First, it doesn't take much to render a mechanical device inoperable (AA guns) when your speaking of projectiles moving at thousands of feet per second, be it AP or HE. For an aircraft to be able to disable a turret is rather quite easy, it is do different then destroying a manned ack/auto ack in a gun pit on a field. Just get a single round of HE in a near miss or a few rounds of direct hit MG (AP FMJ's).
Secondly, now that HTC has taken the step towards experimenting with different icon ranges in the MA (and a big

to HTC for doing so), I'd really like to see them reduce the amount of zoom a pilot is able to have. I have not been able to pin point what exactly the pilot zoom is, but I know it is greater than 2.5X that the gv's have (from the TC position). I think it is safe to say that pilots in WWII did not peer through binocs while lining up their foe in the sights of their fighter. At minimum, I'd really like to see the pilot zoom reduced to 2.5X. This move would make the Storch that much more valuable in reporting gv position and heading. It would also probably give the fragile gv's a very small increase in survivability against aircraft guns because the pinpoint accuracy will be harder to accomplish.
I understand the need for a zoom in terms of game play, but some times I believe it is rather apparent that the aircraft have it far too easy.