The problem with AI in AH is that it is crap. I tried a bunch of offline missions made by Ranger and others, and although many were ingenious and creative, the AI was still crap. Even the worst AI from boxed flight sims is still better than the AI in AH.
So, on that note, I don't know how AI would help the WW1 arena.
I don't bother with the AH WW1 arena because RoF has so much more to offer for WW1 air combat, i.e. the Spad 13, SE5a, Fokker D.VIIF (BMW engine), and even the lawnmower aircraft like the DH2 and Fokker E.III are a heck of a lot of fun. I enjoy the mission rotations that "force" people into crates they might not be familiar with because sampling the different time periods of the air-war is like a plate of delicious hors d'oevres. Air combat that is always the same matchup, e.g. Camel vs. Dr1, or worse, Dr1 vs Dr1, won't hold the interest of many people.
AH also needs a separate dispersion model for the WW1 machine guns. From what I can see with the .target feature, there's no dispersion difference between the WW1 crates and WW2 aircraft with fuselage mounted machine guns. Am I crazy? Is there a difference?
Anyway, wabbit has it right. A WW1 arena needs a lot more content before it will be successful. What's there now is a recipe for low attendance.
I would recommend:
1) Central Powers vs Entente format
2) Flight model review for the Dr1 and Camel (the Camel's speed matches a prototype that was a testbed for different engines, the F1/3, not a production model; the Dr1 should be slower than the Camel)
3) Dispersion review (see Leon Bennett's
Gunning for the Red Baron)
4) Content like balloons, artillery, etc.
5) At a minimum, the addition of the SE5a, Spad13, Fokker D.VIIF, and a German two seater like the Halberstadt Cl.II (or, since AH is all about late-war, maybe a Cl.IV). The Albatros D.Va might be considered if the Camel and Dr1 are appropriately slowed down.
6) Give two-seaters the opportunity to spot artillery like they could do in Dawn of Aces.
Then you'd have a WW1 arena.
