Yes, to limit the cesspool. Personally, I find this insulting as a paying customer for 10 years.
I believe it was said the activity was turning the arenas into a cesspool, poor game play.
Just because HT does something, it does not automatically make it right. For one thing, it is also our playground. With out us, (the cesspool of paying customers) there is no play ground, and with out HT there is no play ground. There has to be a balance on what gets done. Treating it as only his play ground will lead to the playground being closed. There is already a decline in the number of people on line, no? Lets stop blaming the economy and try to find the real reasons and then fix them. I like the game, but not so match with 150 people on. Will like it a lot less with 100.
It has been posted that the reason they split the arenas was that poor play was creating a cesspool in the arena. This was causing people to NOT sign up for their subscriptions after the 2 week free trials. Subscription numbers either stagnated, or started to drop off. HTC split the arenas and added cap to allow not more that 400-450 in any arena. Low and behold the subscription numbers started to go up again.
Now we have to take HTC word for this as he has said there is noway he would release any info from the game, subscription numbers, aircraft flight model data, or even where they get the info is a very closely guarded secret and I for one have no problem with that. To me, I don't care how stubborn or pigheaded anyone is, if the change they made HURT their own business I'm pretty sure they would change it back quick. So we MUST go along with what is said.
HTC is a pretty shrewd businessman, from what I've seen. He has done this "business" a few times and this time has it going strong while all the others are falling by the wayside. I think that is a pretty good sign that he knows what he's doing when it comes to running HIS playground. Sure you CAN leave, but you haven't
As far as TT goes, that is not my experience with it. With a lot of people on I can find small fights here and there. With 150 people on, all that is available is a hoarding attempt at a base and nothing else. Maybe if they played the game they would have a better idea fo what is and is not going on in it.
To this date, I don;t remember seeing a good reason for the split other than generalizations. I may have missed it though.
Pyro listed the main points of "why" they did the split. I don't have the thread saved.
There really isn't anything wrong with this game. The graphics are better than they use to be. The game mechanics are wide and varied. The vehicle/flight modeling is hard enough to make it challenging, while still having it so that it can "almost" be mastered. You can be a "fighter jock" or a "tanker", or a "ground mover". You can fly along, with a wingman, or a squad. You can just go out and kill, or you can capture bases and eventually "win the war".
The only problem I see is "HOW" people do these things. Over the last 5 years or so I've seen more and more people look for the "easy" way to do these things. The HO is the first move in 95% of fights because it's just to much trouble to learn to set up a real merge. Bombing is done "dive bombing carpet style", because even with our "lazer guided" sites its still too much trouble to calibrate and hit single targets. GVing is nothing but spawn camps or people who up a bunch at once to break it so they can....you guessed it set up their own spawn camp.
The problem with the game is the people playing it. Always looking for short cuts. It takes wayyyyy to long to learn how to play with out them. Funny thing is, that most of the people that use the short cuts spend so much time playing the game that if they spent half the time trying to get better they would be some pretty skilled players!