Author Topic: TOWN TOO BIG FOR AVERAGE SQUAD  (Read 24546 times)

Offline oceans11

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TOWN TOO BIG FOR AVERAGE SQUAD
« on: October 11, 2010, 09:26:28 PM »
Since the town change this has become a very boring game,with almost No incentive
An average squad of ten players cannot take a base .If they do its because they have no resistance.
The squad I am with knows how to take abase we did very well at it in the older graphics version
Now if you do not try to enlist the help of others and have a massive assault its not happening.
And trying to even do that is futile. Everyone was crying for change
Haven t we learned what change brings This town feels like the government. Its getting bigger and out of control . So now do we need get Tea party involved to reduce the size of the town ?

Personally I feel this has bolstered giant fur-balling  with no incentive for any strategy.

Either up the time that town is down for or reduce the number of buildings needed to be down for base taking .
this has become to mundane and predictable.


Offline grizz441

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #1 on: October 11, 2010, 09:28:22 PM »
I unfortunately have to agree with the town whine.  Not the political parallels you tried to sneak in though.  Wait, actually i agree with those too.  :D

Offline Larry

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #2 on: October 11, 2010, 09:33:21 PM »
 :rofl
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Offline SectorNine50

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #3 on: October 11, 2010, 09:39:00 PM »
I don't see what the problem is with coordinating with other squads...  Most MMO's require this.
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Offline Yeager

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #4 on: October 11, 2010, 09:39:06 PM »
It improved the game imo.  More difficulty was needed to make it more challenging.  It was entirely too easy before.  I still have little adventures finding my way around in those hedgerow mazes.
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Offline Becinhu

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #5 on: October 11, 2010, 09:42:31 PM »
There really aren't that many more buildings. You just can't hit all of them from one spot in town anymore.
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Offline grizz441

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #6 on: October 11, 2010, 09:42:57 PM »
It improved the game imo.  More difficulty was needed to make it more challenging.  It was entirely too easy before.  I still have little adventures finding my way around in those hedgerow mazes.

It went from

[easy x                                   medium                                       difficult]

To

[easy                                     medium                                      x difficult]

Be careful what you wish for furballing tards.  When the prey die off, the predators go hungry.

Offline oakranger

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #7 on: October 11, 2010, 10:03:45 PM »
It went from

[easy x                                   medium                                       difficult                          Extremely difficult]

To

[easy                                     medium                                      x difficult                         Extremely difficult]
 

Be careful what you wish for furballing tards.  When the prey die off, the predators go hungry.


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Offline lyric1

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #8 on: October 11, 2010, 10:06:37 PM »
Don't think that the town is to big it's just scattered out a lot more than it was. Also a lot easier to miss a building. I can live with it. :aok

Offline RealDeal

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #9 on: October 11, 2010, 10:09:34 PM »
It went from

[easy x                                   medium                                       difficult]

To

[easy                                     medium                                      x difficult]

Be careful what you wish for furballing tards.  When the prey die off, the predators go hungry.

Well said, a well balanced game makes more fun for ALL of us. The undefended base takes were lame but now it takes a horde to take a base which is lame too. It would be nice if we could just find the middle of the road.

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Offline ImADot

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #10 on: October 11, 2010, 10:10:54 PM »
this has become to mundane and predictable.

Really?  And the old town layout was exciting and always kept you guessing?   :headscratch:
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Offline SEraider

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #11 on: October 11, 2010, 10:17:24 PM »
I would make the town on the 'medium' level versus 'hard'.

Not everybody are furballers.  I actually enjoy furballing, and working with my squad to take bases.  100% furballing gets old and we need a variety to keep the game interesting.  By the way: Furballers don't give a ratz buttocks if a base is lost or won.

I did notice that since the new graphics came out - less people play.  Correlation or coincidence?  :headscratch:
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Offline Perrine

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #12 on: October 11, 2010, 10:19:56 PM »
simple solution to complicated problem

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Offline lutrel

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #13 on: October 11, 2010, 10:26:10 PM »
The town is too difficult for a small group of guys to take and by small I mean ten guys or so.  We don't mind the new town, it looks great and I'm sure a lot of hard work went into it, but if it's going to be that spread out we need the buildings to be down for a longer period of time to compensate.  A lot of the smaller squads now have no chance of capturing a field and basically have been side lined unless they want to just furball.  We don't mind a good furball now and then, but we really enjoyed being able to attack a field and attempt to capture it, with out requiring twenty or thirty other guys to do it.  

Not trying to kick a gift horse in the mouth here, I can remember dieing for an update of any sort in warbirds, so it's nice to be somewhere that they actually are continually updating the game; it's just that a lot of us feel that the recent change has left a lot of the base capture guys out in the cold.  Vr........
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Offline grizz441

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #14 on: October 11, 2010, 10:33:50 PM »
I did notice that since the new graphics came out - less people play.  Correlation or coincidence?  :headscratch:

Agreed, I have noticed dwindling numbers also.  Call me a nut, but if HTC doesn't fix this imbalance, the game is going to die.