Hmmmmmmmmmmmmmm.............
You know, I really enjoy open ocean sailing and do it alot off the coast of San Diego. You got no idea, if you have never sailed, how much work it is to get a 50 footer ready to go, keep her rigged and trimmed to go as fast as possible. The work itself is a reward though and fun and then it leads to more fun (and more work).
Sitting at a computer yankin' on a joystick to be in the right place at the right time for a good defense or fight is hardly what I would call work.
Ripley, if you focus on the negative here, that is what you will see.
Well if I was paying someone to get my boat ready to sail, and I had to then do all the work to get to have my fun, it would certainly take away from my fun. What if you go down to your slip, go through all the prep to get you sail boat ready for a cruise and 20 guys decide to hold a little armada in the area of the slips. Telling you todays only for the little boats. Would you still have had "fun" getting your boat ready to go?
I'm paying to play a game using WWII style equipment and I'm being denied that opportunity. And before all you nit-pickers chime in, yes there are other avenues to play, but I choose NOT to use them, much like some only buff and some only GV.Analogies are all fine and dandy, but you must look at the issue from BOTH sides, far to many only look at it from their side believe any other side is unimportant.
Now you are nit picking.
The point was we figured out a way to combat the problem it on our end, and executed it.
"Adapt and fight back" should have summed that up nicely.
Well, then don't combat it and go elsewhere. But don't complain about it happening.
I'm trying to play the "war game", that is what the game is all about now, not fighting. So how would you recommend defending against 20-30-50 people missions? My horde doesn't grab bases as fast as the other so I try to slow the others down.
We know upping from the attacked base is only good the first time, then the vulch light is lit.
Upping from a second base either gets you there too slow, or if you up a 262 in time to catch the tail end and maybe, just maybe a goon to prolong that "battle" (and I use that term VERY loosely).
The other option mention is "avoid"
So, how would you slow the rolling steamroller?