BnZ what I'm refering too is like this :
You are in a slow turnfight, you pull your nose upward to try to make it to over the top and your controls inputs stop responding. Ok, I'm in a deep stall and not enough airflow for my controls to respond. I understand that. But the nose, your attitude stays the same for a couple of seconds, like you are 'stuck', then something gives and you have 'the stall' where the nose still doesn't go down, it's whobeling around till finally you 'brake it' with your rudder/power. To me it's not natural, because all the planes I flew have a significant 'break' when you enter a deep stall, with the nose significantly and abruptly droping even while you have no control response.
Same with entering a spin. Take a Spitfire, even a P47. Throttle to idle while straight and level, flaps up, Apply and maintain full rudder on one side. You'll be able to maintain control of your stall with the nose moderately oscilliating up and down. Again, the plane I flew would go into a spin right away when stalled with full rudder deflection.
I think it's just reaching the limit of an already great flight model programation, but because it's a combat sim and we push the envellop so much, those issues pop out. As 'loose' as IL2 Sturvovik was with A/C performances and weapons, the 'nose over' part in a dogfight was a delight, felt real to me. That's the best I can explain it.