Author Topic: WWI "Rules"  (Read 3742 times)

Offline shiv

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Re: WWI "Rules"
« Reply #30 on: March 12, 2010, 09:11:41 AM »
It seems to take a while flying to get a feel for it. But I didn't have near the collisions yesterday that I did the day before.
In large part because you learn what activities are going to lead you into one.

Same here, a lot fewer the second day while still flying in the insane little furballs.
You are in a maze of twisty little passages, all alike.


Offline ROC

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Re: WWI "Rules"
« Reply #31 on: March 12, 2010, 09:12:54 AM »
Interesting to see how people react to any given situation.

On one hand, someone crashes into another plane and an entire thread devolves into a debate about pro's and con's of a collision model.

On the other hand, I hit a plane and said to myself "Damn, got too close"

Shrug
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Offline WWhiskey

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Re: WWI "Rules"
« Reply #32 on: March 12, 2010, 09:18:44 AM »
If you pull up and stall with 2 guys right behind you, yes, they'll run into you.
If you go HO from 600 out and don't duck, yes, they'll run into you.
The more you anticipate, watch for collisions, work for good shots without staying glued to his 6 the more fun you'll have.
i like the "ho "shot i start at 800, fire a bit, take a drink, take a bite out of my sandwich, answer the phone, fire a few more rounds, duck under or around try not to get run into, re engage from the rear! it is just freaking awesome! :x
there will be lots of collisions for a while, till everyone figures out the speed of the planes and the stall rates, i did notice, or caused some of the fights to start gaining alt. on the deck is fun, but i like having to hold or gain alt as well during those fights so i have been trying to engage at 2000 feet at least at the start, much more of a chance to get into a 1v1 that way, and you catch a few proxies along the way as the lower planes stall out trying to get up to you and flat spin into the ground!! :airplane: i may be the first WW1 alt monkey :joystick: :old: :neener: :bolt:
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Offline infowars

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Re: WWI "Rules"
« Reply #33 on: March 12, 2010, 09:25:47 AM »
hahaha...  prison.  that was great  :rofl
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Offline waystin2

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Re: WWI "Rules"
« Reply #34 on: March 12, 2010, 09:29:14 AM »
I love a place where there is a direct correlation between the amount of airplane parts you are willing to give up to the altitude you want to have above enemy cons. :D
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Offline ImADot

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Re: WWI "Rules"
« Reply #35 on: March 12, 2010, 09:34:50 AM »
Many collisions are also the result of people expecting to kill you with a half-second burst and having you disappear before they plow through you.  They need to realize these aren't cannon-laden or six-.50cal Late War birds - it's takes some time and patience to kill a plane (unless you get a lucky BB into your opponent's cranium).
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Offline hubsonfire

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Re: WWI "Rules"
« Reply #36 on: March 12, 2010, 10:06:18 AM »
Did anybody even notice that on the WWI arena it's "both take damage" most of the time? ;)

The slow speeds result in much less disparity between two user's front ends (and many collisions even happen at or close to stall speeds), hence mutual collisions on both sides.
But instead of the old "but both should take damage in a collision!" it's now the next logical step: "But the collision was not my fault!, why do I get damage?"  :lol

Noticed this too- but I've also survived a lot of mutual collisions, often losing only half a wing, landing gear, some control surfaces, etc. Watched a lot of HO attempts go horribly wrong, as both planes disintegrate and tumble to the ground. It's a new cartoon reality in several ways.

I'm sure the lighter guns, decreased distances, and reduced forward visibility are also factors- some of my collisions have come without warning- there can be so much action in a relatively small space that it's practically impossible to avoid.
« Last Edit: March 12, 2010, 10:09:38 AM by hubsonfire »
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Offline groundfeeder

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Re: WWI "Rules"
« Reply #37 on: March 12, 2010, 10:57:49 AM »
I'm sure that the ditch rule was changed simply because at the low speeds we see in WW1, a fatally damaged craft can actually hit the ground at a low enough speed to survive the crash.

I've seen both Brewsters and I16s survive what would have been fatal damage.

The new ditch rule doesn't bother me at all...

Besides, who cares anyway?

You might want to care .....it's most likely going to hit the MA'S soon!!!!

Offline dkff49

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Re: WWI "Rules"
« Reply #38 on: March 12, 2010, 11:07:39 AM »
I have had some of the most fun that I have had in a long time in the new WWI arena over the last several days. Nothing like having close in air to air combat with out having to worry about the 600 mph pickers coming in to ruin any decent fight. Even the ground puts up a better fight than it does in the WWII arenas. ;)

I can see where the increase in the amount of collisions is going to create problems for people. Last night I tried to explain to someone 3 times that in the collision that sent him spiralling into the ground, I never saw a collision on my end. I guess some people will never understand the whole lag over the internet issue and now with the planes having to be even closer in the WWI arena I suspect we will see even more of the collision whines.
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Offline Mano

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Re: WWI "Rules"
« Reply #39 on: March 12, 2010, 11:29:14 AM »
Lusche summed it up pretty good.

Quote
I'm absolutely convinced that almost all of them didn't want to "ram" you at all. As the planes, their FM's, speeds, guns and distances are completely different from WWII MA's, collisions are just going to happen a lot. And don't forget the horrid front views those biplanes have. It's quite easy to run into someone that you never saw, because your upper wing blocked the view. I'm quite iften guessing myself where that con just in front of me suddenly went to...
Collisions were causing many, if not most of my deaths there so far, and it's not that I had been completely "innocent".

...

The best way to avoid HO collisions is to turn before the merge (d2 is a good distance)..... go lower than your opponent.......and try to keep your E. Stay out of the large furballs. If you go IN, stay on the edge and keep your exit in view the best you can.

Planes in large furballs are going to have collisions. It is inevitable.

Lag and latency is also another factor. What you see and what your opponent sees are not in sync.

Avoiding collisions to their six will take lots of practice so you get a feel for how close you can get before turning away from your opponent.

When you have time, Check out Boelke's Dicta. Excellent guide for WWI fighting.

<S>
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Offline BaldEagl

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Re: WWI "Rules"
« Reply #40 on: March 12, 2010, 11:33:23 AM »
The best way to avoid HO collisions is to turn before the merge (d2 is a good distance)..... go lower than your opponent.......and try to keep your E. Stay out of the large furballs. If you go IN, stay on the edge and keep your exit in view the best you can.

Umm... I guess you totally ignored my OP where I said I was run into from behind on each and every occasion.
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Offline flatiron1

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Re: WWI "Rules"
« Reply #41 on: March 12, 2010, 12:20:39 PM »

Offline ap1102

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Re: WWI "Rules"
« Reply #42 on: March 12, 2010, 12:27:23 PM »
Try to think of the ramming problem as a HO..... only in reverse. 


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Offline KayBayRay

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Re: WWI "Rules"
« Reply #43 on: March 12, 2010, 01:44:44 PM »
I personally thing the WWI arenas are a total BLAST !!  Pretty much the entire time I am engaged with others I am LMAO. I cant see at least half the other AC within 200-400 yds of me. Quickly lose sight of those I am on their 6 and many times get rammed or ram somebody else inadvertantly. I really dont think anybody is really intentionally ramming. Half the time when I lose my wings I am not sure if they got shot off or if I tore em off.  :D


I love it cause there aint no Alt Monkies in there cause Pickers go balistic lawn dart. Its all Turn N Burn. I am surprised there isnt more AC debris raining down under furballs as easily as these birds come apart.  :D

But I think the little that I have been able to fly in there it has been hilarious fun!!!

TKS HTC... What A HOOT !!  :rock

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Offline morfiend

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Re: WWI "Rules"
« Reply #44 on: March 12, 2010, 03:08:07 PM »
I'm absolutely convinced that almost all of them didn't want to "ram" you at all. As the planes, their FM's, speeds, guns and distances are completely different from WWII MA's, collisions are just going to happen a lot. And don't forget the horrid front views those biplanes have. It's quite easy to run into someone that you never saw, because your upper wing blocked the view. I'm quite iften guessing myself where that con just in front of me suddenly went to...
Collisions were causing many, if not most of my deaths there so far, and it's not that I had been completely "innocent".

 I agree,this is a fair assesment. I know personally I had around a 1 to 1 ratio 1 kill for every collision.... :rofl... This I attribute to several factors,views,new A/C,different speeds and closure rates.

  Being as all this is so new to most,I suspect there will be an adjustment time for all involved,so lets not jump to any conclussions until we have several weeks of game play.

 1 thing that stands out though,the veiws from the worst WW2 A/C seem miles beyond what these brave flyers had to face.

   :salute