Yes make your own Mission/Hoard thats exactly what Im saying. You can "LOL! You have a clue all you want", but it does not change its effectiveness, and it works by drawing fighters OUT of Hoard/Mission. The point is your have a choice, make a mission or fightersweep to go intercept. Yet you whine about the bases that get rolled elsewhere, but you dont see it worth the effort to interecept or put up a mission to counter...... you cant have it both ways. I do not see how Im adding to the problem by taking bases and doing missions......unless you see missions and base taking as problems then you have a bigger issue at hand alltogether.
If that was the case with the boredom and hoards as I said before it would have happened long before now....Today is far, far from the opening date of AH.
No more than a complaint and whine and yet unwilling to do anything about it. 
LOL!!! you little ,little boy LOL!!!
I have dove into more hordes than you have seen players in this game. I have defended, attacked, NOEd, milkrunned, spawn camped, for longer than THIS game has been around. I have lead a squad for years in two different flight games. I have flown more fighter sweeps than missions you have ever been in. I have launched 1000s of missions. Basically I have "been there, done that". There isn't a single thing you could think of in this game I havn't done. You are once again showing how little you do know. Creating your own horde doesn't stop an apposing horde unless you intercept it head on. Stealing bases from behind the other horde doesn't stop or slow them at all as they are more interested in grabbing bases than defending one. So now you have created a second horde that like the other avoids each other.
Also, what I do here on the boards is not complaining, tho some may take it as that. I look at it more as a warning. I see an issue that is stating to change the game play in the arenas. Your either part of the horde, or your being crushed by it. There is very little in between. The biggest complaint before was about the NOE. A vast majority of the mission run in the Mains were NOE. HTC decided to change things. We got the 65 foot limits and at first 35-40 mile dar circles. And the players cried, because it was the only way they knew to play the game. The dar circles are back down and players have learned to fly better. While there are still a lot of NOE (mostly when we hit a water map) there are not as many as we had before. I'm hoping the same happens for the horde one day. I don't know what "fix" HTC will do, but I'm sure the players will cry, but then they will learn how to play better and the game will go on. Maybe with more fighting action in stead of the "Whack a mole" version we have now.
The only way to stop a horde is to get a warning early enough to organize a number of players to mount an effective defense. Launching a defensive mission isn't like launching an attack mission. In an attack mission even if you suck, when that arena message goes up "A3 has been captured" you can feel a part of that. Defensively, if your good enough....or lucky enough in my case, you land a couple of kills. There is no message stating t"the attack at A3 was turned back" there may not even be a kill or two for many players due to skill levels. Your just not going to get the participation in a defensive mission you would in an attack mission.
So we get hordes.... that avoid each other (because it's more fun to take a base then to stop the other guys from taking one), we have a few players that enjoy diving in a "picking" a few horde lemmings and run back to a base and land them to get their name in lights, and then we have the rest of us who look for a fight, even if we have to dive into the horde to get it.