And then this would be "Skyyr High" and no longer "Aces High".
Seems like you should take this up with Hitech in person Skyyr if your credentials are as impressive as your focus is to change AH into your image. Removing in cockpit only views. Now that would be a whole can of unintended consequences along with making it easier for some players to not have to learn SA or ACM and just focus on grief with their running. It got the IL2 changed from a bomber to an attacker. But, then you are free to move over to WT since much of what you are taking umbrage with AH is the heart of WT.
So why not simply open a wish stating you want Hitech to copy WT and stuff his physics engine into it?
You seem to throw a lot of personal comments in there.
I never claimed my credentials were "impressive," I'm simply stating what is known to be industry standard. HiTech could easily run an A/B test and see if what I stated is correct (which it would be). None of it is ground-breaking or super-secret - it's simply how the web is analyzed today. Any legitimate web or interactive consultant would probably suggest the same as I have.
Nothing that I stated is game-changing, with the exception of cockpit-only views. For you to state that any of those changes, including other in-game views, would change this into WT, or "Skyyr's High," it makes you look not only unnecessarily aggressive, but uneducated as well.
War Thunder is what it is because of it's F2P model, it's flight model, it's mouse-control model, and it's leveling system. NONE of my changes suggest that, nor are they implied in any way, shape or form. So please, drop the accusations unless you can underline where I suggested anything of the sort.
I have no interest in War Thunder, though their graphics are second to none. My comment concerning War Thunder was to highlight that a lot of technophobes here think that great graphics require million-dollar (lol) gaming servers and setups - that is simply not the case. WT's graphic engine is the better part of a decade old.
Graphics in AH suck because, well, they suck. Defend them all you want, they are still a huge drawback to your average gamer, especially those who aren't experienced enough to know the difference in flight models. Your average new pilot, who doesn't have prior sim experience, is more apt to go to the F2P game because it has better graphics. I'm interested in AH for the flight model, so graphics are actually a tertiary concern for me.
The other-than-cockpit views have nothing to do with griefing, running, or anything else. I run TrackIR - I don't even think about views any more. However, the current view system is archaic in function. In a real plane, it's easy to look around - just reference TrackIR. In AH, it's abnormally difficult without it.
The problem is that your average player has neither the time, the money, or the patience to purchase and set up TrackIR or similar software. This leaves the user with having to map multiple keys to 45* views, which even then has relative blindspots. This leaves new players, and players without time or money, frustrated and more apt to quit.
And in the end, what for? In-cockpit views are primarily for immersion purposes - they offer little practical advantage outside of limiting some shot opportunities.
I'm not advocating anything other than what is known to be conducive to user-experience.