Author Topic: Yet Another Horde Thread  (Read 3413 times)

Offline dirtdart

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Re: Yet Another Horde Thread
« Reply #15 on: September 19, 2010, 09:29:38 AM »
The misison editor is used effectively, but your right, but just a few understand it.

If, as some of you suggest, the game has not changed, than why is this the current trend?  What is the answer, time?  The summer is over after all.....
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Offline Lusche

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Re: Yet Another Horde Thread
« Reply #16 on: September 19, 2010, 09:29:42 AM »
o, take the XXXX squad with five wings.  So what you are saying is the 16 or so squad billets per block on the squad listing are single squads.  That between the five wings they do not contribute holisticly to a common score? That they do not share a common squad vox?  If this is the case I had the wrong impression.  If you broke a squad into smaller pieces, yes they would have to team speak,etc... they would have to do something outside of a in game parameter to be successful.  Once you get seperate squads, you get personalities and another aspects of reality which can desynchronize operations and require large hordes to use the mission editor instead of just squad vox.  


They don't have a common score. For the game it's just different squads, on a common tuned channel. You can't prevent people to wing up with each other.

And you are not really asking for removing tuned channels from the game?
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Offline Lusche

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Re: Yet Another Horde Thread
« Reply #17 on: September 19, 2010, 09:31:51 AM »
If, as some of you suggest, the game has not changed, than why is this the current trend?  What is the answer, time?  The summer is over after all.....

The "trend" is not current. Multi-Wing squads are nothing new. "Alliances" are nothing new.
Shortly after I joined AH 5 years ago, there was the LCA, which wasn't an ordinary squad back then but a giant multi-wing horde, that initiated the very same complaint's and discussions.
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Offline dirtdart

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Re: Yet Another Horde Thread
« Reply #18 on: September 19, 2010, 09:32:36 AM »
Not at all lusche.  It is more along the lines of leadership and the dynamics of personalities I am referring to.  Success would hinge on one or two "leaders" to carry and direct the fight.  Maybe that is what is absent with the knits lately.  The most we could get on a base attack with 38 on was 7.  Dare I say the rooks and bish have tons of lemmings, or are the knits just "too elite" to band to a common end.  Just a thought.....
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Offline Lusche

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Re: Yet Another Horde Thread
« Reply #19 on: September 19, 2010, 09:34:40 AM »
Not at all lusche.  It is more along the lines of leadership and the dynamics of personalities I am referring to.  Success would hinge on one or two "leaders" to carry and direct the fight.  Maybe that is what is absent with the knits lately.  The most we could get on a base attack with 38 on was 7.  Dare I say the rooks and bish have tons of lemmings, or are the knits just "too elite" to band to a common end.  Just a thought.....

Now that sounds more like "why are they organized (have hordes) and we do not?" ;)
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Offline oTRALFZo

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Re: Yet Another Horde Thread
« Reply #20 on: September 19, 2010, 09:37:54 AM »
The misison editor is used effectively, but your right, but just a few understand it.

If, as some of you suggest, the game has not changed, than why is this the current trend?  What is the answer, time?  The summer is over after all.....
Never said it was not effective. I can almost gaurantee that the mission generals have the same lame missions saved to their clipboard and  the only thing they do is change where they take off. Theres no strategy or thought process involved. Even if 10 out of 10 missions fail, they still prance around the map looking to overwhelm undefended targets.
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Offline dirtdart

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Re: Yet Another Horde Thread
« Reply #21 on: September 19, 2010, 09:40:41 AM »
You are right about the mission editor trafalz. No denying that. 

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Offline WWhiskey

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Re: Yet Another Horde Thread
« Reply #22 on: September 19, 2010, 10:07:48 AM »
This is why I honestly think they should just eliminate the mission planner on the clipboard. IMO,  most don't even use it properly. If you want to fly together, do squad ops. You like taking bases..join a base taking squad and do your thing.
Why would we need to eliminate something from the game?
 even if most don't use it properly,( not sure how to improperly use a it) some still do!  we use it in FSO every Friday night,, not everything the game has to offer, has to do with the main arena's!
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Offline DrBone1

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Re: Yet Another Horde Thread
« Reply #23 on: September 19, 2010, 10:23:56 AM »
I do have to say that i had the wrong impression about you Crusader  :salute
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Offline WWhiskey

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Re: Yet Another Horde Thread
« Reply #24 on: September 19, 2010, 10:35:43 AM »
Never said it was not effective. I can almost gaurantee that the mission generals have the same lame missions saved to their clipboard and  the only thing they do is change where they take off. Theres no strategy or thought process involved. Even if 10 out of 10 missions fail, they still prance around the map looking to overwhelm undefended targets.
I am not sure we are talking about the same people, you can complain about who ever you want, but I look forward to the giant bomber missions that are at high alt heading halfway across the map, it adds to the game in a way that nothing else does, they aren't going to take undefended bases, they are doing what generals did in WW2,, bombing targets, those missions are planned in the mission planner for anyone who wants to join, we put together escorts and fly with these guys every chance we get!  If you want a one on one without the base taking, then why even go into the MA?
by the way, as long as I can remember, the missions I am talking about don't even have a goon listed!
I would think it would be fun to up and try to intercept those missions,
 I don't like to lose a base any more than anyone else, especially if it has good gv locations like a1/ a2 on TT but it happens, and it will continue to happen, until people learn how to defend against them,
removing the mission planner will not change anything for the people that don't know what they are doing but will take away from those who do
 the game play has not changed as far as tactics, you still don't want to up from a capped base,, the one thing that is better, is it takes longer to take a field now with the new towns than it used to, therefor you have a good bit more time to up from a base not to far away and come in from on high to get many kills and go home again, as you should,,,, as many people do!
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Offline USRanger

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Re: Yet Another Horde Thread
« Reply #25 on: September 19, 2010, 10:44:22 AM »
    Those of you that always complain about people playing/flying together in a massive multiplayer game need to just stick to offline missions where you will be happier.  You can whine to the AI all ya want to.  Instead of whining (which will change nothing) and telling other people how to play the game they are paying as much as you are, find an area or arena where you are happy, because when it comes down to it, no one cares what anyone else thinks of their play style.  Most of you here should know that by now that these wah wah threads are pointless & a waste of time.  If you want to complain/cry about people playing together in a multiplayer game, well, have a Coke & a smile & STFU. :)

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Offline Little Dragon

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Re: Yet Another Horde Thread
« Reply #26 on: September 19, 2010, 11:20:30 AM »
nice title. lol
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Offline bj229r

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Re: Yet Another Horde Thread
« Reply #27 on: September 19, 2010, 11:28:59 AM »
Only plausible answer I've ever seen was a suggestion by Delirium---'regional' eny. Is tied to the zone said starting base is in. Couldn't be perfect of course, but it's somewhat doable. Not sure how 30 folks hitting tower at once could be accounted for, unless mebbe a quick roster search is done as you hit the takeoff icon
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Offline kvuo75

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Re: Yet Another Horde Thread
« Reply #28 on: September 19, 2010, 12:33:56 PM »
 The most we could get on a base attack with 38 on was 7.  Dare I say the rooks and bish have tons of lemmings, or are the knits just "too elite" to band to a common end.

yes.. too elite.


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Offline Melvin

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Re: Yet Another Horde Thread
« Reply #29 on: September 19, 2010, 01:03:14 PM »
When confronted with a horde, this is what I do. (Depending on the mood I'm in.)

A. Up repeatedly, with guns blazing. This serves to, at the least, keep the horde down low. This way fellow countrymen can come from a nearby base to find a buffet of low cons to feast on. At the most you can take a few out of the fight as well. (Wether through direct fire or proxies doesn't matter.)

B. Try upping from said nearby field. You're guaranteed to find a slew of targets. 9 times out of 10 they'll all be low, either looking for the vulch or that last town building that always seems to hide amongst the trees.

C. Refuse to be used as a punching bag and simply move on to another location.

The fact is that these tactics will not stop, and I dare say are even quite valid to some. It's their $14.99, and they can do with it as they please. If a person is not enjoying his/her $14.99, try looking for different things to do in the game. I've yet to see a horde in AvA, (that may change this Tuesday :neener:) Also, there are no hordes in the A.H.X.A.R.L.

To sum it up, it's a cartoon world we play in and there really is no need getting worked up. If you do, then the lemmings have won a far greater victory then a simple base take. You can be certain that they are filling the text buffer with salutes and wtg's. After all, a hollow victory is still a victory to them and they are having fun. You should have fun too......somehow.

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