This horse is pretty well beaten. I'll close out with a few thoughts.
1. I respect the achievement of a KOTH title. It shows mastery of the fighter aircraft in the game. Congratulations on winning that.
2. Nonetheless, I don't think that winning KOTH makes a person's gameplay opinions any more or any less valid than anyone else that has played for a while. Opinions are like…..
3. It's true I don't have the skills I used to have. I'm a damn sight older, my vision isn't as good and my reflexes have slowed. Haven't really played steady in many years and I've forgotten a lot of what I once knew about stall fighting. Doesn't mean I don't still enjoy playing. The was a time when I could give just about anyone a good fight. Never cared for score. Usually just augured when out of gas or bullets.
4. I don't think anyone who hasn't played the Donut map can imagine how the TT and FT fit right into that map and made pretty much everyone happy. No need for a DA when it was up. The community was all in one place.
5. I seriously doubt HT will ever move the bases closer together. I base that opinion on a long face to face breakfast Rude and I had with HT many, many years ago. We discussed moving bases closer, installing fighter towns, making base capture easier. HT disagreed with all those ideas, putting forth his ideas on game theory. I don't think he's changed his mind over the years.
6. On base capture, one thing I truly believe is that making base capture continually more difficult led directly to the hordes. IMO, it seriously hurt gameplay. Early on 3-4 skilled people could de-ack and take a base. The hitch was that if you didn't then defend it….3-4 skilled people would take it right back. So there was a lot of back and forth base taking which was a lot of….fighting and a lot of….fun. A couple of good jabos and a goon could do it. Of course, this really eliminated a true need for heavy buffs, so bases got hardened to keep them happy. More ack, more buildings, towns/map rooms, bigger towns, etc. just to give buffing meaning. The result was the horde. The problem is that it then pretty much takes a horde to get it back. Imagine if it were the old bases. The horde could roll on thru taking bases left and right. Then groups of 3-4 people could trail them and take the bases right back UNLESS the horde broke up to defend their conquests. In short: hard base taking will forever engender the horde.
7. Lastly, I expect no changes to the MA game with the next phase of AH now in late Alpha. I doubt HTC will spend time on this old gray mare while their new filly is about to bust out of the gate. Maybe after the new one is up and running with no problems HTC will revisit this MA stuff but I doubt it. I suspect he'll just let this linger until it dies of old age.
Cyas up there.
Thank you toad.
I think everything you wrote here is pretty solid.
That is a good idea about hoards being so prevelant because of base strength. I agree to that the extra AAA and all that makes it very difficult for even a small squad to attempt a base capture. With a lot of people on it is especially difficult to capture the base without having a big mission to literally shut everything down along with the base behind it.
I also think you are right that hitech most likely will not change any of the structure. That is either the most brilliant or craziest thing to do, it keeps the game exact- to a point. Putting the bases closer together or adding a FI or eliminating the 12 hour rule would not make a me or a lot of people stop playing, that is for sure. But I swear to god if he touches that damn AAA flak gun again
with more power I'm done!!!
I think it is unforutunate we can't have many more players on on each of these different arenas because they are actually a lot of fun. Just 10 people in the AvA with some fun planes is sooo much fun, along with great practice, and it doesn't take 30 minutes to get to the fight.
I just wanted to present to the new guy that there are other places in AH that can create furballs, which are a lot of fun, 10-15 people on a smog 8 map ( popular H2H map) is seriously some of the best fun you'll have. I do miss that aspect of the game. Sometimes the MA really is boring and there is nothing to do that you want to waist time doing. IMO this is chance to hopefully dive into another room if there are people in there.
I talk about player level skill ability so much because it really does make a difference in fighter ability, furball success, and understanding of plane choice that can make furballing more or less difficult. Being in a huge furball is a lot of fun, but flying a more difficult plane like the p47D11 compared to a tempest or spit8 can make a huge difference on the amount of kills and amount if time you stay alive longer. For many new sticks there is just so much to learn. I could see why they want a FI because the map just looks soo large to them, with little knowledge to of the game to begin with. That is why H2H sorta saved me. But once they learn the game a little better, finding furball fights and winning them becomes a lot easier. Learning and becoming a better fighter will make a tremendous amount of difference to their ides of furballs, in that they can predict the fights, stay alive, get more kills, and have a better understanding of SA, which is incredibly important in furballs. I was using the example that based on my skill level and style of play I can rack up 3-8 kills whenever I up, if I'm lucky, and this is normally in a furball. From this I mean that there are furballs going on and that I can evaluate whether I think it will be a fun fight, I'll find 6-7 con's around and I know how to engage them. This makes a huge difference in my perception of the furball compared to a new players. That is what I was trying to say. That there are furballs and big fights, you just have to identify them. Again, sometimes there isn't, and I'll go and check out the DA.
I am very excited with the new AH coming soon. While I don't want them to change the game a lot. I hope it will be top notch with exciting features, maybe even some we have all mentioned, and hopefully some new maps. I am not opposed to putting a FI in a few maps on the rotation to see how it works out, but hopefully we can get a lot more people to play so that the whole game will still have meaning to the every style of player in the arena for a fun war aspect.