Author Topic: GV's overload  (Read 6982 times)

Offline cobia38

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Re: GV's overload
« Reply #15 on: September 01, 2013, 03:43:40 PM »
and I also think that the A20 shouldn't have the hit points of a B17   :)
   
 I cant help it the B17 is fat


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Offline uptown

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Re: GV's overload
« Reply #16 on: September 01, 2013, 03:53:44 PM »
someone needs a nap  :noid
Lighten up Francis

Offline Perrine

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Re: GV's overload
« Reply #17 on: September 01, 2013, 04:57:44 PM »
I remember when driving and operating a tank in AH was like driving and operating a tank :old:


Nowdays it's like that other popular online game :joystick:

Offline Chalenge

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Re: GV's overload
« Reply #18 on: September 01, 2013, 05:19:47 PM »
actually I think I'm getting annoyed at all the things in the game that prevent air combat. Like killing all hangars, rolling gvs to not pop on radar dar and avoid climbout...

What team do you play for? I will do my best to make sure you remain annoyed! Hitech did once say that the whole point of the game is to piss people off after all!  :salute
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Offline The Fugitive

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Re: GV's overload
« Reply #19 on: September 01, 2013, 05:49:01 PM »
What team do you play for? I will do my best to make sure you remain annoyed! Hitech did once say that the whole point of the game is to piss people off after all!  :salute


Ya but you have to do it "With out being a D!CK"  :devil

Offline Tinkles

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Re: GV's overload
« Reply #20 on: September 01, 2013, 06:00:34 PM »
How does SA help you to dodge a cannon shell at 2000mph?  :lol

Even though my aim is fairly decent in the 88 (considering it isn't the easiest of things to aim).  It is quite easy to dodge 88mm fire. If that 1st shot misses you, then you can avoid it.  (Now it would admittedly be difficult to pay attention to 88 fire while in a dogfight).    But if you see that 1st shot, then you can fly accordingly and evade the other shells.




Ya but you have to do it "With out being a D!CK"  :devil

 :lol

Tinkles

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Offline SirNuke

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Re: GV's overload
« Reply #21 on: September 01, 2013, 06:17:33 PM »
It's a shame really, all these awesome flight models gone to waste in subpar gameplay...AH could be a reference game and nearly hoping that hitech sells the business at times.




Offline Chalenge

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Re: GV's overload
« Reply #22 on: September 01, 2013, 08:00:33 PM »

Ya but you have to do it "With out being a D!CK"  :devil

Sorry Fugitive, but you have the grand ultimate crown in that category, and you wear it well.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

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Re: GV's overload
« Reply #23 on: September 01, 2013, 08:01:26 PM »
It's a shame really, all these awesome flight models gone to waste in subpar gameplay...AH could be a reference game and nearly hoping that hitech sells the business at times.

Wake up dweeb! The GVs don't influence the flight model at all.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline ozrocker

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Re: GV's overload
« Reply #24 on: September 01, 2013, 08:37:02 PM »
You and I must be on the same cycle. I'm PMSing also.
:rofl :rofl :rofl



                                                                                                                                    :cheers: Oz
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Offline titanic3

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Re: GV's overload
« Reply #25 on: September 01, 2013, 08:57:00 PM »
Agreed with SirNuke.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Delirium

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Re: GV's overload
« Reply #26 on: September 01, 2013, 09:00:58 PM »
I don't GV but it appears that the variable spawn pattern isn't enough. I'm of the opinion it needs to be varied even further, allow the spawner to pick their spawn location (within reason), and allow the spawner to create a smoke screen prior to their launch if desired.

I'm not sure how it would be 'coaded', but artillery could also potentially limit the amount of camping going on.
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Offline coombz

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Re: GV's overload
« Reply #27 on: September 01, 2013, 09:06:17 PM »
Aces high should be about air combat, not hiding in a 88mm puff ack

You've got that backwards

Aces High is about hiding in puffy ack, not air combat
Did you see my dad on dogfights yet?
I'll be seeing you face to face possibly next month.

Offline titanic3

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Re: GV's overload
« Reply #28 on: September 01, 2013, 09:43:55 PM »
Nah, AH is about climbing out for 10 minutes, running into a horde/furball and fighting until you die, rinse and repeat. It was fun the first couple of weeks, maybe even months, now it's just repetitive and boring. After playing for a few years, you see all there is to see and realize the only major change an update brings is new planes (some of which are utterly useless in the MA). The "game" kept me for a few months, the friends kept me for a few years, but now that most have quit or moved on,  :joystick:. Just hanging around hoping for a something to change the monotony.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline The Fugitive

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Re: GV's overload
« Reply #29 on: September 01, 2013, 10:20:52 PM »
Sorry Fugitive, but you have the grand ultimate crown in that category, and you wear it well.

I was quoting Pyro, not calling you a D!CK, but if the shoe fits..... :devil