In fact this is what we have now, the target of the horde pays for the hordelings excess. Only difference is that the hordeling gets no negative returns for his behaviour and the ones that suffer, suffer the more they try to defend usually. Que negative returns.
But right now you can switch sides; that's the relief valve. Then again you could switch sides in your scheme too.
The marginal worseness of the scheme you propose over the current scheme is that whereas in the current scheme things go back to normal as soon as enough players switch sides and rebalance sides, in the scheme you propose you still have those attrited vehicle models. A player who logs on right after the imbalance and rebalance events will find himself in a country without the vehicle he wants to play, and either gets pissed off about it (logs off, complains, etc) or does something about it: switches sides. Which initiates another unbalancing trend.
So all things considered the above scheme is not that different from current ENY scheme but adds some marginally worse elements. Off the top of my head I can't think of any fixes that'd make it better than the current scheme.
The word is cue (no need to thank me, hehe). Homonym's queue, apparently it was changed to cue from queue in english for billiard sticks, and queue is used in any situation where youve got a waiting line of some sort.
I know my suggestion is far from perfect, just an idea among others.
Yes and poking holes in it is how it'll be perfected
You know the drill.
Not the case, most hordes are just swarms of fighters. No one attacking the town, just vulching.
Eventually a squad takes advantage of the situation and coordinates the taking of the airfield. THAT is when the horde starts rolling bases, now that squad will continue to do it to base after base using the horde as a protective device.
If you take the hangers away at the nearest base to the fight, most of the horde can't be bothered to up further back.
Unless things have changed in the last couple of years, a fair share of hording is started by base taking squads. The word horde usually meaning disproportionate strike force. Disproportionate as if I invited you to spar a bit in Aces High and then vulched you repeatedly. You wouldn't get your 15$'s worth.