The main point of the game is not about winning the war, that is an option to entertain people as one of many options to entertain many diverse interests. The MA is about balancing all of those options so an individual only has the ability to affect the game as an individual, not disproportionate to the outcome a single individual can express. Why you have to put together a large bomber mission or large group of players to do a proportionate amount of damage. One reason for no nuke or tallboy.
Balance is at the heart of the game because of all the competing interests. When you look at most of Hitech's out of the blue adjustments like the GVDAR from that perspective, it's obvious even if you want to argue till the cows come home he is stomping personally on GVs. Right now the GVDAR is addressing being able to dictate the whole night's outcome for a larger group of players with a single tank. Painting 1\2 mile of grass around every field and town would have solved most of this. Same kind of urge by the strat runners and the 49ers when they went ballistic over Hitech adjusting the HQ settings in AH2. They had discovered a way to dictate the fun of a larger group with a disproportionate effort to the level of the outcome. They can still attack the HQ in the same manner they once did, it will take a proportional amount of effort to over come the HQ change which means numbers of players.
GVDAR means a single tank no longer dictates the outcome for a large group of players because of the klingon cloaking trees. The game is not about 1 player dictating outcomes to many players unless that player is the pinnacle of possible skill like kappa taking on 5 planes and landing 5 kills. The trees making tanks assume an invisibility cloak grants a single tank a disproportionate amount of ability to the real ability of the individual player. In other FPS games you would be reporting that player to the MODS for finessing the game.
At one time Hitech changed the DAR minimum to 65ft from 250ft because everyone during the 400 player a night era avoided combat and attacked undefended feilds. I doubt sneaking around is something Hitech ever intended with his combat simulation. The MA is not a war simulation like FSO or other SEA arena WW2 events. If it was, the rules governing my terrain building would not be about balance.
Let's break this down, shall we?
The main point of the game is not about winning the war, that is an option to entertain people as one of many options to entertain many diverse interests. The MA is about balancing all of those options so an individual only has the ability to affect the game as an individual, not disproportionate to the outcome a single individual can express. Why you have to put together a large bomber mission or large group of players to do a proportionate amount of damage. One reason for no nuke or tallboy.
The point of the game is to provide entertainment, in exchange for subscription fee's, is that not the case? And the entertainment is some variation of dogfighting WW 2 planes. We in agreement so far? Ok, so this "option" is something that is offered by the creators because, as you say, people have diverse interests. Is it acceptable, that one of those diverse interests, is continuity of the platform, whatever it is? You say you offer something, I agree to pay for that something. If you offer vehicles to affect the game, I do indeed pay to use those, be they Spit 16's or Sherman tanks. I don't care about your disproportionate damage, that is some factor that dovetails into YOUR need to sell subscriptions. All I can say is that it better work for me too.
Balance is at the heart of the game because of all the competing interests. When you look at most of Hitech's out of the blue adjustments like the GVDAR from that perspective, it's obvious even if you want to argue till the cows come home he is stomping personally on GVs. Right now the GVDAR is addressing being able to dictate the whole night's outcome for a larger group of players with a single tank. Painting 1\2 mile of grass around every field and town would have solved most of this. Same kind of urge by the strat runners and the 49ers when they went ballistic over Hitech adjusting the HQ settings in AH2. They had discovered a way to dictate the fun of a larger group with a disproportionate effort to the level of the outcome. They can still attack the HQ in the same manner they once did, it will take a proportional amount of effort to over come the HQ change which means numbers of players.
Balance is at the heart of the game, because judgement dictates games with disproportionate opportunities do not sell well. Stack this game up against similar platforms and the implication, based on the above truism, is that the game has disproportionate opportunities. The statement "the whole night's outcome for a larger group of players" requires an extreme leap of faith, specifically based on these "many diverse interests." Using myself as an example, I spent
years flying my Sp16 to the biggest dar bar and was thoroughly content with that. No amount of gv's could have dictated anything beyond the fact that I might have had to take off from a different airfield.
So in the end, when we distill out all the other factors, we see that gv dar is affecting, maybe, the outcome of
the war, one of "many options to entertain many diverse interests." Why then, is there this intense focus on gv activity, one of the many diverse options, to affect the outcome of the war, simply another of many equally diverse options?
Seems to me the old crow's got content and lazy ruling the roost, hell some of you haven't flown
in years. Now this new fangled gv thing comes along that you can't lorde over, so you got to nerf it down. Fine, turn it back into a dogfight simulator, just keep using those bombs to vulch because I'm not going to be your killbait, duh.