Author Topic: More troops/cargo for perk $$$  (Read 2603 times)

Offline moot

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Re: More troops/cargo for perk $$$
« Reply #30 on: March 29, 2011, 11:12:52 PM »
The 10 troop cap is because HT means for a single normal C47 load to be enough for one map room.  So that ought to be the baseline for any wishlist cargo/troop system..  

Why was the F4U-1C taken out of non-perk population?
Quote
Both quotes are regarding asking why not 29 troops in a C-47 since that is the actual load out.
That isn't what I'm suggesting.  It's not about historical loadouts for the sake of historical loadouts, but options that don't fit within the game unless they're curbed by artificial scarcity IE perks.

this topic has been brought up at least half a dozen times in the past (re:28 troops in a goon)
As a perk loadout?
Quote
Further, your idea of making it a perk loadout won't work either because it totally conflicts with normal (non-perked) loads and how both your suggestion and the old way work with the established gameplay at work.
What is this conflict?
« Last Edit: March 30, 2011, 01:56:44 AM by moot »
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Offline Karnak

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Re: More troops/cargo for perk $$$
« Reply #31 on: March 30, 2011, 04:18:13 AM »
What moot is suggesting is, as a perk loadout, allowing transports to carry some number of troops beyond the minimum needed to capture a base.  For example, for 20 perks you get 15 troops instead of 10, thus requiring the enemy to kill 6 of them rather than just 1 to stop the capture.
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Offline moot

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Re: More troops/cargo for perk $$$
« Reply #32 on: March 30, 2011, 04:31:05 AM »
And what they're saying is that HTC have said the amount of troops carried by troop transports will always be equal to the amount needed to capture one map room...

Which is understood, and what I'm asking in reply is how that rationale clearly applies to a perked troop/cargo loadout as well, and if it does, why a perk price wouldn't be enough to justify more than a map room's worth, or more field/vehicle supplies than we can carry now.

I can't think of a clearer way to articulate it.
« Last Edit: March 30, 2011, 04:32:52 AM by moot »
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Offline Ping

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Re: More troops/cargo for perk $$$
« Reply #33 on: March 30, 2011, 05:05:22 AM »
How about allowing the C47 to carry cargo in addition to troops?
 That way we fill up the empty space in the hold.
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Offline moot

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Re: More troops/cargo for perk $$$
« Reply #34 on: March 30, 2011, 05:28:03 AM »
That could work.. Or field and vehicle supplies together.
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Offline Kazaa

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Re: More troops/cargo for perk $$$
« Reply #35 on: March 30, 2011, 05:56:45 AM »
perked octane !!!!  :aok  :aok  :aok

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Offline Noir

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Re: More troops/cargo for perk $$$
« Reply #36 on: March 30, 2011, 06:26:08 AM »
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Offline Debrody

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Re: More troops/cargo for perk $$$
« Reply #37 on: March 30, 2011, 06:40:53 AM »
Geez...
the spirit is out from the bottle...  i see the 150 octane, 370mph otd spit16 in your eyes.
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Offline ImADot

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Re: More troops/cargo for perk $$$
« Reply #38 on: March 30, 2011, 01:02:16 PM »
So what exactly would your perked "extra troops" do?  What purpose would they serve?  If it's simply "in case they're needed for the capture because some of the troops got killed", or "so I could capture more than one base per sortie", you already have Hitech's answer.
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Offline B-17

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Re: More troops/cargo for perk $$$
« Reply #39 on: March 30, 2011, 06:59:39 PM »
So what exactly would your perked "extra troops" do?  What purpose would they serve?  If it's simply "in case they're needed for the capture because some of the troops got killed", or "so I could capture more than one base per sortie", you already have Hitech's answer.

well, that and the historical aspect of it. 10 troops to a goon would have been like a waste of fuel. and btw, does anybody know what the typical delay for troops jumping out of the plane was, if say, you were doing about 120 km/h at 250 feet?

Offline ImADot

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Re: More troops/cargo for perk $$$
« Reply #40 on: March 30, 2011, 07:05:03 PM »
well, that and the historical aspect of it. 10 troops to a goon would have been like a waste of fuel. and btw, does anybody know what the typical delay for troops jumping out of the plane was, if say, you were doing about 120 km/h at 250 feet?


Gotcha  :aok

I vote to fill 'r up with 28 drunks.  HT will up the amount of troops for capture to 28, as he said he would.  The conga line to the maproom will be longer, take more time to get them all in there, thus giving me the extra time to get there to kill the last one and thwart the capture.   :banana:
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Offline B-17

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Re: More troops/cargo for perk $$$
« Reply #41 on: March 30, 2011, 07:08:55 PM »


Gotcha  :aok

I vote to fill 'r up with 28 drunks.  HT will up the amount of troops for capture to 28, as he said he would.  The conga line to the maproom will be longer, take more time to get them all in there, thus giving me the extra time to get there to kill the last one and thwart the capture.   :banana:

also... wouldnt the base/maproom have SOME kind of garrison protecting it? so, 10 troops, which is like a squad, being able to secure an area, get inside, find the way to the important bit, and hold it? :headscratch|:

Offline moot

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Re: More troops/cargo for perk $$$
« Reply #42 on: March 30, 2011, 10:39:55 PM »
So what exactly would your perked "extra troops" do?  What purpose would they serve?  If it's simply "in case they're needed for the capture because some of the troops got killed", or "so I could capture more than one base per sortie", you already have Hitech's answer.
Show me where he says perking extra troops/cargo is no good.
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Offline ImADot

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Re: More troops/cargo for perk $$$
« Reply #43 on: March 30, 2011, 10:59:58 PM »
Show me where he says perking extra troops/cargo is no good.

I don't believe he said it would be no good, but he DID say they would up the required troops for a capture to equal what is carried by one person:

If We set it for 29 troups we would also change capture to require 29 troups, do you realy wish to have to drop that many?

HiTech

So again, what would you do with the extra troops you bought with perks?  Answer is there would be no extra troops - you'd need them all.
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Offline moot

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Re: More troops/cargo for perk $$$
« Reply #44 on: March 30, 2011, 11:31:26 PM »
Why is this so hard to understand?  You'd be paying perks for the extra troops or cargo.  This isn't about anyone being able to take more than a map room's worth, or that one vehicle or another historically had more than the arbitrary number of troops for one AH map room.

You would have more troops for the enemy to shoot to thwart capture, yes.
So again
Where in that quote or thread does it rule out perked extra troops or cargo?
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