I'm happy to leave up to you Fester,
I guess that if you make a map that sticks , the duff ones will gradually get rotated out.
Just bear in mind the oddities that thin the immersion. Planet Zog hills and slopes, vertical roads, supply barges grinding thru the runway are a giveaway that the mapmaker smokes weed while listening to the BonzoDogDooDah band. How many wishing wells do you need?
If you really have to have livestock..............nah, forget it. The sappers would 've eaten that already.
Get a bulldozer and scar a 1/2 mile, forever barren strip at the runway entry.
Just an idea, (wish), but keep the distance between capturable fields, but sprinkle a few runway strips with rearm pads. No hangers or map-room.
A kind of utility that all players can use, enabling them to rush back to the f'ball and finish off what they didn't finish. 200 will go melt down with whines over vulchin'..................but will promote caps and thus more combat. (me thinks)
What ever you do with the monster you're creating, I wish you the best of luck.
<<S>>