-boned by a mad Chicago cab driver  :lol.  What was there to do to avoid it? 
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Bronk

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Re: collied
« Reply #145 on: November 11, 2009, 08:19:33 PM »
Cmon he cant kick a little rudder, chop throttle while in a gunner position?

Also accidents happen sometimes through no fault of your own. Get over it and move on, its not like you were run down by a mad Chicago cab driver. No need to come to the bbs and whine about it ... is there?
 :neener:
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Offline dedalos

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Re: collied
« Reply #146 on: November 11, 2009, 08:39:31 PM »
Cmon he cant kick a little rudder, chop throttle while in a gunner position?

Also accidents happen sometimes through no fault of your own. Get over it and move on, its not like you were run down by a mad Chicago cab driver. No need to come to the bbs and whine about it ... is there?
 :neener:

ahhh, you are right, but if you read the posts, it would appear that that is not the case in this game.  It is always your fault and you are a whiner if you say anything about it
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline hitech

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Re: collied
« Reply #147 on: November 11, 2009, 09:39:57 PM »
Quote
It is always your fault and you are a whiner if you say anything about it

At long last you finally understand.

HiTech

Offline PFactorDave

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Re: collied
« Reply #148 on: November 11, 2009, 09:47:05 PM »
At long last you finally understand.

HiTech


And with that, I do believe that this thread is over...   :rofl

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Offline DrDea

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Re: collied
« Reply #149 on: November 12, 2009, 12:27:16 AM »
 Huh.Go figure. From the topic I thought this was about Collies.
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