Author Topic: Buzzsaw map, what do u like in it?  (Read 4234 times)

Offline Shuffler

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Re: Buzzsaw map, what do u like in it?
« Reply #45 on: December 29, 2016, 12:26:43 PM »
The P38J and L models seem to be able to adapt to any alt with ease...

...at least for Shuffler that is. :salute

I personally haven't flown either one at 20k+ though.

I don't know... the trees seem taller as they still get meeeeeeeeeeee :D

 :salute
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Offline SFRT - Frenchy

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Re: Buzzsaw map, what do u like in it?
« Reply #46 on: December 29, 2016, 01:09:41 PM »
I assume you mean at the core?  Citation needed. ;)

What I find really odd on this map is, it seems like people capture the high bases then don't often use them to attack lower ones for some reason.

Wiley.

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Offline bustr

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Re: Buzzsaw map, what do u like in it?
« Reply #47 on: December 29, 2016, 01:33:13 PM »
Come on Frenchy you just want the environment to look slightly more real world than an experiment in trying to create instant action. Seven and nine thousand foot fake air spawns. Bases in each others armpits figuratively. CV's around every corner to blow up like fish in a barrel. And GV honey pots everywhere that are supposed to possible achieve what the old AH2 craterma tank town and V85 did for tank battles.

Now that the novelty wore off, air spawns promote timid game play. Our vets can sink CV's in their sleep. Bases in each others arm pits work better if they are all generally about the same elevation. The GV honey pots prove that there is a GV community that wants as much attention as the air community wants. The only sense of anything about the terrain is it is reminiscent of a War Thunder arena appealing to the lowest common denominator urges of game players.

Like I posted earlier, I wonder if this terrain is an experiment to see what novel features will help promote fun and combat. There were good lessons to be learned from buzzsaw. Frenchy you just want old school realistic looking terrains with no bases higher than 4 or 5k. I've always wondered how you make a terrain look real world when that means you have to dominate the landscape with signs of human habitation and activity. Much of western Europe in the 40's was dominated by farmland with towns and villages. Airfields, ports and any other installations would be hubs of human activity.








And this one is to give the GV community some love. The old cratema tank town long range sniper vets like eurastus and airstud are gonna love this. And airjer and gifa are going to drive everyone nutz sneaking around behind them with all of those buildings in each village.

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Offline Lazerr

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Re: Buzzsaw map, what do u like in it?
« Reply #48 on: December 29, 2016, 02:01:11 PM »
From reading replies in here.. the majority agree, this map blows.

This follows the dozens of complaints from folks in the MA when they see it.

Baltic was a good map.. i think thats the name.  The battle for v38/a39 was always fun, along with the furball between 41/45 & 42/43.

Offline bustr

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Re: Buzzsaw map, what do u like in it?
« Reply #49 on: December 29, 2016, 02:31:35 PM »
Now that you have decreed it a flop, got anything to replace it with?
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Devil 505

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Re: Buzzsaw map, what do u like in it?
« Reply #50 on: December 29, 2016, 02:35:08 PM »
Now that you have decreed it a flop, got anything to replace it with?
Yes, the next map in the rotation.

Like Trinity, Buzzsaw's removal would be addition through subtraction.



Also, your terrain looks like a far superior substitute.
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Offline Lusche

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Re: Buzzsaw map, what do u like in it?
« Reply #51 on: December 29, 2016, 02:38:00 PM »
From reading replies in here.. the majority agree, this map blows.

This follows the dozens of complaints from folks in the MA when they see it.2/43.


Interestingly, when the map came up for the first time I did a quick assessment and identified what I thought to be several problems with the design (some of them now mentioned in this thread).
But when I said "I don't like it, because..." (not even stomping my feet or exclaiming "It sucks" or so, just stating a few problems I'd had with it) I was hooted down by an angry mob ("Whiner... lamer... You just HATE it because you would actually have to fight on this map!... blah blah blah).



On a side note, I'm astonished by what is being called "high altitude fights" these days...   :old:
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Offline hgtonyvi

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Re: Buzzsaw map, what do u like in it?
« Reply #52 on: December 29, 2016, 02:56:55 PM »
That map that had that v85 GV base wasn't bad either. There was some fun fights there with planes and GV. Also in the center where 22 and 23 was always had a fight. I would rather that map than buzzsaw crapper map.

Offline Randy1

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Re: Buzzsaw map, what do u like in it?
« Reply #53 on: December 29, 2016, 03:00:19 PM »
I don't want the map to be thrown out, just improved.  We need many different maps to keep the game interesting.

This map was quite the test much like Fester.  The only way to map better maps is for HTC to stick its neck out and try new things.

I have whined too on this map but we still should offer our comments with at least some respect for the maps author.

Offline mutha

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Re: Buzzsaw map, what do u like in it?
« Reply #54 on: December 29, 2016, 03:06:56 PM »
Just my opinion, but I prefer maps that feel real, especially now that the graphics are better.

I like feeling like I'm in the South Pacific, or the desert, or in Europe. It's one of the major reasons I play.

If I flew only to get into quick fights, I'd go to DA.

My $.02.

Mutha

Offline bustr

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Re: Buzzsaw map, what do u like in it?
« Reply #55 on: December 29, 2016, 03:42:44 PM »
Yes, the next map in the rotation.

Like Trinity, Buzzsaw's removal would be addition through subtraction.



Also, your terrain looks like a far superior substitute.

I have no clue if it is, buzzsaw gave me some good insights about spawns and quicker action. I also took to heart GVer complaints. They really have more fun in environments like the old V85 or the AH2 craterma tank town. I still have to find out how I get Skuzzy to be willing to look at it when I've got it ready. Then he could nix it completely dead on arrival after the three months it's taken to get to those screen shots I've been warned. 

I'm currently loosing my mind visiting every single spawn on the terrain to make sure I set the direction to match what you really see from the tower and to find any spawn surprises. Looking at the clip board map zoomed in the tower is not the same as looking at it in the editor about 20% of the time. There is a feel to it from years of playing experience that a due east setting in the editor is just not right in the tower. While it really looks north east cosmetically on the clipboard when you are ready to spawn your GV.

And I'm having to face hunting down cosmetic booboos that crept in as a result of working too long some days and going brain numb for it. While making the screen shots for my earlier post, I had a WTF moment looking down at an airfield. Must have been the last field I put down at 1am or something like that.

I'm getting the sense that terrains are like a box of chocolates, you won't know how good or bad they are until someone gets to try them.

“My mama always said, ‘Life was like a box of chocolates. You never know what you’re gonna get.'”-Forrest
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline BuckShot

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Re: Buzzsaw map, what do u like in it?
« Reply #56 on: December 29, 2016, 04:34:53 PM »
I like the 9k fields.
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Offline EagleDNY

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Re: Buzzsaw map, what do u like in it?
« Reply #57 on: December 29, 2016, 05:56:36 PM »
I'm in the "Buzzsaw was a nice terrain to try but I'd rather lose it" category. 

Online DmonSlyr

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Re: Buzzsaw map, what do u like in it?
« Reply #58 on: December 29, 2016, 09:17:05 PM »
From reading replies in here.. the majority agree, this map blows.

This follows the dozens of complaints from folks in the MA when they see it.

Baltic was a good map.. i think thats the name.  The battle for v38/a39 was always fun, along with the furball between 41/45 & 42/43.

I agree! I aways liked that map too. Just needed some work on the other side to make the bases closer. I did enjoy that map for fighter action.

I'm in the "Buzzsaw was a nice terrain to try but I'd rather lose it" category. 

The actual structure of the "buzzsaw" appearance is a good concept but the base layout needs to be completely re-done. There needs to be a lot less mountains! All of these add-ons and far bases with high mountains create alt monkey timid flying in high eny planes. Not really that great.


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Offline Shuffler

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Re: Buzzsaw map, what do u like in it?
« Reply #59 on: December 30, 2016, 11:20:14 AM »

Interestingly, when the map came up for the first time I did a quick assessment and identified what I thought to be several problems with the design (some of them now mentioned in this thread).
But when I said "I don't like it, because..." (not even stomping my feet or exclaiming "It sucks" or so, just stating a few problems I'd had with it) I was hooted down by an angry mob ("Whiner... lamer... You just HATE it because you would actually have to fight on this map!... blah blah blah).



On a side note, I'm astonished by what is being called "high altitude fights" these days...   :old:

You now stand exonerated.    :salute
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