The City health effects the HQ repair time as a time increase multiplier. How many times does this have to be repeated?
Last Tuesday on Fester the HQ which base repair time is set to 5min. When it was dropped during one of the evening visits by the single finger saluters. I checked with dt to see how long the HQ would be down.
1. - DT returned 1hr 14min.
2. - I checked the City and it was at 45% up.
If 5 minutes is supposed to be the reality, the City needs to be adjusted with the HQ to protect the HQ. But, then the City if I'm not mistaken also controls the rebuild time of the strats which effects base and town objects.
Two years ago I was part of a FB 60 plane mission that dropped the bish city to 0%. HQ and everything else was effectively out of the game for the rest of the night. We shut down fields just to shut them down after that.
This is the real reason you defend and supply the City.