Thanks for compliments fellas. The G14 is my favorite one to fly. The K4 is very fun but I use the G14 more only because of the ammo load out, plus the G14 can out turn the K4
So let's get it straight.
The only 109 that has a real chance at out turning or flying a good spit is the 109F, or maybe the 109E depending on the E status. All else though, the spit is just way more agile and responds much more quickly than a 109. You may have the best chance at out turning a Spit14 since that plane doesn't really fly the same as the others. The spit is much lighter, and vs a good pilot they will normally out maneuver you. The spit1, seafire, 5,8,16 will all completely domintate the 109s in a turn fight.
As fugitive said, you feel good because you can beat spits that most of the time don't know what they are capable of. Many pilots you come across in the MA don't have a lot of time flying the plane. It is easy to pick a spitfire, and a lot of times starting the fight with more E gives the good 109 sticks are strong advnatage. The key to beat spits and other planes that can turn better is to be extremely good at prediciting where you should create an angle vs the agile spit. So you should predict were they are going to fly and create an angle (from an emmillman) to get a shot. You create angles by using aileron, rudder, flap control, stall controll, and throttle control at the top of the emmillman to point the nose in the downward angle (predicting where they will fly to get a quick snap shot). If you have the E advantage this works very well. If you don't have more, it takes practice to set up this situation so that you can gain the angles to make the shot. The more times you go around the more E you lose, and vs a better turning plane, the more E you lose is deadly because they will roll inside you and you won't be able to get away or climb for another roll around. VS a spit or F4U, this is an dangerous position to be in.