I can see from the discussion that people are experiencing low frame rates in AH3. I am also having this problem. I have a pretty decent rig built by Digital Storm. Right now I am using an Nvidia GTX GeForce 760 which is superclocked. I run a constant 60 fps in AH2, and have no issues in any other PC games such as the COD Black Ops games, as well as many other on Steam. However, I am lucky to get 13 fps on AH3. This cannot possibly be normal, and is clearly an issue since so many others are experiencing the same problem. I should not have to set the details that low with the system I am running.
I was in a conversation with a guy last night who is running a GTX 960 and he was getting 11 fps. This is not normal. That is a beast of a card.
What gives?
Hello,
If I may ask, how much dedicated video memory does your vid card have onboard? Do you know how many cuda cores your vid card's GPU has enabled, or if any at all, to do the graphical post processing of the Beta to offload the card's GPU? Do you know how much available vid card memory bandwidth your vid card has to effectively handle the increased memory buffer traffic from GPU to memory to display? All this data is important to know to determine if the vid card you currently have is sufficient enough to run the Beta w\ all features turned on....and all vid cards of the same family aren't equipped the same.......
The recommended equipment specs for this Beta haven't been finalized & published yet (most likely will be published on the official launch of AHIII) but it has been suggested that a minimum of 2Gb dedicated vid card memory onboard and GPU is compatible w\ at least Shader 3.x coding be used for the time being to allow for the increased graphics frames quality\size due to the Shader 3.x graphics rendering coding. After this it will be squarely on the GPU's capabilities, especially the amount of cuda cores embedded within the GPU (Shader 3.x coding is designed to use these cuda cores--shader cores if you prefer--to do most\all of the graphics post processing to offload the GPU from having to do these functions along w\ the rest), from reading on the BBS the minimum number of these cores needed onboard to get meaningful GPU performance w\ some\most of the features enabled is estimated to be somewhere around 1000 cores & up available and of course the more memory bandwidth available to smoothly pipe all this from GPU to the memory once created and then to be flipped to the display when called for is desired. I believe the estimated amount is at least 100Gb\sec or faster........ This doesn't cover any other aspects of a computer's components that may also be implicit in seeing poor FPS w\ this Beta, just the vid card estimated specs.
This is geek speak to say that your current video card may not have enough gas in the tank to run the Beta w\o disabling features, if at all.
Even w\ a GeForce 960 vid card the amount of dedicated onboard memory can be an issue as these vid cards come w\ various amounts of onboard memory (some 1Gb, some 2Gb & some 4Gb), not to mention the frequency of said memory (speed) and the total bandwidth available to move all the finished graphics frames around from the GPU to memory buffer to display.
Now what I'm going to say here is more geek speak and some may not agree with but since WinXP (MS Vista & up) these OS's have been upgraded to the PAE specs which will allow a 32-bit vers WinOS to "address" more than 4Gb of memory & the 64-bit vers WinOS can address more than 4Gb of memory by design so the vid card makers have written into their drivers to create a "swap file" in system memory (this is to address vid cards w\ small amounts of onboard memory but this is still done even w\ vid cards that have lots of onboard memory) in which the driver will tell the OS to address the same amount of system memory (if it is free & not being used) as what is onboard the vid card to essentially "double" the "available" amount of graphics memory and if a vid card's GPU has to page out finished graphics frames to this created "swap file" due to the onboard graphics card memory buffer becoming full then flip them from there to display it WILL slow your computer's FPS down. Even worse is if there isn't enough system memory available to create this swap file in system memory it will be created on the HDD, which is even slower than system memory. This is why the amount of onboard vid card memory is more important for AH Beta as AHII graphics frames are generally much less graphic intensive (meaning smaller in size) than the new AH Beta even w\ features disabled so a graphics buffer overrun is less likely to happen w\ AHII vs AH Beta. So the amount of system memory that is being used in a computer along w\ the amount of onboard vid card memory can have some negative effect on overall performance due to what I typed here. From reading of the various memory testing reviews online the minimum amount of system memory to use to alleviate this is 8Gb and up. I haven't brought up the CPU's role in this either as AH Beta is far more harder on vid cards than CPUs but this doesn't leave the CPU's capabilities (or lack of) totally off the hook.........
Not my intention to scare you or make you feel bad or upset you but this type of info needs to be put out here so users can gain a better understanding of what the changes coded into the new AH Beta\upcoming AHIII can impact on various computer equipment being used to play the game......and for others who frequent this BBS to be able to assist you w\ getting the most out of your existing hardware while playing the Beta.
Just trying to be real here as the Beta is still being checked for bugs & anomalies before final release but all issues w\ this Beta aren't associated w\ the software alone and it is not very forthright or fair to use the performance of much older software code on a particular computer to judge the performance of a newer version of the same software that has more advanced code being used in it w\o seriously considering where the hardware is from a capability standpoint that was used w\ the older software to be used to run the newer software on and expecting a similar or better result. Software developers can only make so many tweaks to make newer software to run on older equipment and still deliver the intended graphics looks and performance of the newer features that they wrote into their software so that they can effectively compete for overall user market share dollars.
I know this is nothing new in geek land but it does need to be put out from time to time as a reminder.
To put this in better context, you can't just say that a GTX 960 "should" do better w\o understanding the onboard memory amount on said GTX 960 may not be enough along w\ the amount of cuda cores present on said vers of GTX 960's GPU along w\ the amount of available memory bandwidth to get the most out of said GTX 960 depending on the game software and it's coding to be used. Same goes for the GTX 750 vid card that you have listed as the vid card that you're using in your computer. You got to do the homework & research on the product to be able to determine that........just saying so doesn't "make" it so.
Hopefully a recommended equipment specs list will get published soon to assist users w\ running this game.