I'll try to get my vid posted today, it was a really cool sortie.
That Video is pretty cool there.
There is an essential truth that you seem to be unaware of: Speed dictates the engagement. This is the problem for all agile, but slow fighters like the Hurricane and Zero. Tokyo Rose would call the Allied pilots cowards and dare them to stay and fight because the British and Americans would use their superior speed to avoid fighting unless they had the advantage. The result was that when the Japanese bounced the Allies, the Allied fighters would just walk away from the fight. When the Japanese were caught at a disadvantage they had no choice but to accept combat.
Whenever I'm flying the K4 and happen upon a lone Spit that has alt on me I simply keep my distance, equalize E, build some E over him, before engaging him. And he has no option but to fight me from a disadvantage. Given the excellent flying characteristics of the spit it is always dangerous to fight one. One mistake and you could be dead. However, if you fly right the 109 can always just walk away, never giving the Spit a chance to get on your six at anything less than 800 yards.
I'll try to get my vid posted today, it was a really cool sortie, I'll show it all from the cockpit.
That Video is pretty cool there.
Yeah I agree with you there. This is one of the reasons why I like AH so much. The planes actually perform close to real expectations. Many of the Jap planes in the game cannot dive well or hold speed very well and they will get out ran every time. I use to try to fight a6ms in my 109s instead of running, but that is one plane, along with the ki43, that I just dont even try to fight anymore unless I have E advantage. I always say the fastest planes in AH have the biggest advantage in the MA simply because they can extend away from the fight once they realize they cannot roll inside you. I proved that flying the tempest in tour 181, Jan 2015. The plane can get away from almost any danger and can easily roam around the map without too much catching it (this is to say if you keep it fast and don't try to get slow with the enemy).
It is funny because it sounds like I am bashing the 109's. It is the plane I fly the most in AH, mainly because it can still put up a great fight but it still gives me challenge. I love fighting in the defensive and have practiced this art very well. I even got the most kills in the 109g14 in tour 182, Feb 2015. I have a lot of experience fighting planes and good pilots in the 109s. One of my best fights was vs KillnU in his 109k vs my 109g14. It was then I realized that the G14 has just a slight turning advantage against the 109k4. The spit is just much more versatile in terms of reaction times and pulling up the nose on a rolling scissors. I agree with bustr that that spit8 missed a lot of shots and wasn't pushing the plane as hard as he could have. I didn't particularly see many angles the spit was trying to pull, although Dolby still flew that very well, and you can see how much it takes him to work flaps and throttle for a position. The problems with the 109s are that they do not perform well at high speeds. This causes 109 pilots to get low n slow from trying to engage cons below them and chopping throttle to make a shot, it really puts people in a bad position when they cannot aim the plane correctly. They can't just BnZ because the plane can only go like 450 before you have to slow down to maneuver, this makes it easy to pick from higher cons. It is easy to stay fast in a 190D because you can dive down to 530 and still make a shot, then zoom away. In a 109 you cannot do that as easily because you have to manage speed, and it causes a lot of pilots to lose their E in low alts which makes it easy to pick and gang. In planes like the 109g2, staying fast is very difficult, especially when cons are coming in higher than you. The 109 has a lot of great attributes but it is still limited to an extent, the 109K is really the only 109 that may have a chance at extending away from most unbalanced fights. Many of the times in my g14 planes out run me. The g14 is a lot of fun to fly because aiming is much easier, it still keeps moderate performing speed in the MA, and can give a lot of pilots a hard time in any plane they are in.
The vert is very important in a lot of fights but lets consider this (you can disagree but I've fought this a LOT) the F4U out maneuvers the Ki84. The ki84 is better in the vert for sure, but the F4U has better flaps, can work the fight, can turn sharper, and is better in a slow stall fight. The F4U is brutal in a 1v1 fight, probably one of the best in the game. No one thinks so because it is poor on the deck, has poor excel, and takes patients to learn, and is also hard to stay fast in. It is not a beginner plane, but the dynamics of the plane make it more suitable for turning and setting up positions far better than most planes, and this is why the spit out maneuvers the 109 in most circumstances given equal E, it is so versatile.