First off yes this is a whine thread.
Do something to 5" AA guns as to where they aren't so damn easy? Literally point and click, and when the round is close it explodes? So gamey, and ruins fights when they can pick you off 10k away.
Hi Jo,
If you are getting "picked off" by CV puffy ack at 10K away, it was likely auto-ack not manned ack (and probably someone was awarded a proxy on you when you blew up, so you thought it was manned). In this case, this is
an auto-ack complaint, not related to manned ack.
I make the distinction because
I agree auto-ack should not be so lethal to fighters, especially at distance and especially maneuvering in combat, for many reasons based both on game-play and on reality. I pointed these reasons out when I lobbied (in the wishlist forum) a while back and we got the auto-ack toned down a bit, as HT added more variance due to speed and direction change (IIRC).
That said,
we do need manned ack to protect CV's and CV operations, as Carriers are ridiculously (unrealistically) easy to kill already. Personally, I hope we see MORE ack at bases in the new version so that Aces High is less about de-acking and vulching bases (see Semp's comment as an example) and more about combat maneuvering. I dislike vulching as a general practice, so I have personally taken it upon myself to familiarize myself and become effective with all the various ack guns in game. I spend a good amount of time in them to target vulchers specifically.
For this reason, I know your example is an exaggeration of the effectiveness of
manned ack. First, you can't see cons at 10K away from a 5" gun -- you don't get an icon at that distance. How do you "point and click" at something you can't see? In reality, it requires a good amount of luck to hit someone who is maneuvering beyond 3K away. It takes some measure of practice and skill to hit cons that are straight and level at 5K or beyond. It's certainly not as "easy" or "point and click" as you claim.
Don't agree? Show me your films of getting easy point and click kills on fighters 10K away. Actually, show me consistent "easy" kills at 6K away and I'll change my opinion. Until then, I know better.
Yes, it's annoying to take those puffy ack hits, but such is the price for racking up kills on those low, slow, often heavy, carrier-based planes.
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