Author Topic: Base capture  (Read 9511 times)

Offline JUGgler

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Re: Base capture
« Reply #15 on: March 30, 2011, 07:44:52 PM »
The art of capturing a base with finesse is gone.  Because there is a little white flag that pops up when the town is ready, no longer do eyes need to scan time and time to check and double check if the town is down.

As long as the flag is available, the vHORDES will continue. 

This is a very good point I hadn't considered !

Down with the town flag  :devil


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Offline oTRALFZo

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Re: Base capture
« Reply #16 on: March 30, 2011, 08:02:31 PM »
Let them take the base.

If they try that hard not to confront anyone, then why even give them the satisfaction of even upping?  Soon as they realize that noone cares what they do they run out of steam very quickly.
Perhaps then the horders will come to realize that the fun comes through competing through interaction with other players
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Offline PFactorDave

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Re: Base capture
« Reply #17 on: March 30, 2011, 08:04:51 PM »
If they try that hard not to confront anyone, then why even give them the satisfaction of even upping?  Soon as they realize that noone cares what they do they run out of steam very quickly.
Perhaps then the horders will come to realize that the fun comes through competing through interaction with other players

This is how I treat runway vulchers.  Once they start vulching, I go looking for a fight somewhere else (or get in an Ostwind if the VH is still up).  I won't up and re-up at a vulched field just to pad some mopes score.

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Offline AWwrgwy

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Re: Base capture
« Reply #18 on: March 30, 2011, 08:22:46 PM »

Localized eny could solve this too... imagine if they were all relegated to stukas because they had a oh... 40-1 ration against the targeted base.

Little hijack:

How would localized ENY work? Numbers based on who is sitting in a hanger at a field in hanger?

Hijack off.

True enough, but the last 3 or so I've seen have been over in 3 minutes or less, if you don't happen to already be there, there is not much that can be done

JUGgler

While I whole heatedly agree with "Dar back to 20", it doesn't help any when no one comes to defend shortly after people start yelling "Alert".

That is the first thing I noticed last time the dar ring was 20 miles. No one showed up anyhow.

The easiest way to stop them is to kill the goons. A gv spawn or a CV is hopeless as they just spam M-3s and LVTs until enough troops get in.

Addendum: Task group shelling a field should flash the town.

Let them take the base.

If they try that hard not to confront anyone, then why even give them the satisfaction of even upping?  Soon as they realize that no one cares what they do they run out of steam very quickly.
Perhaps then the horders will come to realize that the fun comes through competing through interaction with other players

I wish this were true. It's all about "winning teh warz!!1!"

I wonder about those who kill a hanger, loiter while no one ups, then lands after the capture.

Fun?


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Offline gldnbb

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Re: Base capture
« Reply #19 on: March 30, 2011, 09:07:31 PM »
Little hijack:


I wish this were true. It's all about "winning teh warz!!1!"


wrongway

and
Quote
Quote from: oTRALFZo on Today at 08:02:31 PM
Let them take the base.

If they try that hard not to confront anyone, then why even give them the satisfaction of even upping?  Soon as they realize that no one cares what they do they run out of steam very quickly.
Perhaps then the horders will come to realize that the fun comes through competing through interaction with other players


Let me get this straight,  you don't care about winning a war, you want to dogfight?    THere's an arena called 'dueling arena'.    That's the point,  to duel,  dogfight.   Main arena brings in base taker personalities,  which then bring the honey for the fighters to destroy or protect them,  and  others to 'dogfight'.   Real world fighters supported wars.  Its the reason why fighters were invented to begin with.


WWII recreations has many aspects:    Tank vs  gvs,   Planes vs. planes,    or   win the war (or base).   I guess that's why many of the online wwii games are about winning the war,  winning the base,  winning a scenario,  etc.
« Last Edit: March 30, 2011, 09:13:26 PM by gldnbb »
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Offline usvi

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Re: Base capture
« Reply #20 on: March 30, 2011, 09:40:55 PM »
No whines here :ahand. Just never understood why a squad with big numbers gets on the forums and brags about taking bases. Might as well brag about spitting in the face of a 2 year old and taking his cookie. Want to impress me? Take 30 of you best and try to take a contested base from some squad with equal numbers and advantage. Like the Muppets or Chawks. Good old fashion head to head fighting. Beat them down and take the base they fly out of. Now thats fighting!!! :salute

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Offline AWwrgwy

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Re: Base capture
« Reply #21 on: March 30, 2011, 10:37:48 PM »
and

Let me get this straight,  you don't care about winning a war, you want to dogfight?    THere's an arena called 'dueling arena'.    That's the point,  to duel,  dogfight.   Main arena brings in base taker personalities,  which then bring the honey for the fighters to destroy or protect them,  and  others to 'dogfight'.   Real world fighters supported wars.  Its the reason why fighters were invented to begin with.


WWII recreations has many aspects:    Tank vs  gvs,   Planes vs. planes,    or   win the war (or base).   I guess that's why many of the online wwii games are about winning the war,  winning the base,  winning a scenario,  etc.

Alas, yes, I really don't care about winning teh warz!!1!

But, what about the buffers, the gvers, the jabo guys who bomb the gvers?

Must they want to win teh warz!!1! too?


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Offline oTRALFZo

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Re: Base capture
« Reply #22 on: March 31, 2011, 04:20:18 AM »
and

Let me get this straight,  you don't care about winning a war, you want to dogfight?    THere's an arena called 'dueling arena'.    That's the point,  to duel,  dogfight.   Main arena brings in base taker personalities,  which then bring the honey for the fighters to destroy or protect them,  and  others to 'dogfight'.   Real world fighters supported wars.  Its the reason why fighters were invented to begin with.


WWII recreations has many aspects:    Tank vs  gvs,   Planes vs. planes,    or   win the war (or base).   I guess that's why many of the online wwii games are about winning the war,  winning the base,  winning a scenario,  etc.
goldnbb:
Alot of guys dont play to win the war. To win a map takes alot of commitment and EVERYONE to be on the same page with you, which is never the case. You will often see that the guys that play to landgrab are the guys that are often yelling at their own countrymates for not porking/defending or even joining a mission and to be honest, that in itself is a selfish reason to log on and expect everyone else to perfrom to achieve YOUR goals.

If you play to reset the map, the more power to you. Winning the war is a very ingenious feature that HTC has added to the game that brings a whole new level of dynamics that no other game has. Otherwise there would be no incentive to leave your own base and hope that targets come to you and then you have a pretty boring game.

Also realize that the game would be equally boring if everyone just played the race to reset. Even the most diehard basetaker gets bored after taking a few undefended bases. You see this on a daily basis when even the most successful mission planner "gets on a roll". Less and less people join each mission.

Although the playerbase is clearly divided in groups of guys that play the real estate game vs. the guys that like to kill red things. It's easy to forget that the heated controversy is what causes the addiction to log on in the first place. Coming to terms with the fact that you need one group to keep the other playing will really bring a whole new appreciation for the game and keep you from loosing your hair and mind.
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Offline FLS

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Re: Base capture
« Reply #23 on: March 31, 2011, 06:32:05 AM »
I guess this isn't the "change the same boring map already" whine thread.

Offline MachFly

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Re: Base capture
« Reply #24 on: March 31, 2011, 06:37:09 AM »
Their attacks are also very easy to stop.  Don't see why people are always whining about them swarming a base when they can be stopped if the defenders actually *gasp* defend.  Last couple of weeks that I've flown on both the Rookie and Knit side, when the vGuys have attacked, there were stopped cold.

I think it was last night that we held off and beat back the vGuys attempt at taking A78 and they had the hangers and town down but got stopped cold.  Of course, they moved off to attack the Rookies, where I don't think they faired very well either.

I like it when the vGuys attack one of our bases, it means that I have a plethora of easy kills waiting for me on a silver platter to enjoy at my leisure.

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I have to agree with everything Ack-Ack said.

I lost count of the number of vtard mission I stopped alone, it is very easy. Guggler, I understand that in your case flying a P-47 all the time it is not that easy to be outnumbered, low, and slow, I recommend that instead of changing the radar you try using an aircraft that specializes at turnfighting and low altitude. I'm not saying P-47 is a bad aircraft but it's not made for what you want it to do.
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Offline Lusche

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Re: Base capture
« Reply #25 on: March 31, 2011, 06:37:36 AM »
Although the playerbase is clearly divided in groups of guys that play the real estate game vs. the guys that like to kill red things. (...)


The division is not that clear. It only seems to be, because the relative minority "extremists" on both sides are naturally more vocal than the average Joe. The majority of AH players is somewhere in between. They want to help their team, but they want to have fun & action too. Each time such a player logs in, he (often subconsciously) tries to balance these different modes., and so one day he is more helping in captures while on other days he thinks "screw this" and just goes furballin, all depending on momentary circumstances.
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Offline Getback

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Re: Base capture
« Reply #26 on: March 31, 2011, 07:21:18 AM »
Why condemn the v's! I came in on these guy at 2k in an f4u1a and had my way. You do have to be alert. the town flashes first and then the base. You have time to launch if you are alert.

Besides Juggler, you have no chess piece loyalty anyway. Not condemning you but why should you care. If I go to another country I do my best for them but I think they should watch as well.

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Offline The Fugitive

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Re: Base capture
« Reply #27 on: March 31, 2011, 07:32:43 AM »
I think everyone is reading too much into this post. All he's asking for is a bit more time to rally the defense. If these "horde mission" guys are so good a few more defenders shouldn't slow them down much right? :devil

Offline MachFly

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Re: Base capture
« Reply #28 on: March 31, 2011, 07:37:07 AM »
I think everyone is reading too much into this post. All he's asking for is a bit more time to rally the defense. If these "horde mission" guys are so good a few more defenders shouldn't slow them down much right? :devil

Right, but they are not as good as people say they are. They see a whole bunch of planes and they run or get in a maned gun. You need only one good pilot to stop such a horde.
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Offline Yarbles

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Re: Base capture
« Reply #29 on: March 31, 2011, 07:54:14 AM »
If the atack is getting more organised doesn't the defence simply have to follow suit. If other things being equal the atacker must outnumber the defender this re dresses the balance of surprise. When I have palyed defence and had the mass pileing in then held them off the staisfaction is eqaul to that of a capture IMHO.

As to surprise if one country or a large portion of its members are rolling several bases in a row then it is often clear they are after winning the map and usually this is spottable well in advuace is it not? It then requires some collective will to prevent this and a level of organsiation and understanding to see where they are going next as in defend that base as they need it or re capture that base is that will set them back. I think the land grab is sometimes to liven up the map which is a positive thing and usually only means one or 2 bases. If its about winning the war its about multiple basies and predictable given that the conditions for victory are transparent.
« Last Edit: March 31, 2011, 08:15:09 AM by Yarbles »
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