"One" rises to the sight of this...
What I hope is that there will be fields according to time line. EW fields were lightly defended, having mostly rifle caliber guns for defense. As the war progressed, field guns were gradually upgraded to counter the attacks that took place. I am also hoping that ships are adjusted accordingly. When the war began, they were mostly geared for ship-to-ship combat and had light AA defense. Now, if you can have it set to where that base will have a random orientation upon each map reset, we'd have an ever changing layout that will help counter the staleness of targets.
Will the long field be able to allow for a set B-29's with 100% fuel, 2x Ammo and 40 500 lber's to take off under auto-take off completely? Or will I still need to have input?
My suggestions:
Upon looking at the layout of the base, the 3 17lb guns by the VH's (NW side), I would move the right one to a spot next to the Left most fuel tank on the West middle side. There isn't any AT defense covering that area.
The placement of hulldown (the little dug out spots that I forgot the name too that surround a V-base...
) spots around the base would be nice. 2-4 around the V-base portion, 1-2 on NE side, 4+ in and around town and 2+ for West side.
For the Supply Depot, I would move it to either South East of the base, just South East of the town in that cul-de-sac area that has property lines going through it, or to the East side of the base. There are those two cul-de-sac type spots inside the forest, on that side would be perfect for a supply depot setup. Adding 1-2 AAA and a hulldown spot or two accordingly would aid in it's defense.
Now I wonder what the other base types will look like...