I like
- VBases set up like V135&V136 on Ozkansas - close to each other with spawns almost meeting up in the middle, for a much more balanced and actually maneuvering GV battle. More of them is my biggest wish for future maps
- base numbering in a logical way (minor issue, but on large maps bases can be hard to find if base numbers are just all over the place)
- maps that try to provide equal gameplay opportunities for most playing styles (CVs, vehicle combat) - hard to achieve on small maps at times
- european tileset, quire dislike the pacific one, especially when tanking
- initial fronts defined by geography, for example compello.
I dislike
- maps with too much intitial obstacles like trinity
- "attention traps" like A1(country A) - A2 (country B) on sfma, both being standard log-in airfields.
- beta2. Sorry to whoever made that, but I know I'm not alone. When we still had 2 LW arenas, it was in fact the only map that consistently made players prefer LWB over LWO
