Author Topic: Tank Town GV bombing solution  (Read 10791 times)

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Tank Town GV bombing solution
« Reply #135 on: December 23, 2010, 04:46:15 PM »

It has nothing to do with "attitude". The point I think Waystin is trying to make here is this is the stand that HTC has taken in the past, there is no TT, there is no FT, there is just one big sandbox and so there are no special rules for any area of the map.

So no matter how much it pisses you off, bombing of GVs will be allowed and things will not be set up to hinder that other than general game mechanics such as taking out ordinance at near-by bases. The same holds true for FT's. If some Ahole wishes to fly in and take out the fighter hangers he can.

Even if you are correct about HTCs attitude in the past, this doesn't preclude future adjustments to MA terrains, such as those proposed by Greebo.  Also, HTC is capable of changing its mind, if it thinks that such a change will improve their business.  Let's see where this goes. 

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Tank Town GV bombing solution
« Reply #136 on: December 23, 2010, 04:46:43 PM »

It has nothing to do with "attitude". The point I think Waystin is trying to make here is this is the stand that HTC has taken in the past, there is no TT, there is no FT, there is just one big sandbox and so there are no special rules for any area of the map.

So no matter how much it pisses you off, bombing of GVs will be allowed and things will not be set up to hinder that other than general game mechanics such as taking out ordinance at near-by bases. The same holds true for FT's. If some Ahole wishes to fly in and take out the fighter hangers he can.

OMIGAWD thank you Fugitive.  Llogan went off the hook.  I love my GV'ing as much or more as any other player.  My point is that there is no official tank or fighter town that exists in the main arenas.  This is fact.  Not being a smartazz here, just stating the truth as I know it. 
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Tank Town GV bombing solution
« Reply #137 on: December 23, 2010, 08:47:34 PM »
Waystin that is true.  It would be nice to have a spot where tanks slug it out.  That ain't gonna happen so I merely proposed making a spot where the degree of difficulty might not make the juice worth the squeeze.   :salute
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline doc1kelley

  • Silver Member
  • ****
  • Posts: 1508
Re: Tank Town GV bombing solution
« Reply #138 on: December 24, 2010, 10:14:06 AM »
Helpful. You have never complained when bombed, eh.... 

You know I think I am going to start a thread called the most worthless responses to a thread ever.  Or, better yet, the guys who know everything.  Perhaps, Sarcasm...the lowest form of wit. 

I seem to think that:

1. The airfields or at least one V-base on tank island should be uncapturable.  It sucks when guys get on at 2AM and sweep the island.

2.  There should be a part of the map of low strategic interest (like tank island) where people who want to GV should be able to fight without padding the scores of some self aggrandizing clown who wants to up their attack rating. 


--Crusader

ROFLOL DirtDart... he's yanking your chain, pulling on your leg!  I'd much rather have my leg pulled and my ankle humped. :D  I just can't believe a Vet like you bit that stink-bait that Oddball-CAF threw out.  I almost spewed beer on my keyboard.

All the Best...

   Jay
awDoc1
The Flying Circus Rocks! We're clowns of a different color!

Beer! helping ugly folks get laid!

Offline Mongoose

  • Silver Member
  • ****
  • Posts: 1580
      • Kentwood Station
Re: Tank Town GV bombing solution
« Reply #139 on: December 24, 2010, 11:51:24 AM »
  Sounds like what you guys really need is a separate arena for tank battles.  That way, you can have your tank-to-tank battles if you want, and that doesn't take tanks out of the full-scale war going on in the main arena.
My Aces High fan site:
www.kentwoodstation.com

Offline 68ZooM

  • Platinum Member
  • ******
  • Posts: 6337
Re: Tank Town GV bombing solution
« Reply #140 on: December 24, 2010, 12:16:36 PM »
they really do have an area if they really wanted to use it they can, organize your people and go there, but, but, it's not the MA, no one will see me land all my camped kills   :neener:
UrSelf...Pigs On The Wing...Retired

Was me, I bumped a power cord. HiTEch

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Tank Town GV bombing solution
« Reply #141 on: December 24, 2010, 02:55:19 PM »
  Sounds like what you guys really need is a separate arena for tank battles.  That way, you can have your tank-to-tank battles if you want, and that doesn't take tanks out of the full-scale war going on in the main arena.

Another arena won't cut it.  It would be like the WW1, 6 dudes, no real action.  It would be nice to not get locked out of an arena, or not have to go through the trouble of swapping arenas is all. 
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline Boxboy

  • Nickel Member
  • ***
  • Posts: 740
Re: Tank Town GV bombing solution
« Reply #142 on: December 24, 2010, 03:53:40 PM »
Another arena won't cut it.  It would be like the WW1, 6 dudes, no real action.  It would be nice to not get locked out of an arena, or not have to go through the trouble of swapping arenas is all.  

Yep you are right if that special tank area got the same attention as WWI, without some effort EVERY arena will die, WWI died fast due to lack of effort to improve and expand it and the GVing arena would go the same route.  As for a 1k cloud layer wouldn't that be tandamount to ZERO bombing since it takes a certain amount of distance for the bomb to arm (1k I thought)
Sub Lt BigJim
801 Sqn FAA
Pilot

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Tank Town GV bombing solution
« Reply #143 on: December 28, 2010, 10:54:19 AM »
Yep you are right if that special tank area got the same attention as WWI, without some effort EVERY arena will die, WWI died fast due to lack of effort to improve and expand it and the GVing arena would go the same route.  As for a 1k cloud layer wouldn't that be tandamount to ZERO bombing since it takes a certain amount of distance for the bomb to arm (1k I thought)

It is 1000 feet total.  So, it you are at 500 say, going XXX MPH your bomb will travel over 1000 feet before it hits the ground. 
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Re: Tank Town GV bombing solution
« Reply #144 on: December 28, 2010, 11:34:32 AM »
Dedalos, and like-minded individuals:

Whether HTC in the past supported the concept of TT doesn't really matter.  (I honestly don’t know).  However it is clear that the existence of TT has been recognized by a significant portion of the community for many years.  Exactly what you are allowed (socially) to do in there is what’s at issue here.  

So moving forward, myself and some others are trying to get more protection for GVs in TT (only).  This particular thread started out with proposing a clouds solution, and the discussion broadened a bit to include vehicle base spacing solutions, etc.  Anything proposed by me would apply only to a limited area (such as TT or a separate GV arena), so that current anything-goes gameplay (which you appear to favor, and which even I favor when in certain moods) can continue on remaining 95% of the map.  

So given this TT-limited scope of the discussion, it is difficult to understand why anyone would object, unless:

(a)   they prefer the easy-mode, skill-less dweeb gameplay which attacking GVs with AC in TT currently is (and are unable to succeed in any other way) or
(b)   they are just trying to annoy other players, in compensation for the frustrations experienced in their offline lives, or
(c)   they misunderstand the TT-only scope of this thread, due to its (the thread’s) imperfect and wandering focus

Dedalos, in my previous comment, I was giving you the benefit of the doubt, and assuming that (c) above applied to you.  So once you realized that we are only speaking about TT gameplay, you could presumably see that your concerns are baseless.  


Socially allowed eh?  Remember that thing called the doughnut map?  Big lake in the middle created for furballing?  Remember what was socially allowed there?  What happened with that?  Pretty match every map that promoted furballing is gone, but god forbid anyone drops a bomb on a GV  :lol   

It actually makes the game better.  You can have a mix of tanks, flaks, attack planes and fighters in the same place.  Whats better than that?

Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7008
Re: Tank Town GV bombing solution
« Reply #145 on: December 28, 2010, 11:56:36 AM »
I've updated my MA terrain with the new Ozkansas-style tanktown layout described earlier in this thread. If you want to try it, my terrain can be downloaded from here: CraterMA.zip. Just unzip the files into your ahiiterr folder. Any constructive criticism is welcome.

This tanktown does not exclude planes, it just makes it a bit harder to get there. You have about a 12K climb to get over the mountains from the nearest airbase. I don't think HTC would allow an MA terrain that excluded planes from an area completely.

There are permanent low altitude clouds over all the tanktown bases. These should make closing a base by level bombing just about impossible. Dive bombing the V bases is possible but is made a fair bit harder by having to make your approach at a shallower angle. Framerate under the clouds in TT is fine on my PC (stays at 60fps), but I'd be interested to hear if anyone with a low spec PC has problems.  There's only four instead of six clouds over each base now but there are a lot more bases. Note the TT clouds take about 12 mins to generate fully after the terrain is started. The three central V bases (V103, 104 and 105) currently have aircraft enabled for offline testing purposes.

I've also spent some time making the terrain look better for players who have to run in low detail graphics mode and used the weather editor to add an erupting volcano NE of A82 (goes off the first time about 13 minutes after the arena starts).

Offline 68ZooM

  • Platinum Member
  • ******
  • Posts: 6337
Re: Tank Town GV bombing solution
« Reply #146 on: December 28, 2010, 12:06:33 PM »
i swear the more i read this it just makes me want to bomb GV's that much more, i think everyone knows what this thread is about, it's TT... yes we know, where tanks can go fight each other in "epic" battles of clever camping skills or drive off base shut down and wait for someone to get into gun range while your in sniper mode, why not get a bunch of guys together and try the Tank area in the DA arena? or try it in AvA arena with no icons?  I'm not trying to be disrespectful but there are other avenues to try if you guys really want to, heck give it a try i might even come tank to, work with one of the Special Event guys get some weekly Tank battles going in the SE arena's, as long as there are tanks and planes in the same Arena someone and i do mean someone will try to bomb GV's .... Murphy's law

this game is just not yet setup for large ground battles,( no towable AT guns, infantry) they seem to be working in that direction now with the addition of the new town and city layouts, the best game for ground warfare is WWII Online they have the ground game down pat, but there flight model is trash/rubberband like and very few planes, if one could combine Hitech's Air game and  WWII's Ground game,  that would be a intense game, heck they both hail from Texas they need to talk  lol
UrSelf...Pigs On The Wing...Retired

Was me, I bumped a power cord. HiTEch

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Tank Town GV bombing solution
« Reply #147 on: December 28, 2010, 01:09:29 PM »
i swear the more i read this it just makes me want to bomb GV's that much more, i think everyone knows what this thread is about, it's TT... yes we know, where tanks can go fight each other in "epic" battles of clever camping skills or drive off base shut down and wait for someone to get into gun range while your in sniper mode, why not get a bunch of guys together and try the Tank area in the DA arena? or try it in AvA arena with no icons?  I'm not trying to be disrespectful but there are other avenues to try if you guys really want to, heck give it a try i might even come tank to, work with one of the Special Event guys get some weekly Tank battles going in the SE arena's, as long as there are tanks and planes in the same Arena someone and i do mean someone will try to bomb GV's .... Murphy's law

this game is just not yet setup for large ground battles,( no towable AT guns, infantry) they seem to be working in that direction now with the addition of the new town and city layouts, the best game for ground warfare is WWII Online they have the ground game down pat, but there flight model is trash/rubberband like and very few planes, if one could combine Hitech's Air game and  WWII's Ground game,  that would be a intense game, heck they both hail from Texas they need to talk  lol

I think you might be missing the point.  The point is, even GVrs should have a spot to fight without a higher probability of not being bombed.  Not the entire map, just a particular spot. 
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline 68ZooM

  • Platinum Member
  • ******
  • Posts: 6337
Re: Tank Town GV bombing solution
« Reply #148 on: December 28, 2010, 01:27:52 PM »
I think you might be missing the point.  The point is, even GVrs should have a spot to fight without a higher probability of not being bombed.  Not the entire map, just a particular spot. 

no i understand the point, what your failing to see is that everyone has already said the only way to keep planes away from TT is make TT seperate Arena not Area, because Tanks and Planes in same arena will lead to people bombing GV's at TT which has been pointed out many times,it won't change and people won't change,  Geebo knows what he's talking about as far as designing the Maps to the Spec's that HiTech wants, we understand what you want and gave options for Tanking Events, but you just want it your way, forget any other options, well good luck  :salute
UrSelf...Pigs On The Wing...Retired

Was me, I bumped a power cord. HiTEch

Offline sky25

  • Nickel Member
  • ***
  • Posts: 530
Re: Tank Town GV bombing solution
« Reply #149 on: December 28, 2010, 04:31:39 PM »
Aces High II Training Corps Website

http://trainers.hitechcreations.com/

Aces High Etiquette
by Hammer

“FIGHTER-TOWN” and “TANK-TOWN”: Another topic which gets people heated up. Some maps have a ring of either airfields or vehicle bases, one from each country, in the middle of the map surrounded by high mountains. These bases are referred to as either Fighter-Town (airbases) or Tank-Town (vehicle bases). These bases, like all bases on the map, are capturable and can contribute to the overall count of bases needed to “win” the war. Having said that, it is important to note these bases are not needed to win the war. The debate arises from the question of whether or not it is alright to bomb and/or capture the bases in Fighter-Town or Tank-Town. We could devote pages to the discussion but the bottom line is leave fighter-town for fighters and tank-town for tanks. Don’t bomb / capture / pork / vultch in those locations. You will find your own countrymen helping the enemy kill you.

I actually took the time to read the Aces High Trainers Arena Etiquette Section. They probably need to re write that document bcause it clearly no longer applies to the MA's...


sky25  "Vsky" In The Game