Author Topic: DR1 Roll  (Read 3339 times)

Offline Yeager

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DR1 Roll
« on: March 16, 2010, 09:51:41 PM »
Im having a hard time getting this little beast to behave.  The roll response is atrocious it seems....either way left or right, it rolls like an old woman.  Also, the way it wants to slide out of its forward momentum every time I try and pull up and turn either left or right is almost bothersome.  I understand the rotating engine and torque.  Just surprises me how much of a little beotch she is to manhandle.
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Offline fudgums

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Re: DR1 Roll
« Reply #1 on: March 16, 2010, 09:59:23 PM »
Sounds like my ex
"Masters of the Air" Scenario - JG27

Offline Rodent57

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Re: DR1 Roll
« Reply #2 on: March 16, 2010, 10:43:57 PM »
To quote an old friend of mine, "The Crazy ones are the best"

and that goes for the DR-1 too!
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
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Offline W7LPNRICK

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Re: DR1 Roll
« Reply #3 on: March 17, 2010, 12:20:57 AM »
The good stix in those only do turns with a lot of e, then loop himself out of trouble before you lose alt or e.  if you near stall in a steep climbing turn, it will slide sideways like a kite lossing the breeze. :banana:
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Offline Ghosth

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Re: DR1 Roll
« Reply #4 on: March 17, 2010, 06:52:00 AM »
Setup a blip switch for the engine. So you can cut that torque when needed. Also handy in a dive.

Get behind em, kill em fast, and get out.

Offline Wagger

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Re: DR1 Roll
« Reply #5 on: March 17, 2010, 07:31:56 AM »
For slide try the F.1 Camel.

Offline uptown

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Re: DR1 Roll
« Reply #6 on: March 17, 2010, 07:56:14 AM »
DO NOT roll in a WW1 plane. You will fall out!  :old:
Lighten up Francis

Offline pervert

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Re: DR1 Roll
« Reply #7 on: March 17, 2010, 08:10:05 AM »
Sliding out in a turn is a good sign your overcooking it, try more throttle less rudder or less pull. For rolling use throttle, rudder and push the nose down, anticipate their roll they will typically do this in a uniform fashion rolling one way a second or 2 then the other, you don't have to match their roll completely once your on their 6 just start your roll before they make theirs.

Offline hitech

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Re: DR1 Roll
« Reply #8 on: March 17, 2010, 09:31:30 AM »
Yeager: Unloading before roll make a big diff in the dr1

HiTech

Offline Yeager

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Re: DR1 Roll
« Reply #9 on: March 17, 2010, 10:09:33 AM »
What is this "offloading" master speaks of?  :old:
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline FLS

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Re: DR1 Roll
« Reply #10 on: March 17, 2010, 10:17:48 AM »
The lift created by a wing puts a load on the wing. Pushing your nose down to an angle of attack that does not create lift unloads the wing and makes it easier to roll. The term "unloading" generally refers to reducing AoA.

Offline 68ZooM

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Re: DR1 Roll
« Reply #11 on: March 17, 2010, 03:58:44 PM »
DR1 when flown right is a quick turnfighter capable of getting to the inside and 6's of many a plane, i try to keep my E up and use throttle to make it turn even tighter  :joystick:
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Offline Elfie

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Re: DR1 Roll
« Reply #12 on: March 18, 2010, 01:52:28 AM »
Quote
The roll response is atrocious it seems....either way left or right, it rolls like an old fat woman.

Fixed....
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline bmwgs

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Re: DR1 Roll
« Reply #13 on: March 18, 2010, 07:02:33 AM »
Setup a blip switch for the engine. So you can cut that torque when needed. Also handy in a dive.

Get behind em, kill em fast, and get out.

I'm being serious here and not sarcastic. 

Could any of the WW1 fighters we have in game actually turn off and start their engine in the air.  My understanding is none of these planes had starter motors or other device to start them except for someone yanking on the prop?

I can see where this might be done at altitude in a dive where wind flow will turn the prop, my question is specifically when you are in a turn fight less than a 100 feet off the ground going maybe at best 70 miles per hour.

I have seen several F1's use this tactic in the game, and I'm not sure it really does anything, but was just wondering if any WW1 pilot had the guts to kill their engine in a fight.

I did a quick Goggle and could not find anything that addresses a pilot killing their engine in a dog fight during WW1.

Just wondering

Fred 
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Ghosth

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Re: DR1 Roll
« Reply #14 on: March 18, 2010, 07:32:13 AM »
As long as the prop is turning over, engine will restart. Just like starting a car with a manual shift rolling down a hill. Drop it into gear, key on, pop the clutch and vrrrmooom away you go.

WWI planes, fixed wooden prop, at 50 mph and above creates a lot of force on the prop, enough to keep it windmilling over. Turn the spark back on and VrrrOOOOOOOoooooom away you go again.