Author Topic: HQ downtime  (Read 5601 times)

Offline 68ZooM

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Re: HQ downtime
« Reply #75 on: September 30, 2015, 06:30:50 PM »
Our last challenge was never accepted, so I thought I'd see if it was just happenstance or purposeful avoidance. Thanks for admitting the obvious outcome. :aok

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Offline 715

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Re: HQ downtime
« Reply #76 on: September 30, 2015, 09:28:04 PM »
HQ hardness ~IS~ adjustable? I think you misheard something.

Yes.  Load AH in offline mode.  Select Options, Arena Setup, Objects, Object Settings, then select HQ.  You can then enter anything you want for Down Time (default is 45 min, online it's currently set for 5 min) and for Hardness (default is 37.5 1000 lb bombs).  Obviously you aren't allowed to affect changes online, but HT can.  But if he does, they return to defaults when the map is won.

Offline bustr

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Re: HQ downtime
« Reply #77 on: October 01, 2015, 03:12:24 PM »
The City health effects the HQ repair time as a time increase multiplier. How many times does this have to be repeated?

Last Tuesday on Fester the HQ which base repair time is set to 5min. When it was dropped during one of the evening visits by the single finger saluters. I checked with dt to see how long the HQ would be down.

1. - DT returned 1hr 14min.
2. - I checked the City and it was at 45% up.

If 5 minutes is supposed to be the reality, the City needs to be adjusted with the HQ to protect the HQ. But, then the City if I'm not mistaken also controls the rebuild time of the strats which effects base and town objects.

Two years ago I was part of a FB 60 plane mission that dropped the bish city to 0%. HQ and everything else was effectively out of the game for the rest of the night. We shut down fields just to shut them down after that.

This is the real reason you defend and supply the City.
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Offline Crash Orange

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Re: HQ downtime
« Reply #78 on: October 02, 2015, 05:21:21 AM »
We do know the HQ repair time no matter how small of an interval it is set to, will be increased exponentially if the city is damaged. On the Fester map the HQ which supposedly has a 5 minute self repair time was down for 1hr 14min. The city was at 45%.

So the interim fix has to include the City's self repair time and or hardness to insure the HQ's self repair time. Wonder what that does for the rest of the strats and by association field and town regeneration.

A huge part of the problem is that on the Fester map the city is at the end of a huge corridor of empty space which means it is easy to fly several formations of Lancs to level the city without the slightest possibility of being detected or defended against until they have made at least two bombing runs on the city, easily taking it well under 50%. If the bombers stay NOE there is zero chance of being detected on their way to the target and by the time the city is flashing it's far too late for anyone to get there to defend it. And nobody is going to waste a precious evening of game time flying a standing patrol in front of the city or HQ all night on the off chance someone might attack it. Nobody is paying $14.95 a month for the privilege of flying around staring at empty sky for hours on end.

My understanding is that the changes to the strat system were intended to encourage massive battles involving large formations of bombers and escorts flying deep into hotly contested enemy airspace like the height of the strategic bombing campaign in WW2. Unfortunately because of poorly planned implementation the effect has instead been to enable and encourage players to have an undue impact on game play by flying completely ahistorical lone wolf sneak missions into the heart of the enemy country without being detected by anyone until the damage is done, at which point the bombers bail.

Offline Scca

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Re: HQ downtime
« Reply #79 on: October 02, 2015, 05:31:02 AM »
A huge part of the problem is that on the Fester map the city is at the end of a huge corridor of empty space which means it is easy to fly several formations of Lancs to level the city without the slightest possibility of being detected or defended against until they have made at least two bombing runs on the city, easily taking it well under 50%. If the bombers stay NOE there is zero chance of being detected on their way to the target and by the time the city is flashing it's far too late for anyone to get there to defend it. And nobody is going to waste a precious evening of game time flying a standing patrol in front of the city or HQ all night on the off chance someone might attack it. Nobody is paying $14.95 a month for the privilege of flying around staring at empty sky for hours on end.

My understanding is that the changes to the strat system were intended to encourage massive battles involving large formations of bombers and escorts flying deep into hotly contested enemy airspace like the height of the strategic bombing campaign in WW2. Unfortunately because of poorly planned implementation the effect has instead been to enable and encourage players to have an undue impact on game play by flying completely ahistorical lone wolf sneak missions into the heart of the enemy country without being detected by anyone until the damage is done, at which point the bombers bail.
Then when you combine this with an entire squad that gets their jolly's taking advantage of this gap, you end up with a large number of people looking for something else to fill the void when they log off.

I have zero respect for this kind of intentional griefing.
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Offline EagleOne

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Re: HQ downtime
« Reply #80 on: October 02, 2015, 06:15:03 AM »
Hmm lets see, used to be hundreds of players in multi arenas,  game was too gamey for the whiners so changes were made and now... ur lucky if 100 people log on. Keep up the good work whiny libs.

Offline Lusche

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Re: HQ downtime
« Reply #81 on: October 02, 2015, 06:15:47 AM »
Hmm lets see, used to be hundreds of players in multi arenas,  game was too gamey for the whiners so changes were made and now... ur lucky if 100 people log on. Keep up the good work whiny libs.


So which changes you are talking about? :)
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Offline Devil 505

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Re: HQ downtime
« Reply #82 on: October 02, 2015, 08:07:02 AM »


I have zero respect for this kind of intentional griefing.

Damn right.
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Offline Zoney

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Re: HQ downtime
« Reply #83 on: October 02, 2015, 11:19:09 AM »
Maybe............a 35,000 foot airstart directly over the HQ would be a good idea.
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Offline Scca

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Re: HQ downtime
« Reply #84 on: October 02, 2015, 12:30:41 PM »
Maybe............a 35,000 foot airstart directly over the HQ would be a good idea.
+1
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Offline hitech

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Re: HQ downtime
« Reply #85 on: October 02, 2015, 12:38:05 PM »
Maybe............a 35,000 foot airstart directly over the HQ would be a good idea.

Is that a friendly or enemy field? :)

HiTech


Offline Zoney

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Re: HQ downtime
« Reply #86 on: October 02, 2015, 12:43:14 PM »
Is that a friendly or enemy field? :)

HiTech

LOL, good point my post was terribly ambiguous.  Let me try that again.

I would like to see defenders able to spawn at 35,000 feet in fighter aircraft only over their own HQ's.

 :salute
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Offline Oldman731

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Re: HQ downtime
« Reply #87 on: October 02, 2015, 06:23:17 PM »
LOL, good point my post was terribly ambiguous.  Let me try that again.

I would like to see defenders able to spawn at 35,000 feet in fighter aircraft only over their own HQ's.


Nice idea.

- oldman

Offline SIK1

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Re: HQ downtime
« Reply #88 on: October 02, 2015, 09:37:32 PM »
LOL, good point my post was terribly ambiguous.  Let me try that again.

I would like to see defenders able to spawn at 35,000 feet in fighter aircraft only over their own HQ's.

 :salute


Nice idea.

- oldman

Yes, it is.

It could be a lot of fun.

 :salute
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Offline Airsharks

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Re: HQ downtime
« Reply #89 on: October 03, 2015, 04:09:59 PM »
To all you whining wimps out there.... In FSO do you have Dar Bars or Radars? No you do not..... Do I hear a bunch of sissy's whining that game play is not fair/fun because FSO has no Dar bar or radar. No again you people amaze the heck out of me... what the heck is so different in the main arenas when HQ go's down? not a dammed thing.... I did enjoy this Idea someone had 
 "HQ should ONLY effect the detailed national picture. Local dar should never go 100% down as presumably spotters would at least be able to relay some information locally

Meaning this
 You are at A100. HQ goes down. At this point the only picture you should be able to get is local. You dont get to see whats going on at any other base without actually going there.

Doing this should make most people happy. The HQ raiders could still have their effect in blinding the enemy as to the big picture thus setting conditions that are favorable to other raids. Locally people would still have dar within their current dar circle. They just wouldnt be abe to see the national picture.

This way. Bombers can bomb. Fighters can fight. Everyone gets what they want"