No, it's not a conspiracy against older players. It is a quest to make eyesight, hardware choice, and monitor and video configuration the single most important aspect of the game. It may not be a motivation, but it will be a side effect of whatever motivations you do have.
Realistic for the guy with an HTC Vive, or realistic for the guy playing on a 17 inch 720p monitor? Or is it realistic for the guy playing on a 4k monitor where his dots disappear at range?
I have been playing low icon scenarios for around 9 years. I understand how they work just fine thanks.
No, the real problem of no 6k icons is, some guys can see the dot at that distance, some guys can't. This gives the guys that can see them an advantage over the guy that can't. Eyesight and hardware setup should not be the difference between visible enemy and invisible enemy.
Oh, ok. I thought what I was stating was that I don't believe your hardware and eyesight should be the determining factor between visible enemy and invisible enemy.
EDIT: One other thing, how does it achieve this "realism" if not by making the plane out of icon range less visible to the enemy? In other words, if you're saying it's not that you don't want the enemy to see you, then how is it that the icon not being there affects gameplay?
Wiley.
I am not on a quest to make certain hardware a major factor in the game. This has nothing to do with what I want. Configuring the game to work properly with many types of resolution and screen is something hitech can do without icon. Other games have done it. It has to do with how the game recognizes resolution and adjusts things proportional to it.
For example Wiley, I would not mind having perhaps icons out to 3k like in FSO. And then having the new mega icons out to 6k, and then after that the small dots. There is more than one way to solve this issue. Reducing the icon ranges is perhaps only part.
Also we have people playing this game with and withou track ir, different controls and joysticks, etc. You can only accommodate this so much. After a certain point you start to impact the game negatively to accommodate various fringes too much. This is an exercise in futility.
Some people will always have advantages over others Wiley. For every guy that cant see the tiny dots, there is also the dude with arthritis that cant fly the plane on the edge of the stall. There is also the guy that just cant process the data you give him etc. Spotting is a skill, just like anything else....
Ok, so you understand how the game works. It didnt seem like from the way you and others were arguing. If we are in agreement on how this would affect realism and tactics, then consider my words to be clarification for the sake of the audience.
On your last point: It is not the range at which you see the enemy that is wrong. 6km is well within human visual range. Icons also help compensate for monitor contrast issues, which no monitor on this earth currently overcomes. To that end, I have no issues with them. They also allow for IFF etc. The issue is that with the icons out to such a long range, it gives players unreasonable tactical SA.
1) instant knowledge of enemy numbers, disposition, closure, and aircraft type. And the Number of friends you have.
2) It does those things at ranges further than you could usually do them IRL.
3) This allows for unrealistic offensive and defensive decision making.
4)It means that ongoing fights are much easier to find, and the tactical decision to interfere made with too much knowledge.
I see no reason why we cant try to accommodate both groups here. We could have shorter range icons, and bigger dots out to 6k or something. That way we solve the over SA issues, and alleviate any strain some might have with spotting at perfectly reasonable ranges.