Author Topic: Alchemists gone rook  (Read 8714 times)

Offline Shuffler

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Re: Alchemists gone rook
« Reply #120 on: August 23, 2011, 09:57:44 AM »
Last night was a good case in point. Map changed to small terrain and everyone went to 20k. There were no fights unless you like to spend time climbing. Very boring. On the flip side MW seemed to pick up.
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Offline grizz441

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Re: Alchemists gone rook
« Reply #121 on: August 23, 2011, 10:02:10 AM »
Last night was a good case in point. Map changed to small terrain and everyone went to 20k. There were no fights unless you like to spend time climbing. Very boring. On the flip side MW seemed to pick up.

I would also imagine a map change that happens a little later at night (11est-ish last night wasn't it?) isn't very good for game play in itself.  But that's something out of control.

Offline Rich52

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Re: Alchemists gone rook
« Reply #122 on: August 23, 2011, 10:06:14 AM »
Actually flew WW1 last night a bit, "never saw anyone in there before". There was no HO'ing and no ganging, at last where I was at. If I saw two fighting I waited until their fight was over before getting into it, assuming the BG won. It was actually refreshing to play actual skilled air to air combat and a nice break from 10 run-90s and Mustangs coming in at 400 mph to pick you off the runway.
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Offline doc1kelley

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Re: Alchemists gone rook
« Reply #123 on: August 23, 2011, 10:37:44 AM »
i guess in real life war we would not horde but wait for them to get defenders
so their's was fairness in getting killed. : :aok
                             flak

This has never been real WAR and never will be.  It's a simulation of what could be, and not what actually happened.  Like in real WAR, we wouldn't take time off to take our families out to dinner or a movie or stop playing to go to a real job, as our real job would be WAR, but we surely do so in here.  The Allies "Horded" all their enemies during WWII and eventually neutered the Luftwaffe and we didn't consider morality in the conflict or fairness.  That is NOT what this game is about!  I get soooooooo tired of folks coming here and saying that this or that was not possible or was done during the conflict of WWII.  Actually this is part GAME and part SIMULATION.  The really neat part of it all is that it's up to the individual player as to which experience he wants to participate in.

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Offline IrishOne

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Re: Alchemists gone rook
« Reply #124 on: August 23, 2011, 10:57:38 AM »
This has never been real WAR and never will be.  It's a simulation of what could be, and not what actually happened.  Like in real WAR, we wouldn't take time off to take our families out to dinner or a movie or stop playing to go to a real job, as our real job would be WAR, but we surely do so in here.  The Allies "Horded" all their enemies during WWII and eventually neutered the Luftwaffe and we didn't consider morality in the conflict or fairness.  That is NOT what this game is about!  I get soooooooo tired of folks coming here and saying that this or that was not possible or was done during the conflict of WWII.  Actually this is part GAME and part SIMULATION.  The really neat part of it all is that it's up to the individual player as to which experience he wants to participate in.

All the Best...

   Jay


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Offline Guppy35

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Re: Alchemists gone rook
« Reply #125 on: August 23, 2011, 11:07:18 AM »
i guess in real life war we would not horde but wait for them to get defenders
so their's was fairness in getting killed. : :aok
                             flak

Since its a game consider that you've signed up to play an 11 v 11 football game on the same field.  You get there and it turns out your team only has 4 players and the other team has 15.  You go out on to the field to play anyway, as you were really looking forward to playing.  But because the 4 of you on your team decided to play, the other team grabs the ball and runs to another field.  You shake your head, but you really wanted to play football today so you run over to that field with your 4 guys and line up.  The other team grabs the ball and races off to another field.  This goes on a few more times until finally you reach the conclusion that the other team never really wanted to play in the first place and you go home.
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Offline PFactorDave

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Re: Alchemists gone rook
« Reply #126 on: August 23, 2011, 11:12:05 AM »
Since its a game consider that you've signed up to play an 11 v 11 football game on the same field.  You get there and it turns out your team only has 4 players and the other team has 15.  You go out on to the field to play anyway, as you were really looking forward to playing.  But because the 4 of you on your team decided to play, the other team grabs the ball and runs to another field.  You shake your head, but you really wanted to play football today so you run over to that field with your 4 guys and line up.  The other team grabs the ball and races off to another field.  This goes on a few more times until finally you reach the conclusion that the other team never really wanted to play in the first place and you go home.

Best analogy ever!

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Offline grizz441

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Re: Alchemists gone rook
« Reply #127 on: August 23, 2011, 11:13:03 AM »
Since its a game consider that you've signed up to play an 11 v 11 football game on the same field.  You get there and it turns out your team only has 4 players and the other team has 15.  You go out on to the field to play anyway, as you were really looking forward to playing.  But because the 4 of you on your team decided to play, the other team grabs the ball and runs to another field.  You shake your head, but you really wanted to play football today so you run over to that field with your 4 guys and line up.  The other team grabs the ball and races off to another field.  This goes on a few more times until finally you reach the conclusion that the other team never really wanted to play in the first place and you go home.

 :lol
I like the analogy but I think it is the game at its core which is the issue, not human nature.  As you have mentioned before, there was a set up in AW3 that produced very good fights and also a war, and this was based on the set up of the map, not because human nature was any different.  I forgot the exact details sorry, but the point is, until HTC decides to change the way the war functions and is fought, this crap will always be around in strong force.

Offline bj229r

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Re: Alchemists gone rook
« Reply #128 on: August 23, 2011, 11:28:47 AM »
Since its a game consider that you've signed up to play an 11 v 11 football game on the same field.  You get there and it turns out your team only has 4 players and the other team has 15.  You go out on to the field to play anyway, as you were really looking forward to playing.  But because the 4 of you on your team decided to play, the other team grabs the ball and runs to another field.  You shake your head, but you really wanted to play football today so you run over to that field with your 4 guys and line up.  The other team grabs the ball and races off to another field.  This goes on a few more times until finally you reach the conclusion that the other team never really wanted to play in the first place and you go home.
you omitted where the big team high-fives themselves with each touchdown, and berates the small team for not trying.....
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Offline SEseph

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Re: Alchemists gone rook
« Reply #129 on: August 23, 2011, 12:38:22 PM »
you omitted where the big team high-fives themselves with each touchdown, and berates the small team for not trying.....

 :rofl
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Offline 321BAR

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Re: Alchemists gone rook
« Reply #130 on: August 23, 2011, 01:49:58 PM »
He finally succumbed to the Evil Empire
he ain't a NY Yankee... :furious

guys. let them play the way they want, fight them the way you want. what could be more simple?
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Offline Rino

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Re: Alchemists gone rook
« Reply #131 on: August 23, 2011, 03:47:09 PM »
This has never been real WAR and never will be.  It's a simulation of what could be, and not what actually happened.  Like in real WAR, we wouldn't take time off to take our families out to dinner or a movie or stop playing to go to a real job, as our real job would be WAR, but we surely do so in here.  The Allies "Horded" all their enemies during WWII and eventually neutered the Luftwaffe and we didn't consider morality in the conflict or fairness.  That is NOT what this game is about!  I get soooooooo tired of folks coming here and saying that this or that was not possible or was done during the conflict of WWII.  Actually this is part GAME and part SIMULATION.  The really neat part of it all is that it's up to the individual player as to which experience he wants to participate in.

All the Best...

   Jay


     Apparently WW2 started in 1944?  The Allies certainly didn't "horde" the Germans during the Battle of Britain,
or the Japanese over the Solomon Islands or over France from 41 to 43. 
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Offline crazyivan

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Re: Alchemists gone rook
« Reply #132 on: August 23, 2011, 04:27:55 PM »
    Apparently WW2 started in 1944?  The Allies certainly didn't "horde" the Germans during the Battle of Britain,
or the Japanese over the Solomon Islands or over France from 41 to 43.  
Well I'm sure they didn't bomb N' auger into hangars, towns, and then reup a goon.Better yet augering their torpedo bombers in the sea, so that lone zero behind them doesn't get a kill. :D

Corkyjr. That made a funny visual and good timing with football upcoming.
« Last Edit: August 23, 2011, 04:35:38 PM by crazyivan »
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Offline The Fugitive

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Re: Alchemists gone rook
« Reply #133 on: August 23, 2011, 06:34:27 PM »
I agree with bigr that the game needs a revamp. Fester, while I believe what you say is possible, I also believe it doesn't work for everyone. In the 10 years I have played here I have seen a major change in game.play as well as players. In the old days we played like we were re-enactors reliving the glory days of wwii pilots. Today players couldn't name three battles.that happened during the war. Today's players are playing a game.that you capture land to.win for them they might as well be playing Risk.

Grizz, I think HTC could very easily control game play. A horde enters a radar circle sci auto doubles, and the percentage for a white.flag goes.up. this wouldn't stop the horde, but it would.make.it work harder and give defenders a chance to.defend. it would also let smaller groups a chance.to.take.bases as well.

I think there are a lot of things HTC could do, will they, who knows.

Offline grizz441

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Re: Alchemists gone rook
« Reply #134 on: August 23, 2011, 06:36:38 PM »
Grizz, I think HTC could very easily control game play. A horde enters a radar circle sci auto doubles, and the percentage for a white.flag goes.up. this wouldn't stop the horde, but it would.make.it work harder and give defenders a chance to.defend. it would also let smaller groups a chance.to.take.bases as well.

I think there are a lot of things HTC could do, will they, who knows.

Yep, that would be an improvement, but it still would be working in the confines of the simple, mundane strategy we have in aces high.