Author Topic: Base capture  (Read 9547 times)

Offline fullmetalbullet

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Re: Base capture
« Reply #225 on: April 04, 2011, 02:57:55 PM »
That's usually the response from those that lack the skill and testicle fortitude to engage in A2A combat.  Like I said, it's not surprising you and your squadron mates feel the way you do.  If I couldn't fly a fighter and didn't have the skills to understand and use ACM, I'd look for other venues that didn't take as much skill or testical fortitude to enjoy.

ack-ack

ok what enjoyment would i get outa going one on one? huh thats not proving s**t nor is it doing anything for your team. team value is more important then trying to make youself number one.
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline DMGOD

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Re: Base capture
« Reply #226 on: April 04, 2011, 03:00:18 PM »
ok what enjoyment would i get outa going one on one? huh thats not proving s**t nor is it doing anything for your team. team value is more important then trying to make youself number one.

you don't even believe that ^
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Offline Delirium

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Re: Base capture
« Reply #227 on: April 04, 2011, 03:01:36 PM »
i get my kicks out of beating an opponent and watching him rip his hair out in frustration because i outwhited him in a strategic and tactical way




...crush your enemies, see them driven before you, and to hear the lamentation of their women.
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Offline Wiley

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Re: Base capture
« Reply #228 on: April 04, 2011, 03:02:05 PM »
i feel that people who furball dont know what teamwork and organizing is and they dont really know what its like to be on the recieving end of someones stategic and tactical push.

I mean absolutely no disrespect here, but what you're talking about there virtually never happens in the Main Arena in AH.  What may have been intended as a strategic push 90% of the time winds up being a large blob of aircraft that the enemy doesn't have time to react to effectively.  This means few respond because most assume it's a foregone conclusion.

You've got a grid's worth of flight time for someone to notice the bardar send out an alert, for people to land whatever sortie they're on, get over to the threatened base, and get up.  Even if everybody grabs a ridiculously fast climbing plane, you're doing good to get to 3k alt before the blob of bandits is on you.  The majority in game don't enjoy fighting outnumbered from below, as difficult as that may be to believe.

The alternative is to take off from the next base over and get to an effective alt to put up a fight.  Unfortunately by the time you get there, town is flat, all the hangars are down, and all it takes is a human wave of M3's or C47's to capture.  Whee.

It's effective, but no fun and nearly pointless to defend against.  I think that's the main cause for contention.

It's funny how different people experience different things in game.  I see people dragging for friendlies all the time in the arena.  Sometimes they aren't *good* at dragging, and start turning hard on the deck directly below the guy who's trying to set up to bounce the bandit, but quite often I see both friends and foes working somewhat together.  They're rarely working closely or well together, but they're generally trying.

Wiley.
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Offline fullmetalbullet

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Re: Base capture
« Reply #229 on: April 04, 2011, 03:04:07 PM »
you don't even believe that ^

yes i do. you dont and i understand that.


Are your AH opponents reacting this way?

- oldman (just wondered)

yeah because people are complaining about us winning the war. and doing it as a team or as you guys say "hording". people saying its bad for the game so teamwork is bad for a game?
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline Dead Man Flying

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Re: Base capture
« Reply #230 on: April 04, 2011, 03:07:46 PM »
ok what enjoyment would i get outa going one on one? huh thats not proving s**t nor is it doing anything for your team. team value is more important then trying to make youself number one.

Sucking at 1v1s doesn't help your team at all.  If you really cared about your team, you'd try to become the best virtual pilot around.  Skill is a force multiplier after all, so the more skilled you become at air combat, the more deadly and successful your team becomes.  Imagine how quickly you could overwhelm bases with smaller, more highly skilled units spread across numerous bases and fronts as opposed to using one massive horde.

Surely a virtual generalisimo such as yourself understands and appreciates this.

Offline VonMessa

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Re: Base capture
« Reply #231 on: April 04, 2011, 03:46:06 PM »
in furballs you rarly ever see your teamate set up an opponent for another teamate to shoot down.

<snip>


Then you are flying in the wrong squad.

That is the ONLY way that our squad does well at all in FSO, scenarios, etc.

I am still trying to figure out what there is to "win" in the MA  :headscratch:
The only thing that happens when the "war" is over is that a new map appears and the same  :bhead happens all over again.
When the map resets, the only reward is a new map.  There are no concessions or acknowledgements as to who or which squad contributed the most to resetting the map, only which country precipitated the end of the war.

If you like teamwork and "winning" something (even there are no real prizes, with the exception of the fun to be had in the event) why not try FSO's or scenarios.  Those types of events are where the teamwork really shows. 

Want to test the mettle of your squad?  Those are the places where it really counts.

I'll kindly and patiently await the excuses...
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Offline Ack-Ack

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Re: Base capture
« Reply #232 on: April 04, 2011, 03:50:16 PM »
ok what enjoyment would i get outa going one on one? huh thats not proving s**t nor is it doing anything for your team. team value is more important then trying to make youself number one.

Your comment just shows that you really don't have a clue and you'll never get it even if hit across the head with a Clue x Four. 

ack-ack
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Offline Vudak

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Re: Base capture
« Reply #233 on: April 04, 2011, 03:56:50 PM »
Sucking at 1v1s doesn't help your team at all.  If you really cared about your team, you'd try to become the best virtual pilot around.  Skill is a force multiplier after all, so the more skilled you become at air combat, the more deadly and successful your team becomes.  Imagine how quickly you could overwhelm bases with smaller, more highly skilled units spread across numerous bases and fronts as opposed to using one massive horde.


There's really no counter argument to this, but boy, I'll bet they try.
Vudak
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Offline AAJagerX

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Re: Base capture
« Reply #234 on: April 04, 2011, 04:01:15 PM »
Bullet, I don't think anyone here has a problem with "teamwork".  What they're saying (sometimes in a tactless manner), is that there's other ways to enjoy the game outside of base takes.  By all means, play the GAME how you like.  Nobody here has the authority to tell you what you should or shouldn't be doing until they're paying your monthly bill.  It would be worthwhile for you to not completely abandon the dogfighting aspect of the game though.  I'm sure you'd find it very gratifying to be able to go into a dogfight with the confidence that you'll give the other guy a good fight, no matter who it is.  To do that, ya have to practice those type of engagements.  Repeating what was said before, the better dogfighter you are, the more of an asset you are to your team.

 :salute
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Offline SlapShot

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Re: Base capture
« Reply #235 on: April 04, 2011, 04:28:10 PM »
frankly maybe because i come from the strategic games i feel that people who furball dont know what teamwork and organizing is and they dont really know what its like to be on the recieving end of someones stategic and tactical push.

You really are a piece of work. Like your the only one to ever play a strategic game and the only one that plays or has played the strategic side of this game.

Years ago I was a member of the M.A.W for close to 3 years - a premiere Knight base-taking squad. You and your squad's strategic approach to this game is an insult to the real base-taking squads of the past.

The most devastating squad that I ever ran into ... CAF ... for the rooks. You want to see strategy and how to work an arena, you should have seen these guys on their squad night. They would hit both the Knights and Bish simultaneously and not just 1 target field, but multiple fields along with strats ... all at the same time. While the target base was attacked, they had wings and co-operating squads already softening satellite fields for the next target. Strategy and co-operation at it's finest.

You and yours just simple gang bang a field and you call that strategy? ... laughable to say the least.

A lot of the "furballers" have already played and mastered the strategic part of this game ... they are simply flying to fight and because <snicker> "they love to fly" <\snicker>
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Offline fullmetalbullet

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Re: Base capture
« Reply #236 on: April 04, 2011, 04:31:53 PM »
Your comment just shows that you really don't have a clue and you'll never get it even if hit across the head with a Clue x Four. 

ack-ack

then what does 1v1 serve to you? from what i can see its it just showing somebody you can dogfight. thats all the thrill isnt there for me, as i said before back when i played a2a games like F-16 MRF and F-18 Hornet i use to love going out and shooting someone down. then it hit me as to what am i doing for my team. its not getting anything done towards winning sure you win the dogfight but theres just another one and another one. i dont try to win for that sake of changing the map. i try to win because I'm doing something that benefits my team. you can say theres nothing that comes out of winning but if your playing and winning as a team that's what its about. working and winning as a team.
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline Ardy123

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Re: Base capture
« Reply #237 on: April 04, 2011, 04:37:24 PM »
then what does 1v1 serve to you?

being good at 1v1s is the beginning. Once you master the timing and executions of ACMs in a 1v1 engagement, you can then more successfully apply them to a Manyv1 or ManyvMany. Without the knowledge of 1v1s, you have no chance in a manyv1, unless of course you are the many but gang banging doesn't take any skill what so ever.
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Offline SlapShot

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Re: Base capture
« Reply #238 on: April 04, 2011, 04:45:02 PM »
F-16 MRF and F-18 Hornet

Yeah ... lock on with radar ... shoot a missile. That is not dog fighting in the same realm as WWII dog fighting ... it's not quite that simple.
SlapShot - Blue Knights

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Offline AAJagerX

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Re: Base capture
« Reply #239 on: April 04, 2011, 04:46:46 PM »
then what does 1v1 serve to you? from what i can see its it just showing somebody you can dogfight. thats all the thrill isnt there for me, as i said before back when i played a2a games like F-16 MRF and F-18 Hornet i use to love going out and shooting someone down. then it hit me as to what am i doing for my team. its not getting anything done towards winning sure you win the dogfight but theres just another one and another one. i dont try to win for that sake of changing the map. i try to win because I'm doing something that benefits my team. you can say theres nothing that comes out of winning but if your playing and winning as a team that's what its about. working and winning as a team.

You do benefit your team if you're a good 1v1 fighter.  Inevitably, your team is going to run into opposition.  It would be a great benefit if you were able to dispatch enemies in a timely manner as they present a threat to your team's goals.
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