In responce to this bs.
Quote from: hitech on December 03, 2006, 09:28:08 AMKilljoy: Element of surprise, while sounding great from an offensive mode, create big problems for actual game play.
Think of it this way, if the element of surprise is so overwellming that there is no way to defend against, then that is the path of least resistance, and hence will become the primary mode of attack. That is the state of affairs as it stood previously with big maps.
Now there are NOE raids that do not cause this, I.E. NOE raids to acheive singular objectives, I.E. hitting cities, factories, possibly 1 open field deep in enemy territory. But if all objectives can be taken by NOE raids, IT creates non defensible game play.
2nd it easy to say, well people should just defend then. Think about what it really takes to defend against NOE raids, and do you really want to do that defense.
To defend successfully at NOE raids, you need more than 1 player.
2nd to defend against them you have to sit in the tower, waiting for the base to flash, and then up soon as it does.
Does that defense sound fun to you ? I.E. do you really want to just wait in tower for something that might or might not occur? Sure if you new a NOE mission was otw, but didn't know where it might be fun. But not where you don't even know if one is going to occur.
Hence what we are talking about is simply balance. I see where NOE raids can be fun, but we have to have a system where they do not become the path of least resistance for base capture.
HiTech
Enjoy.
After reading the thread where this was posted, it was HiTech's response to the "New Base Taking Method" that was evidently implemented some time back. I don't get the reason for the quote in this thread. I have yet to see where NOE missions rule a map. Bronk are you saying the new method doesn't work?
The funny thing to me is, lately, I haven't really seen very many NOE missions from any side, and when there are some they only last for a base or two until the other side rally's and a big fight ensues. Isn't that what is suppose to happen?
THE FOLLOWING IS MY OPINION ONLY (Sorry I have to put it in bold and Caps.)
If this game was only about upping a fighter and getting into a furball, I would get bored very quickly and probably leave the game. I like the diversity of the game where I can furball, GV, attack from a CV, and even bomb with bombers. I like being in a mission occasionally. Really don't care that much about the base taking, but the conversations on the way are hilarious. Don't believe me get in a mission with Slammer some day, you will be in stitches all the way.
The old die hard complain that the game is only about the air fight. In the DA you only up and fight, there is no base taking, and no score, it's only about the fight, so where is the problem? If you don't want to fly in the DA, and want to be in one of the MAs and still only want to up and air fight only, then I still don't see a problem. I have never had a problem upping a plane and finding a fight. I am on at all hours of the day and night, and finding a fight has yet to be a problem in the air.
You want your classic one on one, it's not going to happen in the MA very often. It is fun when it does, but with this many players, they are going to be rare. I find it interesting that many who complain about not getting into more one on one fights always fly with a wingman. Hard to have a one on one with one or more friends hovering above waiting for their chance to pick. Not that this is a bad thing, it's just the way it is.
People say the game is going down hill. I totally disagree, the game is better than when I started and getting better all the time. I have a blast playing this game. I agree at times I get frustrated when I get picked or ganged, but I bet the guy I pick or gang later on feels the same way.
I guess what I find most amazing is how certain people take this game so seriously. I can hardly remember my last fight, better yet one that happened several days ago. I usually don't even know if I am fighting Rooks or Knights, I just see the red icons, and pay very little attention to the country icon.
The bottom line is I see fewer NOEs now than when I started a couple of years ago. I have yet to see any group NOE's rule a map except at the end, where the loosing side jump ship to the other MAs or change to get the few perks that are awarded. The only good think about winning the war is hopefully the map will change.

Fred