Author Topic: Attack label when rolling light  (Read 16328 times)

Online Lazerr

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Re: Attack label when rolling light
« Reply #75 on: October 14, 2016, 02:14:14 PM »
FYI.. currently if you are in either fighter or attack mode,  and you click the mode you are currently selected in,  it switches to the other mode.

Offline Chalenge

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Re: Attack label when rolling light
« Reply #76 on: October 14, 2016, 02:16:24 PM »
It's been like that forever I think.
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Offline 10thmd

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Re: Attack label when rolling light
« Reply #77 on: October 14, 2016, 02:22:43 PM »
I found the game much more enjoyable once I forgot about score all together. I haven't changed between fighter and attack settings on planes in years.
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Offline The Fugitive

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Re: Attack label when rolling light
« Reply #78 on: October 14, 2016, 03:24:26 PM »
Limit consecutive kills of the same pilot to 3 in a certain time period for kills toward score in Fighter mode...still get the perks but have it set like proxies where you see "kills not counted toward score" on the score page.

And that would hurt some pilots. EX, I was fighting Violator in 109s one afternoon. Not much else going on and I figured it was a good opportunity to learn a thing or two against one of the better 109 sticks. I came back time after time, him killing me every time. So with his much better skill, all scoring stops for him because he killed more than 3 times in a row?  :O

For everyway you can think up to make scoring seem more "fair", or even handed, the community will be able to post a half dozen ways it could be gamed, or have unintended results. The system in place is not perfect, but it IS the same for everyone. If you want to spend the time to tweak your score, you too can be on the leader board. If on the other hand you couldn't care less about the score board, it isn't going to hurt your game play by NOT tweaking your score.

AH has many ways to play the game, GVs, bombing, capturing bases, and yes, climbing the scoreboard.

As to see who is "the best of the best!" <----- name the movie the quote is from, that is not what the scores are for. If you want to see who is the best, challenge everyone. I know Im not the best, so I concede to your superior skill. See 1 down, just a few thousand more to go!

Offline JunkyII

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Re: Attack label when rolling light
« Reply #79 on: October 14, 2016, 04:08:02 PM »
And that would hurt some pilots. EX, I was fighting Violator in 109s one afternoon. Not much else going on and I figured it was a good opportunity to learn a thing or two against one of the better 109 sticks. I came back time after time, him killing me every time. So with his much better skill, all scoring stops for him because he killed more than 3 times in a row?  :O

For everyway you can think up to make scoring seem more "fair", or even handed, the community will be able to post a half dozen ways it could be gamed, or have unintended results. The system in place is not perfect, but it IS the same for everyone. If you want to spend the time to tweak your score, you too can be on the leader board. If on the other hand you couldn't care less about the score board, it isn't going to hurt your game play by NOT tweaking your score.

AH has many ways to play the game, GVs, bombing, capturing bases, and yes, climbing the scoreboard.

As to see who is "the best of the best!" <----- name the movie the quote is from, that is not what the scores are for. If you want to see who is the best, challenge everyone. I know Im not the best, so I concede to your superior skill. See 1 down, just a few thousand more to go!
Men in Black for the quote ;)

So you and Violator were the only 2 at the fight? he wasn't killing anyone else in between fighting you? Sounds like the DA and shouldn't be scored...he(judging by the thread he made similar to this) would agree with me. A lot of times I've found myself getting PMs of how'd you do this/that and the person keeps coming back and asking questions....I dont consider that a time for scoring more of a time for the other to learn especially if its just 1v1 over and over. A player landed 19 kills a few weeks ago in a single N1K sortie....17 of them were the same pilot up from the same field over and over....Ammo conservation is hard at that point but the act of beating someone over and over again who is not the same tier player as you is not hard and shouldn't be awarded in a ranking system. IMO of course.

 Personally I don't need a score to tell me where I stack up or to fight anyone to see where I am amongst the crowd...pretty comfortable sitting at the good but not THAT good table. I see a overhaul of the rank system as a way new players coming to the game from say War thunder to find interest in AH....don't get me wrong this isn't a top of the list things to change in my book but if a thread about a certain thing is brought up I will discuss it.

Thanks for your discussion :salute
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Offline The Fugitive

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Re: Attack label when rolling light
« Reply #80 on: October 14, 2016, 05:32:22 PM »
Men in Black for the quote ;)

So you and Violator were the only 2 at the fight? he wasn't killing anyone else in between fighting you? Sounds like the DA and shouldn't be scored...he(judging by the thread he made similar to this) would agree with me. A lot of times I've found myself getting PMs of how'd you do this/that and the person keeps coming back and asking questions....I dont consider that a time for scoring more of a time for the other to learn especially if its just 1v1 over and over. A player landed 19 kills a few weeks ago in a single N1K sortie....17 of them were the same pilot up from the same field over and over....Ammo conservation is hard at that point but the act of beating someone over and over again who is not the same tier player as you is not hard and shouldn't be awarded in a ranking system. IMO of course.

 Personally I don't need a score to tell me where I stack up or to fight anyone to see where I am amongst the crowd...pretty comfortable sitting at the good but not THAT good table. I see a overhaul of the rank system as a way new players coming to the game from say War thunder to find interest in AH....don't get me wrong this isn't a top of the list things to change in my book but if a thread about a certain thing is brought up I will discuss it.

Thanks for your discussion :salute

I think the bolded part is the biggest issue here, your opinion. You look at a pilot and judge his/her skills on perimeters that YOU think are relevant, and ignore those that YOU think are not. Other look at them differently. Guys that play like ROCKY think he is what they should be shooting for as a top pilot because that type of BnZ is what THEY think is relevant.

HTC's scoring system, while "tweakable" by players still covers a wider base, and "averages" a players score to a numbers of fields and ranks them. Again, it has nothing to do with skill, its how you play the game.

Offline JunkyII

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Re: Attack label when rolling light
« Reply #81 on: October 16, 2016, 08:30:15 AM »
I think the bolded part is the biggest issue here, your opinion. You look at a pilot and judge his/her skills on perimeters that YOU think are relevant, and ignore those that YOU think are not. Other look at them differently. Guys that play like ROCKY think he is what they should be shooting for as a top pilot because that type of BnZ is what THEY think is relevant.

HTC's scoring system, while "tweakable" by players still covers a wider base, and "averages" a players score to a numbers of fields and ranks them. Again, it has nothing to do with skill, its how you play the game.
I understand the full spectrum of air combat in Aces High better then most....Rocky is an efficient killer absolutely and his score should reflect that efficiency which it does currently....putting a restriction on killing the same person over and over (for score purpose only) shouldn't effect his levels of killing to a point where it lowers his rank.

4 Different pilots 4 different types of fighting styles
Rocky-Pony Pilot effective BnZ tactics
StarFox- E fighter searching for red guys.
Bruv119- Overall pilot sceme, good at all forms of Air Combat
Snailman- Strat player...most hunts bombers incoming to strats

My suggestion doesn't take away from any of there ways of fighting air to air combat, unless they are vulching(which happens from time to time :devil) its not an opinion of fighting styles or which is "best" IMO...everyone can be successful in their own way. I just don't think the guys who show up for the vulchs should be in the top 50....which they are right now. No skill killing a plane rolling down a runway, think we can all agree with that...and if you don't agree with that they are either a troll or not very good at Aces High.
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Offline The Fugitive

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Re: Attack label when rolling light
« Reply #82 on: October 16, 2016, 08:54:02 AM »
Of corse your way will mess with those guys scores. If Rocky is aroumd and a low furball is going on im sure he will get me a bunch of tiles in his pony. So once he gets me 3 times i can now completely ignore tbe high pony knowing im screwing up his score if he picks me any more?

The same goes for snail, im sure he has shot down the same guys buf 2 or 3 times on a fuel run, that could be 9 kills. You want him to rtb in the middle of his patrol so he can keep scoring?

As i said before. The score is an average of a players activity  in the game. You will NEVER put a score page.up that will show a players skill in the game, only his skill at scoring.

Offline JunkyII

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Re: Attack label when rolling light
« Reply #83 on: October 16, 2016, 12:35:38 PM »
Of corse your way will mess with those guys scores. If Rocky is aroumd and a low furball is going on im sure he will get me a bunch of tiles in his pony. So once he gets me 3 times i can now completely ignore tbe high pony knowing im screwing up his score if he picks me any more?

The same goes for snail, im sure he has shot down the same guys buf 2 or 3 times on a fuel run, that could be 9 kills. You want him to rtb in the middle of his patrol so he can keep scoring?

As i said before. The score is an average of a players activity  in the game. You will NEVER put a score page.up that will show a players skill in the game, only his skill at scoring.
consecutive being the key word in my argument, Rocky might kill you 2 or 3 times but while you were rolling on the runway he probably killed someone else...I know it would eliminate all vulching being in score but would definitely help take some out of it....to include occasions when 1 good pilot is just killing one guy over and over in the same sortie. I don't see how it would make you as the pilot being attacked have to worry any different from normal incoming bandit...even if you know hes killed you 3 times in a row...he is still trying to kill you.

I absolutely disagree that you can't find a way to match score to skill...I don't know what it would take to get score to that point but I know for sure this would create less gaming the system in place now.
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Offline Chalenge

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Re: Attack label when rolling light
« Reply #84 on: October 16, 2016, 02:17:28 PM »
The score method that HiTech has used for AH is basically using statistical analysis to correct for pattern deviations like regressive actions. The corrective force is ENY. Regressive actions would be actions like furballs, which remove players from actively participating in the game as a whole. Furballs are a minor part of the game. There is no corrective force that can cause people to only furball, except by creating a dueling arena (which you have).

You are free to consider any scoring method you like that will make you feel better about yourself, but forcing a change to score to favor your level of participation in the game will never happen.

BTW, I had a sortie on Mindanao several years back whereby I shot down SkatSR five times. It was not vulching, as I was escorting bombers and then engaged in a low level disengagement exercise with about thirty enemy forces trying to prevent our survival. SkatSR even had altitude advantage a few times before he chose poorly in his attack method. By your argument I would have lost those few extra kills. No thank you.
« Last Edit: October 16, 2016, 02:23:09 PM by Chalenge »
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Offline JunkyII

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Re: Attack label when rolling light
« Reply #85 on: October 16, 2016, 02:54:31 PM »
The score method that HiTech has used for AH is basically using statistical analysis to correct for pattern deviations like regressive actions. The corrective force is ENY. Regressive actions would be actions like furballs, which remove players from actively participating in the game as a whole. Furballs are a minor part of the game. There is no corrective force that can cause people to only furball, except by creating a dueling arena (which you have).

You are free to consider any scoring method you like that will make you feel better about yourself, but forcing a change to score to favor your level of participation in the game will never happen.

BTW, I had a sortie on Mindanao several years back whereby I shot down SkatSR five times. It was not vulching, as I was escorting bombers and then engaged in a low level disengagement exercise with about thirty enemy forces trying to prevent our survival. SkatSR even had altitude advantage a few times before he chose poorly in his attack method. By your argument I would have lost those few extra kills. No thank you.
What was the time period between the kills? I doubt it was less then 5 minutes if your claim he had an alt advantage coming in is true....

Nothing to do with furballing btw so not sure why you keep bringing that up...you are right the game is not just about furballing, I agree with you...IF you somehow think I only want a furball please re look at all my posts and find where I have said anything of the sort...
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Offline Chalenge

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Re: Attack label when rolling light
« Reply #86 on: October 16, 2016, 04:54:09 PM »
Like I said it was on Mindanao, and no a P-51 (Skat's an my own favorite) doesn't climb very fast. It's been too many years now to remember precisely, but from memory we were trying to egress and I had members of my own squad that kept going in low to an area that was covered by the ingress from an enemy field. The details of that sortie are not as important as what you said about taking kills out of the formula if you repeatedly killed someone. That's just not right.

As to your not 'furballing' statement, it doesn't matter. You are trying to favor your own style above that of other players. HiTech simply will not change things on that basis. He has said so many, many times already.
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Offline nrshida

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Re: Attack label when rolling light
« Reply #87 on: October 16, 2016, 11:06:51 PM »
Regressive actions would be actions like furballs, which remove players from actively participating in the game as a whole.

It's not for you to say what the game is about. That's for individuals to interpret for themselves. Perhaps you're inferring from an elemental scoring system how to behave in a virtual environment which allows any number of simultaneous activities. That's some woeful reasoning. Some are simply saying that the scoring system doesn't comment very much on their activities and they're right. That's why there's a cohort of players who ignore it. There's also a cohort who use their score to infer more than it actually means.


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Offline Chalenge

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Re: Attack label when rolling light
« Reply #88 on: October 17, 2016, 12:12:25 AM »
Except you can tell from the fact that there is a score page that there is more to the game than a limited perspective would allow.

Don't let your negative and caustic attitude toward me allow you to be blinded to reality. That would be just wrong.
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Offline nrshida

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Re: Attack label when rolling light
« Reply #89 on: October 17, 2016, 12:59:02 AM »
Don't let your negative and caustic attitude toward me allow you to be blinded to reality.

We disagree on many issues. That's the extent of the attention I pay to you. When I feel inclined to comment, I do. How you internalise that is your business.


Except you can tell from the fact that there is a score page that there is more to the game than a limited perspective would allow.

I have stated nothing to disagree with that statement in fact to the contrary. I have already implied agreement that there is more to the game than a limited perspective by stating there are any number of simultaneous activities possible in the same virtual environment.

That does not alter the observation that each activity is as equally valid as any other and the score system does not reflect that. Playing for score is effectively a sub-game of its own, if the comments of other posters is true. If a more sophisticated scoring system arrived, combining data in an intelligent way and adding a qualitative facet, that would not change the gameplay possibilities of the virtual environment.


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