Author Topic: More troops/cargo for perk $$$  (Read 2601 times)

Offline Noir

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Re: More troops/cargo for perk $$$
« Reply #15 on: March 29, 2011, 07:34:28 AM »
perked octane !!!!  :aok  :aok  :aok
now posting as SirNuke

Offline Krusty

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Re: More troops/cargo for perk $$$
« Reply #16 on: March 29, 2011, 09:01:43 AM »
You won't get drones for perks. You won't get octane for perks. It doesn't work that way and HTC has said it won't work that way.

As for troops: It's a gameplay consideration that you get 1 shot per 1 player. You lose troops, then you missed your shot. HTC has said whatever they up the load of a C47 to, that will be the base capture limit. So if you get 28 troops out of a C-47, you need all 28 to take a base. (and it'll take 2.8x as long waiting for them to walk into the map room, IMO).

It's about manpower vs end results. Forget the actual troops onboard. One guy, one base. No more, no less (well, more people if you're smart, but not more than 1 base per person per load)

Offline Debrody

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Re: More troops/cargo for perk $$$
« Reply #17 on: March 29, 2011, 09:20:13 AM »
moot stated that it will be a perked loadout system. What would be perked then, which type of loadout? Bombs, DTs?
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Offline EskimoJoe

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Re: More troops/cargo for perk $$$
« Reply #18 on: March 29, 2011, 09:29:58 AM »
moot stated that it will be a perked loadout system. What would be perked then, which type of loadout? Bombs, DTs?

I would hope bombs and DT's would be standard, as is now...
However, I wouldn't mind having Incendiaries, parafrags, etc...

I would mention centerline bomb pylon for certain F4U models as well as Rockets on a certain
B-25, but I think those should be standard and perk-free  :aok
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Offline Krusty

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Re: More troops/cargo for perk $$$
« Reply #19 on: March 29, 2011, 09:37:26 AM »
Here's the problem with perked troop loadouts... If one goon equals one capture, what does the perked loadout mean? Does that mean NONPERKED loadouts now require 3 goons to take one base? Or do the troops get 0.3 "impact" points as compared toa  normal goon, meaning they still need the entire shipload to take a base?


End result is you only take 1 base with 1 goon. You can't get mixed or perk loadouts and keep that rule. You screw with gameplay otherwise. This is a gameplay choice, not a historic number.

Offline moot

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Re: More troops/cargo for perk $$$
« Reply #20 on: March 29, 2011, 11:52:01 AM »
You won't get drones for perks. You won't get octane for perks. It doesn't work that way and HTC has said it won't work that way.

As for troops: It's a gameplay consideration that you get 1 shot per 1 player. You lose troops, then you missed your shot. HTC has said whatever they up the load of a C47 to, that will be the base capture limit. So if you get 28 troops out of a C-47, you need all 28 to take a base. (and it'll take 2.8x as long waiting for them to walk into the map room, IMO).

You're just rephrasing the status quo without arguing why it's better as is than as suggested.
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It's about manpower vs end results. Forget the actual troops onboard. One guy, one base. No more, no less (well, more people if you're smart, but not more than 1 base per person per load)
I've landed 3 30 kill sorties today killing all sorts but esp. hordes.  How's that not "more" than "one guy"'s worth?  Why wouldn't 100 perk 28-trooper goon be worth it?
Here's the problem with perked troop loadouts... If one goon equals one capture,
If one goon equals one capture, it's not a perked goon, so the rest of this picture is wrong already.

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You can't get mixed or perk loadouts and keep that rule. You screw with gameplay otherwise.
Mixed loadouts why?  Perk loadouts/models are perked because they screw with gameplay if they were free.  How is paying for 20mm on an F4U or whatever perk loadout HTC have in mind any different from carrying more troops in slow and weakly defended vehicles?
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Offline Krusty

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Re: More troops/cargo for perk $$$
« Reply #21 on: March 29, 2011, 11:55:59 AM »
No Moot, I'm not restating the status quo. I'm saying you're asking for a powerup. There is an established gameplay decision at work here (1 trip, 1 base) and you want more. HTC has said in the past that won't be the case.

Further, your idea of making it a perk loadout won't work either because it totally conflicts with normal (non-perked) loads and how both your suggestion and the old way work with the established gameplay at work.

If you want to ask for 28 troops per plane, but to have the cap increased to be 28, there is precedent for that.

If you want to be able to lose troops and still take a base, or to take 2 or 3 bases in a single sortie, it won't happen. That's what I mean by powerup.

Offline moot

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Re: More troops/cargo for perk $$$
« Reply #22 on: March 29, 2011, 12:36:04 PM »
HTC has said in the past that won't be the case.
Link or keyword to search for please.

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Further, your idea of making it a perk loadout won't work either because it totally conflicts with normal (non-perked) loads and how both your suggestion and the old way work with the established gameplay at work.
I get that that's what you're saying. I just don't see how.  What's the conflict?
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Offline AWwrgwy

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Re: More troops/cargo for perk $$$
« Reply #23 on: March 29, 2011, 02:27:57 PM »
We probably wont be implemnting all the troups in a c47 but rather will have 1 troop represent 2 or 3 real troops and adjust there weight accordenly.

Hitech

If We set it for 29 troups we would also change capture to require 29 troups, do you realy wish to have to drop that many?

HiTech

 :neener:


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Offline Krusty

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Re: More troops/cargo for perk $$$
« Reply #24 on: March 29, 2011, 02:59:59 PM »
Not my fault he doesn't read the forums, hehehe


EDIT: No offense meant moot, but this topic has been brought up at least half a dozen times in the past (re:28 troops in a goon)

Offline moot

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Re: More troops/cargo for perk $$$
« Reply #25 on: March 29, 2011, 08:27:56 PM »
That says nothing about perked loadouts.  It could be read as a restatement of the unperked game mechanics which I agree with.

What is the conflict?
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Offline B-17

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Re: More troops/cargo for perk $$$
« Reply #26 on: March 29, 2011, 09:06:09 PM »
Well, if youre in a troop carryer, youre a sitting duck.

not if we include the Ju-52 :bolt:

Offline AWwrgwy

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Re: More troops/cargo for perk $$$
« Reply #27 on: March 29, 2011, 10:44:06 PM »
That says nothing about perked loadouts.  It could be read as a restatement of the unperked game mechanics which I agree with.

What is the conflict?

Both quotes are regarding asking why not 29 troops in a C-47 since that is the actual load out.

Ergo, the number of troops carried is set by how many are required to achieve the objective, capturing a town, not how many could be carried.

It's all a game play dynamic.


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Offline moot

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Re: More troops/cargo for perk $$$
« Reply #28 on: March 29, 2011, 10:52:14 PM »
Man.. What am I doing wrong with my english?  I know that's what the regular gameplay mechanics are.  That's why I'm not suggesting 28 troops but 28 troops perked.
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why not 29 troops in a C-47 since that is the actual load out.
That's a different thing.  I'm not suggesting a more historical loadout that would happen to be more than one map room's worth.  Or more than a map room's worth in the C47 or any other troop vehicle "because" the C47/whatever carried more than the current map room hardness.
« Last Edit: March 29, 2011, 10:54:40 PM by moot »
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Offline AWwrgwy

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Re: More troops/cargo for perk $$$
« Reply #29 on: March 29, 2011, 11:05:51 PM »
Man.. What am I doing wrong with my english?  I know that's what the regular gameplay mechanics are.  That's why I'm not suggesting 28 troops but 28 troops perked.That's a different thing.  I'm not suggesting a more historical loadout that would happen to be more than one map room's worth.  Or more than a map room's worth in the C47 or any other troop vehicle "because" the C47/whatever carried more than the current map room hardness.

OK. A simple analogy.

A touchdown in American Football is 6 points. It takes one planeload/half-track load of troops to take a town.


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"THAT"S PAINT!!"

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