No it does not always make a difference on bigger maps. Past a certain point making maps bigger does not allow for more players.
I agree, however, it takes more players on the large maps, i.e., Ozkansas, trinity, compello(i believe), for there to be enough players to sustain a fun level of gameplay.
2nd it does not change the problem of people not being able to get into a full arena.
No it does not. I think the Cap system you guys have developed is pretty good. The pros outweigh the cons but there will always be whines. I've suggested 3 things in the past and I will type them up again.
1) A note on the startup screen next to the arenas that says something to the extent of "What are arena caps"? Clicking on it will give the player a detailed explanation on the system so there is a better understanding. That would cut the whines to a fraction right there.
2) Caps times need to vary based on the time of week. Week day cap initiation times should not be the same as weekend initiation times. I can't say the exact times because I don't have the hard statistics, but generally speaking, weekday cap times should start a few hours later than they do currently, and weekend should start either slightly earlier or stay where they are at.
3) Blue needs to be a small map. The minimum number of players needed to sustain healthy play is always a small number on smaller maps, because the players won't be spread out as much. It will be easier to find action. If you combine this with more efficient cap times based on the time of week, you will have the blue arena fill up quicker AND to the point of 'minimum sustainability' that much quicker, hence minimizing the problem.
I may try just simple multiple arenas all at 150.
HiTech
Please don't.