Author Topic: Components of fighter score...  (Read 7943 times)

Offline Lusche

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Re: Components of fighter score...
« Reply #105 on: November 24, 2011, 09:48:09 AM »
(Image removed from quote.)


Holy Sh..., that's ancient!  :O

That's actually the thing that started it all, my first AH stats analysis ever. LOL, only 356 samples! I remember it well, it took me days to compile, because I had taken all the names from screenshots of the ingame roster and then I looked them up one by one  :bhead.

By now, that 356 individual scores have evolved into more than 600k  :banana:
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Offline Noir

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Re: Components of fighter score...
« Reply #106 on: November 24, 2011, 09:51:20 AM »
I only fly in fighter mode, and I only shoot planes.  That skews it.  

mate you are at 23% right now lol.
And I don't agree with that statement, I fire at planes only and always get above 10%, which is alright in your book :) If I only fly the P51D, and get closer to 15%...But maybe I'm an alien or something.
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Offline mtnman

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Re: Components of fighter score...
« Reply #107 on: November 24, 2011, 09:51:50 AM »
I would look only at all stats (including relation fighter/attack sorties as well as plane kill statistics)) as a whole, because hit% can be "gamed" almost the same as any other stat. Someone could exclusively and very timid hunt bombers and get a great hit%.... but is other stats will show.

On a personal level, this is why I only fly in fighter mode.  It's much harder to "game" that way, sortie after sortie, month after month, year after year.

And since I'm measuring my own effectiveness against my own effectiveness, there really isn't any "gaming" involved.  A 12% is too low in my eyes, regardless of what anyone else's Hit% is.  A 12% is a 12%, it's not a rank.

I'm not striving for a higher Hit% because I want to be better than someone else.  I'm striving for a higher Hit% because mine has always been far (far, far, far) too low.  And since I predominately fight fighters, that's what I'm really interested in when it comes to comparing my past/present/future performance, not bombers.
MtnMan

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Offline mtnman

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Re: Components of fighter score...
« Reply #108 on: November 24, 2011, 09:54:31 AM »

Holy Sh..., that's ancient!  :O

That's actually the thing that started it all, my first AH stats analysis ever. LOL, only 356 samples! I remember it well, it took me days to compile, because I had taken all the names from screenshots of the ingame roster and then I looked them up one by one  :bhead.

By now, that 356 individual scores have evolved into more than 600k  :banana:

LOl, it's the only one I've saved!

I'd truly love to see one with 600k samples!  I wonder if it would be much different?  30 samples is about all you need to begin seeing trends.
MtnMan

"Those who hammer their guns into plows will plow for those who do not". Thomas Jefferson

Offline mtnman

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Re: Components of fighter score...
« Reply #109 on: November 24, 2011, 09:59:07 AM »
mate you are at 23% right now lol.

Lol, trust me, it's skewed.  23% is not a real average for me.

Those are some of the only sorties I've flown in the last six+ months.  I can't hit the broad side of a barn anymore (even from the inside).

I must have killed a few bombers, and only a few fighters.  Not enough samples, and not a realistic distribution of target types.

Shooting only planes while in fighter mode does skew things, if I were to try to compare myself to someone who's shooting a lot of ground targets while in fighter mode (hitting buildings in fighter mode counts as a miss, so lowers your hit%).

MtnMan

"Those who hammer their guns into plows will plow for those who do not". Thomas Jefferson

Offline Kovel

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Re: Components of fighter score...
« Reply #110 on: November 24, 2011, 10:00:54 AM »
Well mtnman:

I undesrtand 100% your point of view. The problem (not really) is that if %hit CONCEPT is so important then your statements make sense 100%. But, If %Hit is not that important CONCEPT, then current rank system don't support the arguments.


Anyhow, I've just been shocked on your previous post when I've  read that for you (and I know you here more than 8 years) %hit is the most important area.

It leaves me thinking sir..........

How can a respectul and experienced player as mtnman say that % hit is much more important than k/d?  :headscratch:

And I know you know what you are talking about, beacuse I know all the studies you have shared about gunnery here.

And now here it comes the second question: Do I have a bad gunnery because I don't consider it important? or I do not consider gunnery important because I have a bad gunnery?  :headscratch: :headscratch: :headscratch:

Btw, whats your nick in MA mtnman? I remember you flying as mtnman 8 years ago. But now I can't see you in the MA...

 :salute :salute :salute

 
 
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Offline Shane

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Re: Components of fighter score...
« Reply #111 on: November 24, 2011, 10:01:26 AM »
You'd be more effective than you already are if you could improve your aim.

That's what I was getting at with this thread, actually. And for me the one stat I frowny face at is my hit %

Some of this *is* system/hardware related. My nose bobbles at the micro-control level, I've never been able to completely reduce this.

This is why I like crossing shots which are generally with smoother input - I notice I'm taking more shots because I'm off by just a fraction in timing/aim or I don't get the damage I was expecting. People may not realize the critical factors of:
a) if you're shooting, hit the guy because if you miss
b) the committment to taking a shot and missing, gives the other guy an edge.

A lot of my fancy flying comes from making them miss, now I need to work on not missing.  :joystick:
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Offline mtnman

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Re: Components of fighter score...
« Reply #112 on: November 24, 2011, 10:06:36 AM »
Well mtnman:

I undesrtand 100% your point of view. The problem (not really) is that if %hit CONCEPT is so important then your statements make sense 100%. But, If %Hit is not that important CONCEPT, then current rank system don't support the arguments.


Anyhow, I've just been shocked on your previous post when I've  read that for you (and I know you here more than 8 years) %hit is the most important area.

It leaves me thinking sir..........

How can a respectul and experienced player as mtnman say that % hit is much more important than k/d?  :headscratch:

And I know you know what you are talking about, beacuse I know all the studies you have shared about gunnery here.

And now here it comes the second question: Do I have a bad gunnery because I don't consider it important? or I do not consider gunnery important because I have a bad gunnery?  :headscratch: :headscratch: :headscratch:

Btw, whats your nick in MA mtnman? I remember you flying as mtnman 8 years ago. But now I can't see you in the MA...

 :salute :salute :salute


I'm MtnMan in the MA.  I just don't get in there much anymore.  That will probably change now that it's getting dark so early.

I used to care about K/D...

Gunnery is only important if you want to hit what you shoot at. 

If you don't care whether you hit what you shoot at gunnery is not important at all.

If you want to make sure you miss what you shoot at, gunnery becomes at least somewhat important again.
MtnMan

"Those who hammer their guns into plows will plow for those who do not". Thomas Jefferson

Offline Noir

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Re: Components of fighter score...
« Reply #113 on: November 24, 2011, 10:07:05 AM »
the hit% is a lot joystick related. I went from 7% to 11+% by switching to a more adapted joystick.
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Offline Lusche

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Re: Components of fighter score...
« Reply #114 on: November 24, 2011, 10:17:40 AM »
I'd truly love to see one with 600k samples!  I wonder if it would be much different?  30 samples is about all you need to begin seeing trends.

You will, but that's not a single graph showing a static moment in time (obviously, as we never had 600K pilots in a single tour ;), but developments over a span of 11 years.
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Offline mtnman

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Re: Components of fighter score...
« Reply #115 on: November 24, 2011, 10:28:26 AM »
I'll take a crossing shot any day (and ironically enough I was tracking how many crossing shots it was taking me - it was 4,  :noid and I know it should have been 2, lol)>


I know you see this, but how much more effective could you be by making those shots count and killing your opponent in two passes?  Cutting it in half would be a good start.

Less time spent, E lost, SA lost, etc.  More time for more kills on the same sortie.  Less chance of taking damage yourself.

What if it was a 2v1?  Can you afford to take 4 passes to kill one of them?  Under "duress" will you still be able to do it in 4?

3v1?  Swarmed by 4 or more?

What if you could take your Hit% up to double what it is now (10% say), with the same type of fighting and shot set-ups?  3v1's and even 4v1's get a lot easier at that level...

What if you could get it down so you only needed 1 (very brief, or snap) shot opportunity on average?
MtnMan

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Offline Noir

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Re: Components of fighter score...
« Reply #116 on: November 24, 2011, 10:29:06 AM »
You will, but that's not a single graph showing a static moment in time (obviously, as we never had 600K pilots in a single tour ;), but developments over a span of 11 years.

you sir are nuts  :rolleyes:
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Offline Kovel

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Re: Components of fighter score...
« Reply #117 on: November 24, 2011, 10:34:34 AM »
I know you see this, but how much more effective could you be by making those shots count and killing your opponent in two passes?  Cutting it in half would be a good start.

Less time spent, E lost, SA lost, etc.  More time for more kills on the same sortie.  Less chance of taking damage yourself.

What if it was a 2v1?  Can you afford to take 4 passes to kill one of them?  Under "duress" will you still be able to do it in 4?

3v1?  Swarmed by 4 or more?

What if you could take your Hit% up to double what it is now (10% say), with the same type of fighting and shot set-ups?  3v1's and even 4v1's get a lot easier at that level...

What if you could get it down so you only needed 1 (very brief, or snap) shot opportunity on average?

I agree everyword you say here. Regardless the discussion we are having above.
" I personally led the attack to A1" - Pipz

Offline Lusche

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Re: Components of fighter score...
« Reply #118 on: November 24, 2011, 10:38:15 AM »
you sir are nuts  :rolleyes:

And you are just a small cluster of numbers in my database MUAHAHAHAHA

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Offline Kovel

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Re: Components of fighter score...
« Reply #119 on: November 24, 2011, 10:39:18 AM »
I have found that FOR ME, it affects to % hit or gunnery:

1. Joystick set-up: Scaling, deadbands etc
2. Rubber bullets
3. Sucking

I read a long time ago mtnman's posts about gunnery but I couldnt improve much.

I'd better read them again  :aok

" I personally led the attack to A1" - Pipz