'Flexing' is all about stiffness (deflections) for loads applied in both bending and torsion. Impossible to analyze by 'inspection'. Comparisons would first examine the aero load distribution and the spar/torque box design but even the t/c ratio is deceiving for a deep chord design like the Spit as the actual depth of the main spar, spanwise was probably close to the other designs.
Thinking about this more, it really wouldn't be all that hard, IF I had section properties of the wing at spanwise stations, or, far easier, closed form descriptions of:
the main wing spar section as f(span)
the lift distribution as f(span) at a given Cl, alt,V
the wing chord as f(span) and the position of the spar within as f(span)
some relevant material data (G and E for whatever aluminum they used on the F-dub)
to get a twist and bending flex distribution for the wing - especially if we made some crude assumptions (model it as main spar, offset lift from torsion axis along a .25chord line using given distribution).
I'm kind of wondering about that wing box structure, though. Messerchmitt pioneered, my recollection, the use of a single-spar wing on the 109. The 190 probably isn't that simple - but such an approx would make for a pretty tractable analysis, so long as I knew the section geometry, taper, material, and chord location of that main spar. OTOH, it's also probably do-able, but harder, to just take a wing structure x-section and figger out the bending and polar inertias numerically. That's hardly elegant - and more time consuming.
I'm also kind of thinking that it'd BE SUPER COOL if HTC modeled, using simple torsion/bending combined loading beams, WING FLEX in our beloved cartoon aircraft. That'd be really cool, especially on something like a B-24. If, as indicated, SPitty's got a significant enough problem with twist that it gets into aileron reversal, that'd be one way to pick it up - a crude but sufficiently descriptive aeroelastic model in-game...