<snip>
And this (combined with the fact that the player base isn't used to a TT concept anymore) is why I personally would like to see a different approach. And once TT bases are being taken, it makes things even worse, no more "GV heaven" and a lot of bad blood between players (exactly what happened with FT bases on donut)
I had a different "CraterMA" setup designed once. The while map was basically the crater, with the crater rim being near the map edge. All airfields were inside the crater, but there was to be a string of Vbases beyond the 15K rim walls, in a circle all around the map. These bases were going to be arranged in pairs just like V135-V136 on Ozkansas
A few of these bases would have had connections to the land inside the crater, including one uncapturable Vbase near HQ, so that a country has always the option to take it back.
This setup would have a few advantages:
- The paired setup makes for some great battles. No side having the initial home turf advantage greatly encourages players to spawn in.
- It's not "sacred" - bases are still meant to be taken, which is for many players an incentive to start some action in the first place.
- There are plenty of them, so taking a few doesn't matter, and the setup is being so that one side can always fight it's way back
- The use of aircraft is not being made impossible, just being made somewhat difficult. But unlike a central crater terrain, it's beign made more & more difficult the more rim bases a country captures.
I may try to make a quick sketch later tonight...