Author Topic: Radar + Strategy  (Read 4912 times)

Offline Ping

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Re: Radar + Strategy
« Reply #60 on: August 26, 2010, 07:09:32 PM »
A thought!  With me it only happens once in awhile.
If there was a way to Rotate the Airfields and Vehicle Fields so that they
were not always pointed N according to the printed map, this would really
slow down some of the snatch and grabs.

Is it possible from a programming perspective?

Right now its a cookie cutter situation for all A and V fields on the maps.

Bombers would also not be able to go in and have an already sure line on certain
targets before they could even see the fields.

« Last Edit: August 26, 2010, 07:16:20 PM by Ping »
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Offline Lusche

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Re: Radar + Strategy
« Reply #61 on: August 26, 2010, 07:17:54 PM »
A thought!  With me it only happens once in awhile.
If there was a way to Rotate the Airfields and Vehicle Fields so that they
were not always pointed N according to the printed map, this would really
slow down some of the snatch and grabs.

Is it possible from a programming perspective?

Right now its a cookie cutter situation for all A and V fields on the maps.

They are not pointed the same way on every map. On most maps they are pretty standard, but on Compello for example, some of them gave non standard alignment.
And it makes no difference in regards to captures. It's not that you are blind bombing the bases...
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Offline Ping

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Re: Radar + Strategy
« Reply #62 on: August 26, 2010, 07:26:24 PM »
Thnx I did not know that. Wil have to check out that map.

 :salute
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Offline Ghastly

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Re: Radar + Strategy
« Reply #63 on: August 27, 2010, 06:04:15 AM »
Straight off the change back to the 12.5 range has made a difference to the times I fly....back to what it was. There are fights to be had...

For me as well - I was able to find time last night for flying (LW Orange??), and there was activity at several points on the map, which was really the main problem I had with the larger dar circles.  I had a nice fight with jvShort and an unidentified Pony pilot over an otherwise inactive field, and then another a while later with Vinkman elsewhere on the map as I was covering a squadmate who was playing bomber pilot. 

It was a pleasant change from choosing between flying in the mammoth furball, or flying alone.  I understand and applaud Hitech's stated goals with the radar changes, but the greatly increased radar circles overall had a net negative effect - at least for me.   

<S>
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Offline Vinkman

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Re: Radar + Strategy
« Reply #64 on: August 27, 2010, 09:25:23 AM »
For me as well - I was able to find time last night for flying (LW Orange??), and there was activity at several points on the map, which was really the main problem I had with the larger dar circles.  I had a nice fight with jvShort and an unidentified Pony pilot over an otherwise inactive field, and then another a while later with Vinkman elsewhere on the map as I was covering a squadmate who was playing bomber pilot. 

It was a pleasant change from choosing between flying in the mammoth furball, or flying alone.  I understand and applaud Hitech's stated goals with the radar changes, but the greatly increased radar circles overall had a net negative effect - at least for me.   

<S>

It was fun last night. I too found a series of 1v1, and 2v2. fights. Don't know if had anything to do with the radar distances. But it may be that folks spread out to find bandits in a sector when they aren't sure where they are. had some fun fights with Elk [that you Ghastly?], trooper2, and Blanch.

Good time <S>
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Offline RTHolmes

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Re: Radar + Strategy
« Reply #65 on: August 27, 2010, 09:30:59 AM »
... it may be that folks spread out to find bandits in a sector when they aren't sure where they are.

this :aok
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Offline Ghastly

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Re: Radar + Strategy
« Reply #66 on: August 27, 2010, 09:35:14 AM »
It was fun last night. I too found a series of 1v1, and 2v2. fights. Don't know if had anything to do with the radar distances. But it may be that folks spread out to find bandits in a sector when they aren't sure where they are. had some fun fights with Elk [that you Ghastly?], trooper2, and Blanch.

Good time <S>

Nope, I fly as "Grue".  I was in the F4U-1A escorting the B-17, tangled with you while you were flying the 109K. 

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Grue

Offline Vinkman

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Re: Radar + Strategy
« Reply #67 on: August 27, 2010, 09:51:16 AM »
Nope, I fly as "Grue".  I was in the F4U-1A escorting the B-17, tangled with you while you were flying the 109K. 

<S>

Oh roger. That must have been the luckiest shot I made in a month, if I made it at all. In fact I wasn't even sure what happened. I didn't know you were down until I saw the <S> message, and I checked the buffer. You shot me up, oil all over the windshield, could see anything. You went striaght down and I pointed the nose down and took a desperation shot, couldn't see you, looked around and couldn't find you. Then rolled out and figured you were on my six about to kill me and saw the message. I wondered if I hit you or if you hit the water. What happened?
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Offline lulu

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Re: Radar + Strategy
« Reply #68 on: August 27, 2010, 11:15:42 AM »
run climb turn and shoot run climb turn and shoot run turn    actually AH MA mantra (bad cheerleaders one  :rofl !!!)  !!!???

Before

1. run climb meet some good enemies to fights learn somthing and go to other interesing mission.

2. Want something fun with nice cover? Join noe mission.

3. Want something fun not noe? Try to ruin enemy noe mission plan.

4. etc,
mobilis in mobile

Offline bj229r

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Re: Radar + Strategy
« Reply #69 on: August 27, 2010, 10:08:41 PM »
A nice tweak to dar would be, down time being reduced to say...5 min. There are LEGIONS of people in here who pay 15 bucks a month to make sure no front-line base EVER has dar
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Offline Ghastly

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Re: Radar + Strategy
« Reply #70 on: August 27, 2010, 10:14:08 PM »
You put that one bullet in exactly the right place! You were going over the top and I passed you on the way down intending to build back to corner when I saw you come around, heard a ping and instantly towered.

<S>
"Curse your sudden (but inevitable!) betrayal!"
Grue

Offline oTRALFZo

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Re: Radar + Strategy
« Reply #71 on: August 28, 2010, 10:51:59 AM »
A nice tweak to dar would be, down time being reduced to say...5 min. There are LEGIONS of people in here who pay 15 bucks a month to make sure no front-line base EVER has dar
+1. No need for dar to be down 45 mins. 5 mins is comprable even if you are on the attack.
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Offline RTHolmes

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Re: Radar + Strategy
« Reply #72 on: August 28, 2010, 11:20:42 AM »
A nice tweak to dar would be, down time being reduced to say...5 min.

massive -1 for this.

as it is the hangars pop before you can even land the buffs you dropped em with. personally I'd like to see radar and ords hardened more (to at least 1k and bombs only - no strafing) and have em stay down longer. I'd prefer 20min for hangars and 40min for strat targets.

since the city/strat element has all but disappeared theres not alot for buffs to do now apart from bombing towns (which is worthwhile because they stay down a reasonable length of time.) as it stands you take a set of buffs to a historical alt, say 20k, bomb hangars or strat targets at 2 fields and rtb. a coupla minutes after you land, the map looks the same as when you took off :(
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Offline falcon23

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Re: Radar + Strategy
« Reply #73 on: August 28, 2010, 12:13:39 PM »
massive -1 for this.

as it is the hangars pop before you can even land the buffs you dropped em with. personally I'd like to see radar and ords hardened more (to at least 1k and bombs only - no strafing) and have em stay down longer. I'd prefer 20min for hangars and 40min for strat targets.

since the city/strat element has all but disappeared theres not alot for buffs to do now apart from bombing towns (which is worthwhile because they stay down a reasonable length of time.) as it stands you take a set of buffs to a historical alt, say 20k, bomb hangars or strat targets at 2 fields and rtb. a coupla minutes after you land, the map looks the same as when you took off :(

+1

Offline kilo2

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Re: Radar + Strategy
« Reply #74 on: August 28, 2010, 01:42:49 PM »
Very hard to find medium or small size fights now. Most people have been pushed into one giant bellybutton furball it seems. I don't understand why people complained before when people did noes they

did their thing away from the furballers and the furballers fought in a different part of the map. There was always the option to go and defend against noes or base captures if you got bored of

the furball. Now one option go and fight the horde or fight in the horde.
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