Author Topic: Eliminate Default Scaled/Lagged Control Deflection  (Read 3540 times)

Offline FLS

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #30 on: January 06, 2017, 09:18:02 AM »
I only notice this "lag" in the rudder, not ailerons or elevator.

At high speeds you'll see slow and limited movement in the ailerons and elevator depending on aircraft model.

If you look at the RV8 or Fieseler Storch in game you'll see a very responsive rudder.


Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #31 on: January 06, 2017, 09:44:18 AM »
At high speeds you'll see slow and limited movement in the ailerons and elevator depending on aircraft model.

If you look at the RV8 or Fieseler Storch in game you'll see a very responsive rudder.

ARGH!!!     :bhead  :bhead  :bhead    This is happening on the ramp.

As Dobs correctly noted, airloads will only impact amount not rate.   If you can push the pedal the surface will move proportionally.   It is a direct-link control system.   The only limit other than structural failure is the strength of the guy pushing the pedal.   
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Offline FLS

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #32 on: January 06, 2017, 09:51:01 AM »
ARGH!!!     :bhead  :bhead  :bhead    This is happening on the ramp.



Yes I've been pointing that out for years now.

Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #33 on: January 06, 2017, 10:38:37 AM »
Yes I've been pointing that out for years now.

What does the Storch or RV have to do with this?   Are you pointing out that it's not a fleet-wide issue?   
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Offline FLS

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #34 on: January 06, 2017, 01:22:56 PM »
What does the Storch or RV have to do with this?   Are you pointing out that it's not a fleet-wide issue?   

I was answering Colmbo and pointing out that every aircraft has it's own modeling.


Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #35 on: January 06, 2017, 01:24:44 PM »
I was answering Colmbo and pointing out that every aircraft has it's own modeling.

Gotcha.
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Offline bustr

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #36 on: January 06, 2017, 02:23:36 PM »
Is it possible this is unique to your hardware? Long time ago I got into one of these and it turned out my Saitek x52 was telling me to replace it.
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Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #37 on: January 06, 2017, 09:07:34 PM »
Is it possible this is unique to your hardware? Long time ago I got into one of these and it turned out my Saitek x52 was telling me to replace it.

I doubt it.  We all have different hardware. 

It's coded into the game.
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Offline Ack-Ack

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #38 on: January 06, 2017, 10:34:48 PM »
I doubt it.  We all have different hardware. 

It's coded into the game.

It could be hardware, not all hardware have the same response time.
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Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #39 on: January 06, 2017, 11:03:11 PM »
It could be hardware, not all hardware have the same response time.

Again, I doubt it. 

It responds instantaneously.   It just moves slowly.  This is a slowed control surface.   The advanced control menu shows what the joystick is sending--which is immediate.   The rudder is the only control that lags in rate.

The hardware is not the issue. 

The ailerons and elevator work the way the rudder SHOULD but doesn't.   The inputs are there.  The code is slowing the rudder surface movement rate. 

Deflection begins as full input is applied, it just takes half a second to GET there.   Aileron and elevator move at the same rate as control input. 
« Last Edit: January 06, 2017, 11:06:35 PM by Vraciu »
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Offline guncrasher

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #40 on: January 06, 2017, 11:06:23 PM »
Again, I doubt it. 

It responds instantaneously.   It just moves slowly.  This is a slowed control surface.   The advanced control menu shows what the joystick is sending--which is immediate.   The rudder is the only control that lags in rate.

The hardware is not the issue. 

The ailerons and elevator work the way the rudder SHOULD but doesn't.   The inputs are there.  The code is slowing the rudder surface rate.

I tried this during fso while on the ground.  the movement was instantaneous.


semp
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Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #41 on: January 06, 2017, 11:07:30 PM »
I tried this during fso while on the ground.  the movement was instantaneous.


semp

Pardon my skepticism given your penchant for contradicting everything I say just because...

Movement *begins* instantaneously.  It does not reach full deflection instantly.  Others have experienced the same issue. 

I will have to try bustr's fix and see how that goes.
« Last Edit: January 06, 2017, 11:16:17 PM by Vraciu »
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Offline Ack-Ack

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #42 on: January 07, 2017, 05:06:10 AM »
If it was coded in the game then everyone would be experiencing you have described.  I am not experiencing it at all, there is no lag whatsoever in any rudder input I do.
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Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #43 on: January 07, 2017, 08:31:40 AM »
If it was coded in the game then everyone would be experiencing you have described.  I am not experiencing it at all, there is no lag whatsoever in any rudder input I do.

I am not the only one so there IS some sort of issue.

FLS has stated it is coded that way for this airplane.  Not all planes behave the same way.

So you are saying YOU can bang your rudder back and forth like a pinball flipper on your end in the P-51D?

Not near my rig to try bustr's solution.   

In any event, Hitech's silence tells me all I need to know (and I don't say that confrontationally in any way).   It's either intended to be like this or it is a problem with the computers of Dobs, Colmbo, myself, etc. etc. and it's up to the three of us to figure out which.

Still don't believe the latter.   Control inputs are being received by the game immediately.  It's seeing what I am doing with the rudder then metering the speed of rudder travel from neutral to full deflection or vice versa. 



« Last Edit: January 07, 2017, 10:20:55 AM by Vraciu »
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Offline Ack-Ack

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #44 on: January 07, 2017, 03:39:20 PM »
I'm telling you that I can slam my rudders back and forth and there is no lag in the input responses at all in any plane I fly in the game.

Are you using pedals with that use potentiometers or a MARS type sensor?
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