I reviewed the film several times.
A few things.
First limbo was defensive the whole time (in the film snippet). He works around for an angle but loath easily counters with a very nice verticle reversal and is coming down for a shot.
Limbo is climbing strait up at him for several seconds....forcing his nose into a diving bandit...bad idea.
The problem arises when Limbo pushes his nose forward...that small neg push gives Loath a nice canopy shot.
Limbo could have created a nice verticle revers out of his nose up positon be he doesnt turn soon enough...he just goes strait at Loath nose on.
As the two come to merge it is Limbo who gives up the angle allowing Loath a shot..That is Limbo's fault.
Limbo does two things that cause his death....#1 holding nose on verticle to a diving bandit...#2 neg g push in front allowing the shot.
From the screen shot below you can easily see the angles.
Not a ho in my book...especially when a defensive con is pulling nose up into a diving bandit....
As for a possible collision....negative...look at the screen shots its easy to see there wasn't going to be one...and even if there was it was the low bandit going nose on that would have created said collision in the first place.
From Limbo's perspective it looks like a head on but if you look from the fixed view it is not. Limbo NEVER has a shot.






Limbo's view

