Kilroy,
I know those comments weren't directed at me, but I would like to address this issue. (yadda, yadda, yadda, etc. Content deleted so people wouldn't forget what we are talking about)
That is a really, really long passage about the merits of hiding. This thread is about quadrant radar and it's merits. As a representative if HTC, I would think you would want to stick to the rules.
The Aces High Home Page and the Aces High Steam page say it is a game promoting "combat between other players". Players want to get into a vintage aircraft or vehicle, shoot at things and blow stuff up. If they get to do that, the game is more fun. If not, it is less fun. When I help/train other players, it is so they can more effectively blow up more stuff. The game is not called "Aces Hide and Seek". That type of gameplay may be fun for some people, because for them "not fighting is winning", but it is generally not good gameplay and certainly does not appeal to a mass audience.
By this long worded paragraph, am I to assume that, by your interpretation, our gameplay must be always be oriented around "entertaining new players?" That puts kind of a Hunger Games twist to it, no? And, btw, who made you the authority on what appeals to a mass audience?
Some people who log off regularly for not finding action in the game won't return. And that is the biggest problem facing the game today -- player retention. And I am not blaming you for that, I am just saying action retains players, uneventful sessions of hide and seek does not.
This is a presumption on your part. People log off in frustration, usually for getting killed, without killing. We all know this, we all have experienced it, it is FACTUAL. Now you may have a "theory" about hiding tanks discouraging subscriptions, but you would have to substantiate it. The biggest problem facing the game today is not player retention, the biggest problem facing the game is remaining in existence. People picking their soapbox issue, like hiding tanks and then attempting to elevate that to "the biggest problem" does not help.
You once told me you spent "8 hours sitting in one place just to flash a base".
You don't post on forums much, do you. If you did, you would know intrinsically that unless you quote someone in the most flattering terms possible, that quote is only valid until they reply. Then it is a misquote and why did you bring it up in the first place? Possibly to support a biased point of view that wasn't even perceived until you started misquoting.
With you country flipping all the time, why would I EVER want to tell you ANYTHING that did not ultimately contribute to Bishop winning maps. If you accepted some sort of disinformation as factual, it is not my fault.
So, I ask you to take a step back from the issue for a second and think about what I am writing here for a moment, before dismissing my opinions as heavily "biased" and therefore "not contributing to the thread".
No you opened this subject kitten. So I go to a field and it starts flashing, oh no! So a noob flyer gets in his nice Spit16 and goes to the flashing field, no cons, bummer! So he goes and bombs my field, undefended, how disappointing for him! Where is this hiding thing, which I may or may not do, where is it causing such loss of hope, joy and promise? How, by hiding, do I kill him and not give him a chance for revenge? How does it kill the game?
You know what I think kills the game? Egocentric kill counters that do not work for a common goal, that glitch around the game, jumping to the low eny countries and raking up kills in an attempt to fill the gaping hole in their ego where their self confidence is supposed to reside. Pretending to break from engagements in order to sneak back in and kill someone landing is not becoming, does not promote good sportsmanship and is 100% self serving.
As a representative of HTC, I would think my first duty would be to remain absolutely silent, lest I offend or misrepresent my "employer." Lacking that, I would want everything I utter to be absolute gold flattery, so my masters would know I lackey well. If I were unable to accomplish that, I would know that I had become an Aces High trainer, simply for the privilege of calling myself that.
And yet another illustration of the difference between war-winners and furballers. But really, do you log onto a combat game to play hide-and-seek? Really?
My tank presides over more base takes than any other single individual vehicle in the game. No, M3's do no "preside." verb, be in the position of authority in a meeting or gathering.
Lighten up Francis. No one is picking on you. You are a great GVer. I am not discussing good or bad. That is something you can work out with your shrink. The inability to find and destroy an enemy GV in a reasonable amount of time is exactly the reason why the quadrant was introduced. The hiding behavior that you say contributes to the offense (chuckle) as you say. Kudos to Hitech for the Quadrant implementation and I still say it needs to be lengthened to about 300 yards for planes, but not visible to other GVers.
And you still don't say why your feelings are valid. This is why the quadrant was introduced:
BTW the range of the vehicle radar is adjustable for observer,vehicle,plane and flack independently.
Also the quadrant is my first attempt at displaying some type of info that vehicles are in the area. I've wanted to add some type of display since AH3 was released, the reason is because of the increased tree density making if difficult to even know if a vehicle is in the area.
I'm convinced that more info was needed simply showing that a vehicle is some where to be found to fight in visible range. So any suggestion how to display that a vehicle is in the area(3 - 5 mile radius), with out giving a precise location will be considered.
HiTech
So let's try to stay on topic.
I wonder if this addition was spurred on by exit polls of new players? Maybe one of the answers given most often was "When in a GV I get killed before I know anyone is around"
From a guy that doesnt GV often I can tell you it is very frustrating to be hammered time after time without ever seeing the enemy. Sound doesn't seem to give out positional info like it use to, trees are so abundant that you need a chainsaw to get around, tracers are wonky, planes flying over head drown out all sounds other than the planes, and so on.
I would think GVing would be the action most new players are going to stick with at first. Air to air has a steep learning curve, and bombing is a bit boring. Gvs on the other hand is only a few keys to drive and shoot and can most easily be done with a mouse as your controller. But if your getting blown away time after time with out knowing how and so cant correct it why would you stay?
"Maybe" is a big word, I think you are totally mistaken. This game is called "Aces High," not "Roadrage," or something. I flew a different sim on a different platform. I competed on a ladder and was at the top, briefly. Of Mac geeks who flew F-18's in a small little ladder, I was #1 in the world. Big whoop, I am sure we all have similar stories. It got old, I looked around, found AH, been here since, still haven't made #1 - in flying at least. EVERYONE who comes here is an ace waiting to be discovered. Those who get tired of waiting, or check this out - elevate their gameplay out of the fist fight dueling arena of kill counting dogfights - turn to GVing.
Aside from the occasional M3 supply, I flew exclusively for, well, about 10 years. Fell on a time of bad luck and a winter without work ,or joystick and by March I am #1 in GV's, go figure. Before that, it never even occurred to me to gv, it could happen to anyone. So I discount your theory of noobs leaving because of gv complexities. Maybe some do.
I also discount your theory about getting blown away, but granted, I have different experiences. See, if some dweeb kills me I think, "but that guy is a dweeb, there must be some trick" and then I figure it out.
250 lbs?
I go straight to the 4000 lbs cookie, and lob it at the vehicle's general direction.
Some people try to pretend that they are not simply counting kills and say they are working on style to be skillful. Which are you?