Author Topic: gameplay  (Read 3190 times)

Offline Megalodon

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Re: gameplay
« Reply #15 on: April 26, 2013, 10:37:02 AM »
Or somehow force the players to play in the same area of the map

 Wont happen the Gv'ers get a free play spot by themselves on almost every map TT, vbase to vbase spawn ..etc.

The Gv'ers have no incentive to join the game they have there own game in the game
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Offline Lusche

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Re: gameplay
« Reply #16 on: April 26, 2013, 10:37:24 AM »
It is getting pretty lame. 220 people online and hard to find a fight larger than 2v2.  Maybe we need smaller maps.

Right now we have a smalle map. If you want a map even smaller than that... what will happen in the prime time with 400+? ;)
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Offline Daddkev

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Re: gameplay
« Reply #17 on: April 26, 2013, 11:14:16 AM »
 :huh :huh :rofl :rofl :rofl :rofl Because I love killing people in the 5" more than anything in the game!  :rock :rock :devil :devil :rock :rock :devil :devil :rock :rock :neener: :neener: :bhead :bhead
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Offline ink

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Re: gameplay
« Reply #18 on: April 26, 2013, 02:05:13 PM »
I find 5v1 every night all night long sir

 :rofl

Offline coombz

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Re: gameplay
« Reply #19 on: April 26, 2013, 02:23:08 PM »
It is getting pretty lame. 220 people online and hard to find a fight larger than 2v2.  Maybe we need smaller maps.

220 people sounds brilliant to me

usually less than 100 during my 'prime time', and as Bruv says they are all the type to land their plane and jump in an 88mm rather than fight  :(
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Offline kappa

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Re: gameplay
« Reply #20 on: April 26, 2013, 03:31:34 PM »
Right now we have a smalle map. If you want a map even smaller than that... what will happen in the prime time with 400+? ;)

and we are back to narrowing the playing field in proportion to arena population.. I believe it can be done... Someone somewhere could code that.. Hell, its been done in the Battlefield series games for years..
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Offline bustr

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Re: gameplay
« Reply #21 on: April 26, 2013, 04:35:17 PM »
Or at some point like midnight Pacific Coast time all fields in some predetermined ring starting from the edges of the map inward become uncapturable and disabled. Have them all turn gray on every players clipboard map. You won't be able to access the tower but, if you land, your flight, GV run, PT, they will be counted properly while this is in force. The strats will shift forward for the milk runners while the HQ and one uncapturable base to run supplies will be viable. One of the bases for each country in the new zone would become uncapturable. Have the SYSTEM put warnings in the text buffer starting 30min before the change. Then once every 10min until the last 5min when it counts down every 60sec like the map change message after a war win.

Stuff 100 guys into a space the size of the WWI map, 2x it or 3x it, where they can get at each other. At least if someone wanted to get rid of a map, this would be the play date he would make with his friends to stay up late and roll the map. Then the new map would be under the same size limitation if the map was turned before this late night time period was over.

I'm not sure how long this would be in force before the map shifts back to it's full size. No one looses perks and no one gets booted from the map. You get enough warning to know the strats won't be in the same place in 30 minutes for the bomber guys. The viable real estate just shrinks under them to herd everyone closer to each other for a few hours. This happens organically already anytime the two maps with center island TT are in rotation. This process would simply insure everyone was close enough to the TT's to get at them, or center of the other maps.
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Offline deadstikmac

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Re: gameplay
« Reply #22 on: April 26, 2013, 06:06:55 PM »
Ink is the only one that got that I think.....

All night as in during peak hours... The OP I think is talking about non peak hours US time zones.

Sometimes early mornings I get on and there is only 30-60 ppl total in all arenas.
« Last Edit: April 26, 2013, 06:08:53 PM by deadstikmac »

Offline Crash Orange

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Re: gameplay
« Reply #23 on: April 26, 2013, 06:10:50 PM »
I like that general idea but you'd have a good chance of one country losing everything that's in play other than that one uncapturable base and that being capped by a dozen fighters. Maybe for every playable base that gets captured the closest currently unplayable base of the losing side becomes playable and the furthest playable base of the capturing side becomes unplayable?  That way the playable zone would follow the direction of base captures. But some mechanic to shrink the area of the map when fewer players are on without closing the arena and going to a different map as happened with the off-peak map back when we had split arenas. I hated that map change with a passion.

Offline killnu

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Re: gameplay
« Reply #24 on: April 26, 2013, 07:49:10 PM »
I am in Pearl Harbor, HI.  If I am up playing late (10 pm or so), that is when the numbers are very low.  It is not so much the numbers, but the fact that the ones on do not even try to fight.  I think if the map was smaller (maybe) ...with those small numbers, you could find some incredible fights.  It just doesnt pan out that way though (most times).

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Offline bustr

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Re: gameplay
« Reply #25 on: April 26, 2013, 07:53:58 PM »
I mentioned a second uncaptureable field in the active area for each country.

You are hedging your bets with the idea of the process following the path of base taking incase you don't like the outcome of the idea. I've been on with 60 players with these enormous maps. A handful GV furballing, and the rest by themselves doing things to other countries properties they could never get away with only a few hours earlier because they can avoid you.

By shrinking the existing active map area down to a scale proportionate to the numbers in the arena. You keep them exposed to the same consequences for actions that their comrades faced during the higher numbers hours. And if some enterprising group decided to make a late night play date to take advantage of the smaller area to dominate the arena. You have a very low a opinion of Hitech or respect for his abilities as this games creator.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline The Fugitive

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Re: gameplay
« Reply #26 on: April 26, 2013, 09:31:41 PM »
I am in Pearl Harbor, HI.  If I am up playing late (10 pm or so), that is when the numbers are very low.  It is not so much the numbers, but the fact that the ones on do not even try to fight.  I think if the map was smaller (maybe) ...with those small numbers, you could find some incredible fights.  It just doesnt pan out that way though (most times).



I think this is where the "newer generation" type player is taking the game. In the old days "fighting" was what it was all about. When you had your butt handed to you in a fight, you went looking for that guy to return the favor....or die trying. The same could be said for the base capture side of the "fight" as well. Captures were planned out missions with bombers, fighters, and ground support. Attacks while sometimes NOE were more often than not spotted and this was planned for. You planned to fight for that base and win the capture.

Today's player is more about the quickest, easiest way to win. There is nothing about "fighting" that is quick or easy for most people. Learning to be average in this game can take hundreds of hours of playing time. Todays players don't want to "waste" time learning to fight when it is easier to jump in a gun until everyone is dead of leaves due to boredom and they can continue on with their quick grabs.  It takes far too much time to up time after time only to be killed in the first turn or two, rather than just moving on to another base.

Lastly, there doesn't seem to be much personal "pride" in todays players. Sure you have a few "Joach1m's" "Redbulls" here and there, but for the most part there are very few players that look to excel in this game. Very few players who will put in the time to learn how to fight and fly and PLAY the game other than just following the same old horde around from base to base. Gone are the days when players went back time after time trying to get the guy that just killed him for the 10th time in a row (I don't know how many time kappa got me last week, but it was fun trying to win one!). Gone are the days when Squad XXXX went head to head with Squad ZZZZ half the night over a single base.... and the bragging rights that came with the win.

It's a sorry state, but those fights can still be found now and then. It use to be the norm, now it's that "easter egg" you find now and then that keeps you coming back. Killn, it just may be easier for you to get a transfer to the east coast   :devil 

Offline muzik

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Re: gameplay
« Reply #27 on: April 26, 2013, 09:38:08 PM »
baaaaaaaaasssee caaaaappps.....

autooooooo launccchhhh soorrrttiiessss.....

player voted objectiiiiives.

Amen

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Offline muzik

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Re: gameplay
« Reply #28 on: April 26, 2013, 09:55:51 PM »
I think this is where the "newer generation" type player is taking the game

Bah, more of your jiberish.

No one joined this WAR game to deliberately avoid a fight.  :rolleyes:  It just turns out that way because the players arent getting the satisfaction they want the way the game is structured.

Most people are not going to play a game day in, day out for a decade and not get bored with it. Ever occur to anyone that maybe the same old meat and potatoes makes some want to puke if they have to eat it one more time?

I'm just dying to hear someone tell me once again that "HTC has been in business for 12 years, I think they know what they are doing!" They made a great game, but like every other business in the world, there has to be a little change now and then.

The path of least resistance is a natural tendency. An aversion to flying or "fighting" if that is the case, is statistically inevitable as long as the rules of the game allow it. Change the rules, change the game.

Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline The Fugitive

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Re: gameplay
« Reply #29 on: April 27, 2013, 09:25:45 AM »
Bah, more of your jiberish.

No one joined this WAR game to deliberately avoid a fight.  :rolleyes:  It just turns out that way because the players arent getting the satisfaction they want the way the game is structured.

Most people are not going to play a game day in, day out for a decade and not get bored with it. Ever occur to anyone that maybe the same old meat and potatoes makes some want to puke if they have to eat it one more time?

I'm just dying to hear someone tell me once again that "HTC has been in business for 12 years, I think they know what they are doing!" They made a great game, but like every other business in the world, there has to be a little change now and then.

The path of least resistance is a natural tendency. An aversion to flying or "fighting" if that is the case, is statistically inevitable as long as the rules of the game allow it. Change the rules, change the game.



Of course they join the game to avoid a fight ( by the way, have you started playing the game yet?), it's called being a survivalist. You can't "die" if your not in a fight.

I have played the game for over a decade and I'm NEVER bored, you know why? HTC has been in business for 12 years, they know what they are doing!  :D They have built and provided a great game with MANY ways to play, using MANY types of planes/vehicles. People get bored due to there own inability to expand their own play.

Sitting in a tank at the same spawn camp day after day would bored many to tears, but is that HTC's fault? Of course not. Could HTC change that by creating a 1 mile "no fire safe zone" around each spawn, sure, but would it be better for game play? Most likely not as it seems a lot of people like to hang around a big spawn area and try to blast each other, look at the new map Greebo made. GV usage is up something like 25% for that map.

Personally I'm glad I don't get to play this game the hundreds of hours a month that some do. I will NEVER become one of the "top aces" in this game, nor will I become the best at anything else that is available. I will always have a challenge in some aspect of this game and have no problem exploring those avenues. That's why I never get bored, and have been around over 10 years. There is nothing wrong with the game, nor does it need to be tweaked by HTC. If anything it's the players that need guidance. They need to know that there are wayyyyy more way to play this game than "the same old thing". Not only would it make game play better, it would help HTC retain more players subscriptions longer.

btw, I cleared my "ignore" list. Don't make me start it back up with your "jiberish"