Inflexable expectaions of what should be versus what is in our lives keeps shrinks in vacation homes and super models down in the carribian. Or the sure bet posts like this will showcase said infelxible expectations until HTC finally closes it's doors.
The Marines say: "Adapt and Overcome".
AHers say: "Never adapt, just go Waaaa and complain".
Carribian is nice this time of year.......................
While I understand the "Adapt and Overcome" it really doesn't apply here.
In the old days I came into this game to fight. I could up a GV, or a plane and either defend a base or attack one. Most of the time I would be upping with any where from 5-15 like minded people looking to do nothing but fight. Fight for a base, fight to defend it, it didn't matter. When the base was captured, the fight didn't stop, just the rolls reversed.
Today, to defend a base I have to be lucky and either spot a horde on the move but not yet at the base it will be attacking, or hear from someone else they spotted one. I up alone or with 1 or 2 other of a like mind. We grab to a good alt 12-15 k and head into the base they are attacking. It's best to get there a minute or two AFTER the horde this way most of them are already on the deck. If any are still high we fight.... this means you avoid the HO attempt and watch them dive to the deck. After that it is mostly just pick the vulchers until you get too slow/low and get ganged. Once the base is captured, everyone disappears.
Today, to attack a base you up with the mission/horde....there are no controls on numbers as everyone believes more is better. Should the mission controller assign targets... LOL!!!! I hit mine and blow through to grab out the other side and return with some of my alt regained. Now light, I circle the field grabbing alt looking for those that will be coming in from a near-by base. When they come in we fight....this means avoiding the HO attempt and watch them dive away. Again I play pick the pickers/vulchers until ganged or the base is captured. Then everyone disappears.
"Adapt and Overcome", sure, but I'm no longer playing the game I started all those years ago. I now pretty much only fly fast planes and practice running from gangs. Now and then you run into an player who will play the game and a great fight happens... last Saturday I was in a pony and Pipz was in a spit 9, ended in a draw as the gang invaded, but was a fun 4 or 5 minutes until then.
How much fun is it to defend against 50 guys diving strait at you guns blazing as they auger into their targets? Old days some guys would go lite and protect the dive bombers, and the dive bombers survived the bomb run to help cap the field after.
How much fun is it to dive in with 50 other guys and be one of only a hand full that survive the run, and to have the entire field flattened so nothing ups? Old days defenders upped to defend because they wanted to fight. Now they don't care/bother because defending dose NOTHING to help you capture bases.
So now we are either in a horde vulching or picking, or chasing a horde to vulch or pick. It's easy to see why people get bored and frustrated and leave the game. The game hasn't changed, or if it has it has gotten better with all the new toys and graphics. On the other hand the players have whittled the game play down to the barest of minimums to capture bases as quick as they can to get to that magic number total BEFORE one of the other teams does.
It's kinda like golf. We play it from the back tees, avoiding the hazards, laying up when needed, going for it when we can. The new players have removed all the hazards, and set up a net to catch the ball and drop it gently on the green which is now cone shaped with the hole positioned at the bottom of the cone. We have 4 hours of fun, challenge and yes even some frustration while playing with our friends for our round and if lucky walk away just over par. The new players can get it done in 20 minutes and they all get an 18, and are off to do it again.
I still like golf the old way.