I think you have me confused with another player. Sounds like a rather unusual situation. I've seen the opposite proven for many years in this game and stand by it as a good answer to this thread complaint. Squads need enemies in this game more than friends or should I say 'frenemies.' If the JRs were as large as the Claim jumpers I'd suggest breaking them up amongst MA chess pieces and fighting each other all the time. As is, I'm all for having some 'dedicated enemies' flying on the other side that want as much fun .... the same type of fun .... as we do. Yes, it IS an answer.
The problem is, the majority looks for the most effective way to accomplish something. The best ways to accomplish a lot of things in the game are not by fighting other players.
By far, the best way to win a map is to horde roll undefended bases. If defense appears, you're way more efficient to move on to another undefended base and take it instead of fighting it out.
By far, the best way to hold a base is to resupply it rather than upping into the vulch or coming from another base.
Why does that not seem problematic to you guys?
Wiley.