Author Topic: I'm done  (Read 6423 times)

Offline Lusche

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Re: I'm done
« Reply #75 on: November 16, 2011, 02:28:54 PM »
So it sounds like the gameplay is getting faster, higher and more timid?

That's what's being stated here on a regular basis since 1999...  ;)


And by the way, in my subjective memory the peaks in terms of altitude (ha!) had been during the capture order phase and in the first week after the P-47M came out.
Not that I think high altitude combat would be anything bad. Quite the contrary.
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Offline Ardy123

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Re: I'm done
« Reply #76 on: November 16, 2011, 02:31:48 PM »
And by the way, in my subjective memory the peaks in terms of altitude (ha!) had been during the capture order phase and in the first week after the P-47M came

I demand graphs on this....
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Offline Lusche

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Re: I'm done
« Reply #77 on: November 16, 2011, 02:38:35 PM »
I demand graphs on this....

Difficult to do that on subjective memories  ;)
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Offline Guppy35

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Re: I'm done
« Reply #78 on: November 16, 2011, 02:43:46 PM »
Nothing you can do about the alt crowd.  It basically comes down to accepting that either you go up there with them, which will force it higher, or you waggle your tail below them hoping they'll come down.  And with the mob, as it was last night, the fun comes from making as many of them as possible miss before you die.  If you fly low enough, counting your kills by augering them comes into play as well.

There was one 'sad' realization last night for me.  In one fight there was a Spit 16 and an N1K with alt, and an A20 down low.  And without question I knew that the biggest threat was the A20.  Really too bad that in our goofy AH world, the A20 driver would be in essence the protection for a Spit 16 and an N1K.  He bent that A20 all over the place, forcing overshoots and rolling in behind to get snap shots.  The 16 and N1K would blow in at light speed from 3K out shoot and miss before going back out 3K or more to turn around.  The A20 finally died and the Spit and N1K ran for home.  They had all the advantages both in Alt and E and could do nothing with it, while the A20 driver had none and made for a heckuva good fight.  And it wasn't Cobia38 either :)  
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Offline Ardy123

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Re: I'm done
« Reply #79 on: November 16, 2011, 02:53:01 PM »
Difficult to do that on subjective memories  ;)

you are the little snail that could... I know you can... subjective snail memories still have subjective alt points which in turn can be subjectively graphed even if the graph ends up looking like the outline of a snail shell.

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Offline Vinkman

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Re: I'm done
« Reply #80 on: November 16, 2011, 03:01:18 PM »

Jo, let me give you a little advise. Take it or leave it.

Your frustration comes from your own over inflated sense of ability. You think to yourself that you are so much better than those who gang you and it annoys you that they slay you with inferior tactics and skills. The essence of your mistake here is in thinking you are good even when you let yourself get into that situation. A good fighter pilot doesn't get in that situation. You are at the transitional stage between learning enough basic skills to feel 'better' than the average brawler but not having learnt enough savvy to know when and where to go brawling. You can either quit, or you can evolve and progress to a far more powerful position, that of a skilled brawler who knows when, where and how to pick his fights. It is not the dog-piler's fault that you are in his gunsite. I hope you may reconsider.

S!

This is good advise. Don't be put off by what might superficially seem to be an ego comment.

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Offline Lusche

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Re: I'm done
« Reply #81 on: November 16, 2011, 03:04:28 PM »
Nothing you can do about the alt crowd.

I wish there really was one.

That's one of the reasons I wish for a much enhanced role of strategic targets in AH :)
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Offline Lusche

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Re: I'm done
« Reply #82 on: November 16, 2011, 03:06:06 PM »
you are the little snail that could... I know you can... subjective snail memories still have subjective alt points which in turn can be subjectively graphed even if the graph ends up looking like the outline of a snail shell.

(Image removed from quote.)


Now i'm dizzy...
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Offline uptown

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Re: I'm done
« Reply #83 on: November 16, 2011, 03:09:50 PM »
High alt fights are alot of fun as long as you have an opponent willing to play along. IMO there's nothing more fun then flying a jug at 25K and seeing a co-alt K4 or 152. The problem is most get up there wanting to be alone so they can pick the airplanes 10k below them.
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Offline JUGgler

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Re: I'm done
« Reply #84 on: November 16, 2011, 03:23:59 PM »
High alt fights are alot of fun as long as you have an opponent willing to play along. IMO there's nothing more fun then flying a jug at 25K and seeing a co-alt K4 or 152. The problem is most get up there wanting to be alone so they can pick the airplanes 10k below them.
 

I agree, hi alt fights can be mind bendingly intense, there is soo mutch management and thinking that can go on in a good one that it is very fun, kind of like balancing a pool cue on top of a ping pong ball on top of another pool cue! Unfortunately almost all hi alt fights are 2-turn and dive.  :huh



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Offline Yarbles

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Re: I'm done
« Reply #85 on: November 16, 2011, 03:27:17 PM »
As people get older they get more cranky but Jo is still only about 17!!!. Still I ve heard the young grow up quickly these days  :old:

In every game or forumn I ve been aware of someone starts with the" isn't like it used to be" within about 2 weeks of it getting started. The fact that things have been going down hill since the invention of human memory leads the thoughtfull to sometimes think again.

This will be Jo's first though hopefully not his last official flounce  :salute
« Last Edit: November 16, 2011, 03:29:41 PM by Yarbles »
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Offline shiv

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Re: I'm done
« Reply #86 on: November 16, 2011, 03:31:54 PM »
That's what's being stated here on a regular basis since 1999...  ;)


And by the way, in my subjective memory the peaks in terms of altitude (ha!) had been during the capture order phase and in the first week after the P-47M came out.
Not that I think high altitude combat would be anything bad. Quite the contrary.

I would think that maps have an effect on altitude.
You are in a maze of twisty little passages, all alike.


Offline coombz

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Re: I'm done
« Reply #87 on: November 16, 2011, 03:44:30 PM »
Inflexable expectaions of what should be versus what is in our lives keeps shrinks in vacation homes and super models down in the carribian. Or the sure bet posts like this will showcase said infelxible expectations until HTC finally closes it's doors.

The Marines say: "Adapt and Overcome".

AHers say: "Never adapt, just go Waaaa and complain".


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I'll be seeing you face to face possibly next month.

Offline Butcher

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Re: I'm done
« Reply #88 on: November 16, 2011, 03:52:31 PM »
Nothing you can do about the alt crowd.  It basically comes down to accepting that either you go up there with them, which will force it higher, or you waggle your tail below them hoping they'll come down.  And with the mob, as it was last night, the fun comes from making as many of them as possible miss before you die.  If you fly low enough, counting your kills by augering them comes into play as well.

There was one 'sad' realization last night for me.  In one fight there was a Spit 16 and an N1K with alt, and an A20 down low.  And without question I knew that the biggest threat was the A20.  Really too bad that in our goofy AH world, the A20 driver would be in essence the protection for a Spit 16 and an N1K.  He bent that A20 all over the place, forcing overshoots and rolling in behind to get snap shots.  The 16 and N1K would blow in at light speed from 3K out shoot and miss before going back out 3K or more to turn around.  The A20 finally died and the Spit and N1K ran for home.  They had all the advantages both in Alt and E and could do nothing with it, while the A20 driver had none and made for a heckuva good fight.  And it wasn't Cobia38 either :)  

I've always had an alt cap of 10k, really I just wanted to get to the furball faster and enough room to have a little fun. Problem is everyone is either above you or below you. The 15-20k group tends to (I mean 80%) make one pass and run for home. The Majority are willing to engage you with 5k advtantage however the second that advantage is lost then zooooooooom back home. I find it more common with P51s, spits, F4us for obvious reasons.

I don't want to scream timidness, however I believe its lack of understanding and skill and I believe most squads simply don't take time to train their pilots. I admit i'm somewhat of a failure on this, I have been trying to train up my squad members with some basic ACM and understanding that unless you die enough times trying to defend yourself, running away never will help you learn.

My biggest hatred is the 25k fights that in 1 pass, dive for the deck to escape. FSO would be rockin if you could sustain a fight up there, even in the main arena. I believe another issue is most people arn't alone, and its not a 1vs1 situation, always "he was 5k away and I didnt want to get jumped".

I believe if people started learning to stand on their own two feet, the quality could improve. I know many factors are involved here, and I don't have the answers to help improve on them, or even any room to speak for that matter, for years I was nothing more then a slashy run51 pilot.

Hell I still am, if only this damn I-16 would pedal faster.

JG 52

Offline Lusche

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Re: I'm done
« Reply #89 on: November 16, 2011, 03:53:55 PM »
I would think that maps have an effect on altitude.

Yes, they do but only in more extreme cases, of players are forced to cross high mountains for example (trinity in intital phase).
When the capture order was tested many years ago, it was due to limiting the action to 3-6 airbases in the whole arena, which lead to a stacking effect (player density in that area being too high).

I found it interesting that the alt monkey effect during the introduction of the P-47M didn't last for long. Even though the plane was very effective (very high K/D for a newly introduced fight, much higher than today), players went back to their old rides and lower altitude mission profiles, even if that meant lower K/Ds. Doesn't fit exactly the "altitudes get higher and higher all the time". There are always some alt monkey (me being one of them). But without a proper reason induced by the game, people hardly spend the time to climb above low altitude (and much less to stay there and fight).

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