I make me special. I'm just as entitled as anyone else to state my opinion. Kills per hour is a quantifiable measuring stick whereas merely calling someone timid, isn't.
Ohhh I see.. you're timid so you took offense. 
Matter of fact, a number of times I've run across you in the MA, I've thought YOU flew timid. Not every time, but enough that I found you no fun to fight.
Oh, I'm sorry... who's taking offense now?
You may have an opinion, but that does not make you special. Dictating what skill is and what timidity is, you might as well take a flying leap for how "special" you are. Don't get me wrong, I have another issue entirely with the whole premise of this thread (which, FYI, you all bit the hook of a repeated mass-nonsense-poster who's trying to boost his post count), but your comment is nothing more than self-inflation. I chose to respond to it rather than the overal thread as a whole.
You might just as well say it takes a lot of skill to fly around longer and still get kills. You have to manage your fuel better, you have to fight heavier (with more gas onboard) and still make it out.
Or you might say it takes more skill to have a LOWER kill/death ratio, implying you wade into a furball and knock heads as hard as you can until you die, then reup and go back in swinging. Kills the k/d ratio, but you're probably going to see more effective "practical" skill in a player like that.
Then there are the folks that enjoy 30-minute squad sweeps with 5+ friendlies. Every once in a while I get one of these where I land some kills, but many times my squaddies steal 'em all! It hoses your kill/hour ratio, but you probably have a lot better teamwork and wingman skills, and given a single squaddie can tie up and/or kill half a dozen MA baddies.
Then there's the folks that have a high kill/hour but don't do anything but gang 5v1 with their posse, looking for rank and/or "prestige" (in quotes because only they think it is). You might see that as skill when in fact it's very beginner behavior and they can't win an even-odds fight if they tried. So that could indicate LACK of skill in this example.
Any of these could be argued for in different ways, but to explicitly lay it out like you have is just as wrong as everybody else. It serves only to make yourself feel better about how you fly, nothing else, and indicates no quantifiable level of skill without adding dozens of modifers "If this condition THEN that condition, MAYBE this means that".
I have no illusion as to how skilled I am. I'm rather humble about it. I realize there are many different styles, and any single player can use all of none of them in any single sortie. I also realize I can still be skilled and not have a great kill/hour, or kill/death, or kill/sortie.
I choose, for my own personal benchmark, and not as an indicator of skill but more as one of progress, to look at my kill/death ratio. I know this is flawed, but it's easier than comparing raw points.