Hmmm. So you are certain that subsystem hits aren't part of a randomizer algorithm modified by angle of attack? What is that based on other than 'pretty evident' perception? (You haven't seen the threads where someone complained that they took a rad hit from behind, I take.)
I've seen plenty of threads. One specific, I can't remember who, but it was his pet peeve that the dora took a lot of funny angle rad hits. He tested it with a jeep and a .50 and discovered it was the spinner that caused rad hits, which could be struck from some pretty wide angles. What are you basing your statement on?
Everyone has a right to one. My opinion is that it's not as critical as, say, upgrading the 3d models of all the planes and vehicles.
I'm all for it. I just don't like the fact that a plane can absorb dozens of MG rounds splashed across the entire airframe and still fly factory fresh. Anything we put in here is just noise anyways. HTC has their priority list and their plans, and the only reason to post anything in the wishlist is to possibly give them ideas, not change their minds.
Remember, I'm player "Devils Advocate" here. Personally I'm all for anything HTC does. I've been here for almost 12 and a half years and have seen ALL the changes. Some I like some ehhh not so much. But it all works out in the end.
The point here is from what I see of todays players.... and I'm talking about those in the game, NOT the mouth pieces we all love here on the boards me included! This type of damage model isn't something they "look" for, to them it's just going to be "awww crap, my plane isn't flying right!" followed closely by "I wish HITECH would fix these bugs in the flight models".
Most players are NOT into the aspect of flying and fighting in a WWII era fighter. I'd bet most would be happy if they looked like boxes as long as they were detail, pretty boxes. To them it's just a tool to get to the "win" they are looking for and at this point the "win" is joining up in a big group to roll an undefended base as quickly as they can.
I don't agree with that assessment. If you put two airplane games up, one that had minecraft-style graphics where you shoot the box shaped wing until it falls off, and then put it beside a game that had a photorealistic airplane shedding little bits of metal as it was gradually sawed apart by bullets, and they were both using identical flight models I think you'd have far, far more 'average gamers' wanting to play the second one.
If anything, I'd expect the game would be far more popular if they upped the detail on the DM with graphical effects to match it and dumbed the hell out of the FM. I sincerely doubt that'll ever happen though.
Wiley.